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[ Suggestions ] GNW rewards

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  • Registered: 2017-07-24
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  • Posts: 14
On 2017-02-21 15:57:10Show this Author Only
21#
  • On 2017-02-21 15:45:59
  • Fistly I've made my point about splitting a group up. Secondly, right now more populated groups are being hurt since more casual members that show up once in a while to gnw don't get packs and players that consistantly show up and contribute get one once a month. Since your accusing me of just wanting more rewards, I'll just say that you want more rewards for yourself by being in a smaller group. And if you want more rewards by being in a small group, why don't you just join a larger group with a participation system you twit. This post was last edited by 189***@facebook at 2017-2-21 15:53
And calling someone a twit for having a better solution than monopolizing war is uncalled for.
  • Registered: 2017-07-24
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On 2017-02-21 16:02:29Show this Author Only
22#
  • RyotaHoshino On 2017-02-21 15:57:10
  • And calling someone a twit for having a better solution than monopolizing war is uncalled for.
I don't agree that it monoplizes gnw.
Making baseless accusations and running a smear campaign portraying people that you don't agree with as greedy and selfish is uncalled for. Pot, kettle, black. This post was last edited by 189***@facebook at 2017-2-21 16:20
  • Registered: 2017-07-24
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  • Posts: 50
On 2017-02-21 16:04:09Show this Author Only
23#
  • RyotaHoshino On 2017-02-21 15:54:18
  • I dont want more rewards i want fair competition.
I'm sure you don't, that's why you're in a small group where they get tons of rewards compared to larger groups where they they have to rotate.
  • Registered: 2017-07-24
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On 2017-02-21 16:21:12Show this Author Only
24#
  • On 2017-02-21 16:02:29
  • I don't agree that it monoplizes gnw.
    Making baseless accusations and running a smear campaign portraying people that you don't agree with as greedy and selfish is uncalled for. Pot, kettle, black. This post was last edited by 189***@facebook at 2017-2-21 16:20
Mkay so keep your large group and lose out on rewards fine by me. Just keep begging for more from the devs see how far that gets you.
  • Registered: 2017-07-24
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  • Posts: 50
On 2017-02-21 16:22:04Show this Author Only
25#
  • RyotaHoshino On 2017-02-21 16:21:12
  • Mkay so keep your large group and lose out on rewards fine by me. Just keep begging for more from the devs see how far that gets you.
Kay! enjoy your gaming the system for more rewards by being in a smaller group! Must be nice!
  • Registered: 2017-07-24
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  • Posts: 14
On 2017-02-21 16:24:33Show this Author Only
26#
  • On 2017-02-21 16:22:04
  • Kay! enjoy your gaming the system for more rewards by being in a smaller group! Must be nice!
Mkay have fun losing out on the rewards by being in a larger group just to win ;)
  • Registered: 2017-07-24
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  • Posts: 50
On 2017-02-21 16:28:15Show this Author Only
27#
  • RyotaHoshino On 2017-02-21 16:24:33
  • Mkay have fun losing out on the rewards by being in a larger group just to win ;)
Lemme know what you get by gaming and supporting the current system, screwing over larger groups? I'd like 10 seals a week too, sounds niceee.
  • Registered: 2017-07-24
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On 2017-02-21 16:30:49Show this Author Only
28#
  • On 2017-02-21 16:28:15
  • Lemme know what you get by gaming and supporting the current system, screwing over larger groups? I'd like 10 seals a week too, sounds niceee.
Lemme know how fun it would be to be in the top group with 0 competition by screwing over littler groups. This post was last edited by RyotaHoshino at 2017-2-21 16:32
  • Registered: 2017-07-24
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  • Posts: 50
On 2017-02-21 16:32:05Show this Author Only
29#
  • RyotaHoshino On 2017-02-21 16:30:49
  • Lemme know how fun it would be to be in the top group with 0 competition by screwing over littler groups. This post was last edited by RyotaHoshino at 2017-2-21 16:32
Sadly we have competition, no monopolizing :(. What did you get this week from the current system that incentivizes being in a small group and screws over players in a large group?
  • Registered: 2017-07-24
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On 2017-02-21 16:33:24Show this Author Only
30#
  • On 2017-02-21 16:32:05
  • Sadly we have competition, no monopolizing :(. What did you get this week from the current system that incentivizes being in a small group and screws over players in a large group?
if there is no competition then why not divide to get more rewards? read it wrong This post was last edited by RyotaHoshino at 2017-2-21 16:37
