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2017-02-18 21:59:01
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Trust me, we are trying our best to communicate with players:
http://forum.naruto.oasgames.com ... 4372&extra=page%3D1
This is just step 1 of what we are trying to improve on. While I understand that the recent bugs/problems/maintenance time/etc is making the community dissatisfied, we are really trying our best to improve on our communication with our players. This isn't anything like a "post-it-to-look-like-we-care" post. We did brainstorm on how to communicate better with the community for quite some time and I think this idea is worth a look at to be honest.
My view on arena: some complained unfairness for being matched with someone with BP higher than yours, some complained long matching time, and others complained about no cross server. I don't understand how unfairness work in arena as the only stats you bring in is the initiative bonus. Without this bonus, I believe more people will be complaining about arena as it will become a battle of who used their skill first and who have a better internet connection.
As for long matching time, I believe this is due to matching to people near your rank and very few people are at that rank matching. I personally never gone beyond 5min~ for a match (I am at Kage right now). However, I believe that there is another bug affecting this matching mechanism for some people/server and we are still in the midst of investigation. T_T
I can't comment much on server merges as I'm not familiar with it and I do not want to provide any false information. This post was last edited by Narbsy at 2017-2-18 22:01 This post was last edited by Narbsy at 2017-2-18 22:06
I'm sorry but, I just can not agree with the thing about initiative.
Keeping the initiative changes the fight from "who pressed the *on first (like it should be on even conditions) and who has better internet connection" to "who spent most money and who has better internet connection "
Initiative is by far the most important stat in game, especially on similar levels, and high enough iniative advantage allows player to completely ignore the speed of skill, and formation.
When a player casts his slow skill from position 6, before your interrupt from position 1 triggers, it is definitively no fun at all, and turns what was supposed to be a match on even conditions to a one sided slaughter.
At least that's how much effect it has in normal battles, where sometimes a weaker player gets a win on because of high initiative, can't say if the effect is exactly same in the arena, because it's nearly impossible to get a match.