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[ Events ] The importance of merge for really dead servers.

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  • Registered: 2017-07-24
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On 2017-02-16 01:47:10Show this Author Only
21#
  • IamAscrub On 2017-02-16 01:43:26
  • I thought you were mentioning a different server since... sage doesn't happen any day at all for over 3 weeks now; with zero chance of it ever happening again without a merger.
no i mention my server 276 for the most part but in one of the paragraphs i mention your server as an exemple of a server with no GNW
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On 2017-02-16 05:40:59Show this Author Only
22#
I completely understand what you said and how you feel, my server is currently in the exact same position. I'm from S175 and we just merged yesterday with S172 and 178, now bare in mind, before the merge, yes things were annoying because my server fell under the whole "Oh, it's always the same players who win blah blah blah" however, we never missed any events during the week that would be caused by lack of participants, we could still do GNW even though there was only my group in it and we could beat the fox. However, my server only has 2 spenders one of which who quit, S172 and S178 and both massive spenders and have leve 85 players were as we have me as the highest at 83. The BIGGEST confusion here is everyone from those servers stated and I quote "Is this a joke? We had more participants in the fox and Sage battlefields before the merge than we do now"

This merge has literally finished my server of just to give those other servers a more interesting game... so yeah, I completely agree with you, they should merge servers dependent on the BP of those servers and NOT the activity. Our merged server went from 3 servers down to near enough just them 2 servers in one day.
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On 2017-02-16 06:04:26Show this Author Only
23#
In the final *ysis, they are brainless. Why the fk they just learn a lesson from CN servers? They had already merged 2 time with larger amount of servers. And we are keeping brainlessly merging 2 or 2 dead servers.It looks funny but okay. So luckily that I did not recharge long time ago.
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On 2017-02-16 06:20:52Show this Author Only
24#
  • XzileTigerZ On 2017-02-16 05:40:59
  • I completely understand what you said and how you feel, my server is currently in the exact same position. I'm from S175 and we just merged yesterday with S172 and 178, now bare in mind, before the merge, yes things were annoying because my server fell under the whole "Oh, it's always the same players who win blah blah blah" however, we never missed any events during the week that would be caused by lack of participants, we could still do GNW even though there was only my group in it and we could beat the fox. However, my server only has 2 spenders one of which who quit, S172 and S178 and both massive spenders and have leve 85 players were as we have me as the highest at 83. The BIGGEST confusion here is everyone from those servers stated and I quote "Is this a joke? We had more participants in the fox and Sage battlefields before the merge than we do now"

    This merge has literally finished my server of just to give those other servers a more interesting game... so yeah, I completely agree with you, they should merge servers dependent on the BP of those servers and NOT the activity. Our merged server went from 3 servers down to near enough just them 2 servers in one day.
ofc, BP isa better then just age from server, just think, if server 200 have rate BP 50K, 210 have 45k, 220 have 5 ppl with 70k asnd 10 ppl with 53k. while the 240 server has 55 - 62k, then it will only give pleasure to 220.

This game is not based on the level if you want to win a lot of fights, it depends on the initiative, ninjas, magatama, cave, 8 inner gate. others are less important.
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On 2017-02-16 06:23:19Show this Author Only
25#
Here is how I think server merge and opening should be done.

For each region, a server is opened every 3-4 days, such that exactly 8 server are opened each month for each region, the first of which is on the 1st of the month.
After exactly one month since the 1st, 3rd, 5th and 7th of those server have opened, they are merged with the 2nd, 4th, 6th and 8th pairwise respectively, resulting in 4 servers.
After exactly two month of the opening of the 1st and 5th server, once again they are pairwise merged with their neighbor.
And finally, after three(or four) month of opening of the 1st of those server, they will all be together in one server.
So the end result is one server per month per region (in the long run)

Those merges will be automatic and in addition to existing merge framework (and not take up the "merge slots" so to speak)

Now, I'm sure someone want to ask me, why this complicated scheme when you COULD just have one server per month per region opening to begin with?
Well, from the player point of view, it's like this:
Not everyone is willing to wait a full month before joining the next "new" server. i mean some people might be willing to join the most recent one, learn about the game and THEN join the new server, but without a doubt there would be people who won't play the game unless they can get into a new server either right then and there or very very soon. And there are good reason for this, both in the form of being behind on progress than people who have already been in the server for potentially weeks AND server open events, which are often time limited and/or competitive, people would like to at least have a shot at those... probably.
Having a frequent open but auto merge structure will allow a player to play competitively in a "new server" for at least quite a bit of time before the server is potentially thrust into harsher weather--which they would have to be forced into if there was only one server a month anyway. Furthermore, if a player truly want to be competitive with minimal spending (or non at all), they could always wait for the start of next month for the new "batch" so he/she can have the time advantage on the rest of the batch, it's a known factor that can be planned for. The REAL potential problem of this structure is probably that #1 of each batch will be the most active while #8 might be a ghost town. Of course, #8 will also have less competition so ranking reward might help the players there to catch up with the majority of other server's population. Hopefully, there will be enough population to keep sage up until the auto merges.
From the "company" point of view, well like I said, there are more frequent server opening events which are competition, which makes people spend more money. Frankly, people joining a server after it's 2 weeks old and missing all the opening event are just unlikely to spend, compared to people who joined a new server. So this structure should encourage spending.


