Reply
Views: 11582 | Replies: 21
[ Events ] Matsuri Balance

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 6
On 2017-02-21 10:11:43Show All Posts
9#
This reminds me of a game design/balance article by Riot Games on anti-fun. I feel like they were talking about scenarios like these.

I would gladly wait more than 10 seconds for a fight that's not an absolute *out one way or the other every time. I feel lucky to get a single fight where someone is within 5k of me (I'm 40k). For this reason I currently do not find the mode enjoyable.

I don't care if I win or lose, I care that nothing I did mattered - I was going to auto-win or auto-lose regardless. Boring.

It's just not fun/challenging/engaging like this. Find a middle spot, please =)


This post was last edited by bbs***@iupui.edu at 2017-2-21 10:27
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 6
On 2017-02-21 11:22:56Show All Posts
12#
I'm not comparing games - the company wrote an article that seems relevant in how Matsuri feels to me.

Wait time is important as well... there's a fine line on all criteria.

For example, For Honor matchmaking begins search by saying 'Skill Level: Strict,' and then relaxes as wait time goes on. Same concept.

I'm ~39k. I think my first fight today today was vs a 54k, then two 20k's. It seems like every time, win or lose, I always wonder how there's not one person between 35-45k I could've fought 3 fights in a row? I would gladly wait longer than 10 seconds for a good fight. (Increasing on win streak is expected.)

Bonus points for considering initiative? ;) This post was last edited by bbs***@iupui.edu at 2017-2-21 11:51
Reply
Quicky Post
Reply

Log in in order to Post. | Register