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[ Events ] Matsuri Balance

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  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 369
On 2017-02-21 10:30:39Show All Posts
10#
  • On 2017-02-21 10:11:43
  • This reminds me of a game design/balance article by Riot Games on anti-fun. I feel like they were talking about scenarios like these.

    I would gladly wait more than 10 seconds for a fight that's not an absolute *out one way or the other every time. I feel lucky to get a single fight where someone is within 5k of me (I'm 40k). For this reason I currently do not find the mode enjoyable.

    I don't care if I win or lose, I care that nothing I did mattered - I was going to auto-win or auto-lose regardless. Boring.

    It's just not fun/challenging/engaging like this. Find a middle spot, please =)


    This post was last edited by bbs***@iupui.edu at 2017-2-21 10:27
The rewards are nice and all but i agree with this guy.

Need more challenges :l.
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