  • Registered: 2017-07-24
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  • Posts: 50
On 2017-02-21 16:34:56Show this Author Only
31#
  • RyotaHoshino On 2017-02-21 16:33:24
  • if there is no competition then why not divide to get more rewards? read it wrong This post was last edited by RyotaHoshino at 2017-2-21 16:37
I'm not sure i understand, we have competition.
  • Registered: 2017-07-24
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On 2017-02-21 16:35:49Show this Author Only
32#
  • On 2017-02-21 16:34:56
  • I'm not sure i understand, we have competition.
how many groups does your server have? and how many per group?
  • Registered: 2017-07-24
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  • Posts: 46
On 2017-02-21 16:53:55Show this Author Only
33#
  • On 2017-02-21 13:39:36
  • there should be no limit in packs and leader should not need to give them. if one join 2 round of gnw he qualify for rewards. 2 round participation gives 2 seal, 3 round participation gives 3 seal, 4 round participation gives 5 seal, 5 round participation gives 6/7/8 seal. kinda like this. other reward per round like group point and contribution ok. those who says leader should make a system to rotate pack- 'leades not getting paid by devs to manage group lol. they also here to play game and enjoy not to do office work for devs and guide group members to spend money in game'
I sort of disagree with this, simply because that's a lot of rewards lost on us. Our server is slowly losing players, and ever since there are only three groups in the GNW. There are only 4 times that you could participate, and sometimes you only get to fight once in the whole war for the week if there are opponents on your corresponding land.
  • Registered: 2017-07-24
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  • Posts: 50
On 2017-02-21 21:11:03Show this Author Only
34#
  • RyotaHoshino On 2017-02-21 16:35:49
  • how many groups does your server have? and how many per group?
There's competition on our low pop server now. When the server first opened we would win every single time in gnw. There would be about 1 other decent sized guild and ~4 small ones with 3-6 people in gnw. Now, the members have joined either our group or the other one, and after a merge the other guild had, there's real competition. We win just as much as we lose and much of it depends on luck (not placing one of our stacked teams against a player with crazy high bp on the other guild's team). I don't know what it's like on other servers, but on our server, small groups didn't stand a chance and didn't provide more competition, nor do I believe that gnw was intended to be played with 4 people in a guild during gnw. This post was last edited by 189***@facebook at 2017-2-21 21:27
  • Registered: 2017-07-24
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On 2017-02-22 01:20:13Show this Author Only
35#
  • On 2017-02-21 13:39:36
  • there should be no limit in packs and leader should not need to give them. if one join 2 round of gnw he qualify for rewards. 2 round participation gives 2 seal, 3 round participation gives 3 seal, 4 round participation gives 5 seal, 5 round participation gives 6/7/8 seal. kinda like this. other reward per round like group point and contribution ok. those who says leader should make a system to rotate pack- 'leades not getting paid by devs to manage group lol. they also here to play game and enjoy not to do office work for devs and guide group members to spend money in game'
hey, its unbalance if some server is RIP.
they will not receive last wave (5). maybe just 2 or 3, so they not receive the last seal scroll, its bad for them, cos that i just write additional seal fragment.
  • Registered: 2017-07-24
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  • Posts: 185
On 2017-02-22 01:55:29Show this Author Only
36#
Smaller groups who loses in first round of gnw won't get anything so you don't have to see it from your own vision if youre going to request something you need to see how's everybody will react to this , anyway they don't want to increase the number of seals in gnw cuz it gives money .. don't expect them to do this
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-02-22 02:52:23Show this Author Only
37#
  • MademoiselleKit On 2017-02-21 16:53:55
  • I sort of disagree with this, simply because that's a lot of rewards lost on us. Our server is slowly losing players, and ever since there are only three groups in the GNW. There are only 4 times that you could participate, and sometimes you only get to fight once in the whole war for the week if there are opponents on your corresponding land.
if its u'r problem, try ask for merge
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-02-22 03:00:05Show this Author Only
38#
  • PraiseLuka On 2017-02-21 13:59:03
  • I get medium refine runes from group shop, don't you? It's quite useful really, much more so than 50k coin. So that's a failing point.

