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[ Bugs ] When are you going to fix this?!?!

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  • Registered: 2017-07-24
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On 2017-02-21 02:27:57Show this Author OnlyDescending Order
1# Go To
I'm sure 80% of the players are aware about the "spec abuse". Interrupts in this game completely lost point. Everyone can now spec instantly regardless of theirs ninja position in the lineup. HOW CAN MOVE 3 HAVE PRIORTY TO SPEC FIRST INSTEAD OF MOVE 2?!?! That happens to me like 75% of the time. No human eye can register the speed of the spec launch and press interrupt in time.

Come on, is it that hard to set a freaking timer of 3 seconds?!

That's not all. Why does the game move the spec from one round to other?! I press Shurado round 1 and it moves the spec into round 2. And of course the system uses the chakra and I can't spec with my main. System Error, System Error, System Error........

  • Registered: 2017-07-24
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On 2017-02-21 02:37:27Show this Author Only
2#
nothing of this is an error its lag from your internet connection
if someone uses a skill before you that just means you had lag and pressed the mystery after his already aktivated
if you use a skill too late in the round (after 4th position attacked) the skill gets transfered into the next round
  • Registered: 2017-07-24
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On 2017-02-21 02:39:23Show this Author Only
3#
  • Syldor On 2017-02-21 02:37:27
  • nothing of this is an error its lag from your internet connection
    if someone uses a skill before you that just means you had lag and pressed the mystery after his already aktivated
    if you use a skill too late in the round (after 4th position attacked) the skill gets transfered into the next round
The problem is the spec goes too fast, you literally can't see it even poping up above the head
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On 2017-02-21 02:40:26Show this Author Only
4#
i never had that problem
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On 2017-02-21 02:42:31Show this Author Only
5#
  • Syldor On 2017-02-21 02:40:26
  • i never had that problem
You can basically do that the moment before player does his standard, spec goes instantly.
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On 2017-02-21 04:27:30Show this Author Only
6#
  • PervySage On 2017-02-21 02:39:23
  • The problem is the spec goes too fast, you literally can't see it even poping up above the head
its your internet connection(or possibly really slow hardware), the server already got the command for the other person to use their mystery and waited for you to give a command in time, when you fail to give the command then the other person uses their mystery, then your computer gets the updated data and you see the mystery activate seconds after the other player triggered it.

from the other persons perspective he was probably waiting on you after activating his myst and was getting frustrated at how bad your connection was.
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On 2017-02-21 04:29:14Show this Author Only
7#
got same problem there, nothing you can do with it
  • Registered: 2017-07-24
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On 2017-02-21 04:30:54Show this Author Only
8#
It's not my internet connection nor my hardware. Everything runs flawless. I've tested everything...
  • Registered: 2017-07-24
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On 2017-02-21 09:30:00Show this Author Only
9#
The first problem, that is to say minimal cue time, is real, and is done by players who know what they are doing. Specifically, they are queuing a skill at the exact same time that it would go off (or considering lags, delays etc, just sufficiently enough before)
The only way to counter this, and at that limited, is having a true interrupt skill (i.e. interrupt as part of the skill not as a chase, acu, chaos etc DOES count thou) and then using auto (problem is that it will cast the skill eventually even without any enemy cast, after which they are free to cast)
That said, the thing is extremely difficult to pull off, and usually for safety reasons are casted slightly early (or you might miss your timing due to lag etc), which gives the other player a fraction of a second to respond to it manually (which, depend on the lag on THEIR side, might not be possible at all)

The second problem is purely your internet and/or machine. It happens when the round is finished on the server side but due to various sorts of lag, it didn't finish on YOUR side. This isn't a really a problem on 1x on any reasonable machine, it is rampant in 2x thou. Knowing exactly how much lag you have is a very useful skill (especially when you are doing fox on 2x and have a barrier skill you want to call down at end of turn)
Since PvP is 1x only, that is purely your hardware problem.