And now, for the merge of existing server.
First, I'd like to preclude servers that are less than a month old. Frankly, their population isn't stable nor is their power stable, so it could cause all sort of problems. Besides, a month is not exactly a huge amount of time to wait (chances are the server won't have that long to wait AFTER it become dead, because if a server is dead on week 1 or 2.... abandon ship would be a pretty darn sensible thing to do)

After that, the server with the lowest activity rating (however that is measured) will be selected as the merge "starter". With a "starter" selected, the top ftp power of all servers of that region will be used to find this "starter" a mate whose top ftp is closest in power to each other, and the activity rating of those two server will be added up. If this rating passes a certain threshold, then that's it, the two will merge and it will be finished. If not, they will find the next nearest mate, based on the average power of the top ftp of each server and add the activity rating of the three server together to see if they pass the threshold. This will repeat until the threshold is passed.
After this, this "set" of server is removed from the pool, and the next lowest activity server will be selected, and the process is repeated, up to however many groups of server they are willing to merge together in one batch.

Note that this does potentially have the possibility of merging one or more low activity server into one super highly active server, I think that's perfectly fine. because I don't believe we should exclude active servers from merge, as all that does is making matching servers of similar "strength" more difficult.

The entire process is also highly defined, because I really don't like it when server merge process have "human input". All that ever does is make people complain, because there will always people who feel they are getting the short end of the deal. Fairness can only be achieved by strict guidelines.
Of course, I'm sure there are factors that I haven't quite considered in this plan, so as it occurs, the guideline might be altered to prevent disasters. Still, a guideline should be maintained, infrequently altered(and at that only minorly to avoid disasters) and followed. This post was last edited by 117***@google at 2017-2-16 06:26
  • Registered: 2017-07-24
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On 2017-02-16 06:25:35Show this Author Only
26#
  • Iroku Doi On 2017-02-16 01:47:10
  • no i mention my server 276 for the most part but in one of the paragraphs i mention your server as an exemple of a server with no GNW
you thread it would be devastating to merge in the future, and if it can be a server that has been in the merge, but it gives an injustice to many players, so I hope merge bygones also repaired;P

but we are still going to need some feedback or participation of someone moderator This post was last edited by MM®Yusuke at 2017-2-15 23:27
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On 2017-02-16 06:49:03Show this Author Only
27#
  • PraiseLuka On 2017-02-16 06:23:19
  • Here is how I think server merge and opening should be done.

    For each region, a server is opened every 3-4 days, such that exactly 8 server are opened each month for each region, the first of which is on the 1st of the month.
    After exactly one month since the 1st, 3rd, 5th and 7th of those server have opened, they are merged with the 2nd, 4th, 6th and 8th pairwise respectively, resulting in 4 servers.
    After exactly two month of the opening of the 1st and 5th server, once again they are pairwise merged with their neighbor.
    And finally, after three(or four) month of opening of the 1st of those server, they will all be together in one server.
    So the end result is one server per month per region (in the long run)

    Those merges will be automatic and in addition to existing merge framework (and not take up the "merge slots" so to speak)

    Now, I'm sure someone want to ask me, why this complicated scheme when you COULD just have one server per month per region opening to begin with?
    Well, from the player point of view, it's like this:
    Not everyone is willing to wait a full month before joining the next "new" server. i mean some people might be willing to join the most recent one, learn about the game and THEN join the new server, but without a doubt there would be people who won't play the game unless they can get into a new server either right then and there or very very soon. And there are good reason for this, both in the form of being behind on progress than people who have already been in the server for potentially weeks AND server open events, which are often time limited and/or competitive, people would like to at least have a shot at those... probably.
    Having a frequent open but auto merge structure will allow a player to play competitively in a "new server" for at least quite a bit of time before the server is potentially thrust into harsher weather--which they would have to be forced into if there was only one server a month anyway. Furthermore, if a player truly want to be competitive with minimal spending (or non at all), they could always wait for the start of next month for the new "batch" so he/she can have the time advantage on the rest of the batch, it's a known factor that can be planned for. The REAL potential problem of this structure is probably that #1 of each batch will be the most active while #8 might be a ghost town. Of course, #8 will also have less competition so ranking reward might help the players there to catch up with the majority of other server's population. Hopefully, there will be enough population to keep sage up until the auto merges.
    From the "company" point of view, well like I said, there are more frequent server opening events which are competition, which makes people spend more money. Frankly, people joining a server after it's 2 weeks old and missing all the opening event are just unlikely to spend, compared to people who joined a new server. So this structure should encourage spending.


