Okay, so a big issue with newish servers was the incapability of killing Kurama during the invasion so they nerfed his health...A LOT. In fact, they nerfed it so much that on most servers it dies within 5 minutes (including my server: S175). I understand the reason behind the nerfing HOWEVER at a time in the game it takes longer to level up, in fact, it takes so long that killing Kurama is almost pointless. I can normally finish first with 3 million points on a 24M health Kurama and I gain roughly 500k experience. Wouldn't it be better to increase the health on Kurama the stronger the players get? It only makes sense. There is the option of splitting Kurama up into 3 instances: Easy, Medium and Hard. Each with it's own recommended BP, The top players can get the most out of Kurama whilst lower tier players actually get the possibility to fight for 1st-3rd place and get more coupons and experience.