As for the proposed solution of 3 sec wait on everything... it might work if and only if they make it the 3 sec only exist before the actual usage of a mystery (and the previous action) as opposed to between any two action. What I mean is this, there are usually around 10 actions per round in a 1v1 on average (can go as high as 25 to 30 or so), and obviously 3 times that much in 3v3. an extra minute and half or more every round in GNW is going to be painful, considering it usually take more than 5 rounds per battle and can have up to 5 battles, that's extra 40 minutes. On the other hand, if it only happens before mystery casts, then the problem is far less. Specifically, most player only cast about 2 per round on average (some wind dancer with chakra booster do perform 3 on average but those are rare). So even on 3v3, this is only around 36 seconds extra per round, so overall considering the 5x5, at most 10 to 15 minute, which should be acceptable.
Personally, since I have good internet and good machine, I'd say 1 second in 1v1 and 2 second in 3v3 is more than enough, most of that time is required for me to identify who is casting what and click on it(if needed), and longer delay in 3v3 because there are obviously more thing to click. This will ensure that the maximal impact this suggestion can have is 10 minute in GNW and less than a half a minute in 1v1 fights.

Furthermore, I'd say the delay only exist in PvP, if any, I really don't want my SA and TI dragging on anymore than it have to. 10 hard brothers on Monday already takes over half a hour, almost a hour, it doesn't need to take any longer. Obviously ranked, despite being PvP doesn't need this since.... what can you use it for anyway?
  • Registered: 2017-07-24
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On 2017-02-21 09:45:12Show this Author Only
10#
you are right about the 2x but i didnt consider it because he was talking about pvp

but 2x is bad as in it goes out of sync really often (you can watch that in sa really obviously)
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On 2017-02-22 07:47:55Show this Author Only
11#
other games do throttle everyone to the same speed which i dont think this is doing tbh since lag only happens when u are with someone with potato internet. However, i think the best solution would be to enhance some skills activation processes like how when ao is using a skill he cant be stopped with other interrupts. Like they c*low for if u use an interrupt skill it stops all skill ability for that round (creating a new status).
This might be more or less due to the global scope of the player base where connections are not as equal as other instances of this game. So it comes with the territory of operating with open access.
  • Registered: 2017-07-24
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On 2017-02-22 11:14:33Show this Author Only
12#
There is an issue with this like he describes. It has happened to me before and no my hardware is fantastic and 2 my internet is fantastic. It's more of an abusive system.
  • Registered: 2017-07-24
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On 2017-02-22 11:27:43Show this Author Only
13#
Best repeatable example of this is tobirama in the group instance, his skill usually goes off before the icon even flashes above his head. When this happens, regardless of initiative bonuses, you do not get a chance to stop his skill even though your interrupt (like iruka) may be in position 1 and have priority over tobirama. The only times I actually get a chance to interrupt him is when Sakura uses her ability the same turn and gives you a chance to execute your move.

Yeah some players are just really good at their timing for moves.
  • Registered: 2017-07-24
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On 2017-02-22 19:08:15Show this Author Only
14#
  • AkashaMoka On 2017-02-22 11:14:33
  • There is an issue with this like he describes. It has happened to me before and no my hardware is fantastic and 2 my internet is fantastic. It's more of an abusive system.
Exactly what im trying to say, it's abusive system.
  • Registered: 2017-07-24
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On 2017-02-22 21:05:56Show this Author Only
15#
If you know your opponents is going to pull his mystery right before his standard starts, then it's just a matter of luck whether you pressed your interrupt early or not, since the time frame now is limited to that second.
  • Registered: 2017-07-24
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On 2017-02-22 21:29:32Show this Author Only
16#
Early on in the game, I figured out if you spam press the corresponding hotkey, you'll get your mystery off appropriately. Even with a bad connection sometimes, I've never had an issue with timing; however, if you point and click, you'll be late.
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On 2017-02-23 03:36:39Show this Author Only
17#
This is seriously not a glitch or an error. This is proper use of the knowledge about the way the game works. If you have a problem with people using strategy in a strategy game then you may need to find a new hobby.

  • Registered: 2017-07-24
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On 2017-02-23 03:50:07Show this Author Only
18#
  • SovereignAscent On 2017-02-23 03:36:39
  • This is seriously not a glitch or an error. This is proper use of the knowledge about the way the game works. If you have a problem with people using strategy in a strategy game then you may need to find a new hobby.

You clearly don't get how this game is based. You say strategy, which is true, but that doesn't mean you need to have physical skills and reflexes IRL.
  • Registered: 2017-07-24
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On 2017-02-23 11:59:47Show this Author Only
19#
Hey

It's not a bug.
It's connection and action. Players with prompt skills can either choose to wait till it's exactly at their standard so there's little time for the other player to react. It's a strategy, however, in return, you're allowing standards to go through to hide mystery intention.
If the opposing player reads his/her intention, you may time an interrupt to counteract it. However, it's a chance due to the player having a prompt skill.

If you have any questions, feel free to message me.
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