    You completely miss my point on the second point. It's regarding server health as opposed to personal reward amount. Specifically, the problem with per-person reward vs currently fixed reward is that in a per-person reward "world", there is no reason NOT to merge groups.

    Currently, merging have the benefit of faster growth(higher lv group & group skill) and more group activity rewards (which is for everyone). Not merging have the benefit of more GNW pack per person (60 ppl in 2 groups will get 19-20 packs, whereas in one group is just 10), this creates somewhat of a balance to keep merges in check.

    If we made GNW reward all per person, than, sentimentality aside, the rational decision would be to merge as many people into as few group as possible, to enjoy all the benefit of merger with no drawbacks. As it stands, except for a few servers, that will mean only one or two group per server. That will destroy competitiveness and is probably a bad state. There are quite a few fairly active server (that gets sage everyday) that complains about competition due to the fact the server only have one or two group(see merger request thread), frankly that's the result of over-merger and is a huge source of discontent, we don't need any more of that. In the long run, most server with less than 160 active player will end up in just one or two group, how "fun" would that be? How many server do you think have more than 160 active players?

    On a side note, my server is fairly active with 4 groups, my group have around 30 people on for GNW, so I don't get pack every week. I'm hardly saying things to benefit myself, as more packs would in fact benefit me. But I take OTHER PEOPLE into consideration, and realize that it could be bad for the already disadvantaged.
that is optional from a leader group, if he always accept all ppl, its so bad. i think u affraid u'r group is loser cos some group do merge
  • Registered: 2017-07-24
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On 2017-02-22 03:34:49Show this Author Only
39#
  • MM®Yusuke On 2017-02-22 03:00:05
  • that is optional from a leader group, if he always accept all ppl, its so bad. i think u affraid u'r group is loser cos some group do merge
My group wins the GNW now and again. I'll admit, in term of raw power we are the 2nd place in 4 groups, due to the fact the other group holds the top ptws. Still, we do win the war somewhere between half and one third of the time in the last 2 or 3 months. So that's really not a concern.
Our server also have way more people than one group can hold, unless all the casuals are cut off. Therefore, even if we aren't winning the wars like we are, we are not in risk of dying off. The two groups behind us, however, are.

Don't make assumptions. Not everyone is selfish, some of us think of OTHER people (in this case, the other two group I mentioned)
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-02-22 03:40:45Show this Author Only
40#
  • On 2017-02-21 21:11:03
  • There's competition on our low pop server now. When the server first opened we would win every single time in gnw. There would be about 1 other decent sized guild and ~4 small ones with 3-6 people in gnw. Now, the members have joined either our group or the other one, and after a merge the other guild had, there's real competition. We win just as much as we lose and much of it depends on luck (not placing one of our stacked teams against a player with crazy high bp on the other guild's team). I don't know what it's like on other servers, but on our server, small groups didn't stand a chance and didn't provide more competition, nor do I believe that gnw was intended to be played with 4 people in a guild during gnw. This post was last edited by 189***@facebook at 2017-2-21 21:27
If there are only 3-6 player in the GNW, then you SHOULD merge. The competition and anti-merge bit only applies if there is a shortage of packs. since there are 9-10 packs, generally speaking it's only a real shortage if there are 15 who can do GNW, which is sufficient to provide competiton.

What is bad is for 3 "15's to merge into one "45", whereas 3 "3-6" merging into one 15 is perfectly fine. This is what the current reward structure promotes, small groups but not tiny groups.

On a side note, I'm not entirely opposed to upping packs to perhaps 15 or so, certainly not more than 20. This will, ideally speaking, keep all group at an ideal size of around 30 (GNW) active players, so that each group is active and that MOST servers can have multiple groups to fight it out.
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