    And now, for the merge of existing server.
    First, I'd like to preclude servers that are less than a month old. Frankly, their population isn't stable nor is their power stable, so it could cause all sort of problems. Besides, a month is not exactly a huge amount of time to wait (chances are the server won't have that long to wait AFTER it become dead, because if a server is dead on week 1 or 2.... abandon ship would be a pretty darn sensible thing to do)

    After that, the server with the lowest activity rating (however that is measured) will be selected as the merge "starter". With a "starter" selected, the top ftp power of all servers of that region will be used to find this "starter" a mate whose top ftp is closest in power to each other, and the activity rating of those two server will be added up. If this rating passes a certain threshold, then that's it, the two will merge and it will be finished. If not, they will find the next nearest mate, based on the average power of the top ftp of each server and add the activity rating of the three server together to see if they pass the threshold. This will repeat until the threshold is passed.
    After this, this "set" of server is removed from the pool, and the next lowest activity server will be selected, and the process is repeated, up to however many groups of server they are willing to merge together in one batch.

    Note that this does potentially have the possibility of merging one or more low activity server into one super highly active server, I think that's perfectly fine. because I don't believe we should exclude active servers from merge, as all that does is making matching servers of similar "strength" more difficult.

    The entire process is also highly defined, because I really don't like it when server merge process have "human input". All that ever does is make people complain, because there will always people who feel they are getting the short end of the deal. Fairness can only be achieved by strict guidelines.
    Of course, I'm sure there are factors that I haven't quite considered in this plan, so as it occurs, the guideline might be altered to prevent disasters. Still, a guideline should be maintained, infrequently altered(and at that only minorly to avoid disasters) and followed. This post was last edited by 117***@google at 2017-2-16 06:26
i love your idea on how they should merge the servers but i'm 100% sure they would never use such a system because they have spenders first and foremost in mind when they are deciding stuff and that is their biggest weakness as a game developer in my opinion . of course they are entitled to do whatever brings them more $ but it would be great if once in a while they have the f2p in mind like the current valentine event which i would say is an amazing event because it doesn't revolve around spending and it just a reward for being active in one special day of the year (this case week)
  • Registered: 2017-07-24
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On 2017-02-16 14:01:34Show this Author Only
28#
Well we know that most online games are about spenders, and oasis wants the $ so making people quiting their current server because of lack of people will make some start over in a new server. And new servers are always popping because thats where cashers will go be able to get top 1 since its harder on a already existing server or a dead one. I think more than 60 servers were opened between the last 2 merges, which to be honest is ridiculous.
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On 2017-02-16 17:59:38Show this Author Only
29#
  • ✪SalBoi On 2017-02-16 14:01:34
  • Well we know that most online games are about spenders, and oasis wants the $ so making people quiting their current server because of lack of people will make some start over in a new server. And new servers are always popping because thats where cashers will go be able to get top 1 since its harder on a already existing server or a dead one. I think more than 60 servers were opened between the last 2 merges, which to be honest is ridiculous.
unless they will reply and confirm otherwise i think their model for merging is :
Does the server the server have 10+ hard cashers?
-> no -> oh well too bad doesn't matter what state your server is you don't deserve merge spend more and we think about it.
-> yes -> well , now that's what i wanted to hear , does your server need the merge because you can't do events ? - > no , hmm than why do you want merge? -> want more competition give me merge and i promise i drop a few thousand $ more -> oh if you put it that way , i can see how more competition is needed on your server.
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On 2017-02-16 20:38:32Show this Author Only
30#
well, you could merge with our s280 in the future (power and activity rate are similiar), but I dont see it happening any time soon, due to reason you mentioned, its not good for business... I noticed they started collecting data for the server merge purposes, but I dont think our servers will be merged in a month or two, although I'd appreciate it...
E.
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On 2017-02-16 22:37:01Show this Author Only
31#
  • Gutsy Shinobi On 2017-02-16 20:38:32
  • well, you could merge with our s280 in the future (power and activity rate are similiar), but I dont see it happening any time soon, due to reason you mentioned, its not good for business... I noticed they started collecting data for the server merge purposes, but I dont think our servers will be merged in a month or two, although I'd appreciate it...
    E.
out of all the servers near server 276 , your server 280 is the closest in terms of power lvl ,we are a bit weaker but it's because we lack sage world , only 280 and 269 would be good merges for my current server is they take the my server as middle ground which i wouldn't suggest as we are the weakest there . Other option would be server 287 but they are a bit younger , their top 1 is weaker than me , but everyone from top 2 onwards is stronger than my top 2 onwards . so the merge wouldnt damage them either.
Anyway asking for fair merge is a joke but i really wish they would consider it as all 3 servers wouldn't mind the merge after speaking with the group leaders from those servers
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On 2017-02-18 01:40:18Show this Author Only
32#
We Really Need A Merge with other Servers our server is pretty much dead we cant progress as much as older servers because newer servers keep coming up and new players join's it and no new player join our server and we dont have much on our server we cant plunder or do sage because we dont have enough people i even took a break for like 2 weeks and i came back i was on same rank on ranked because obviously no one fight over it because the server is pretty much dead and alot of people quit the server because of it and we needed more people not less :Q So Please OASIS For Once THINK About The Players not Your Wallets would be 1 good thing for change ..
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