With the way the plunder system is now, after you make a successful plunder, your name turns red and you go under "wanted" status. After that, when you go into a public area like konoha, people can click on you to fight and if they beat you they win coins, if they lose they get nothing. This part is fine. However, the problem lies on the "wanted" players end if they lose. It says in the plunder rules that "if this player loses when challenged, he will not lose anything" However, this is not true, and the person under wanted status will lose coins if they lose. What's more, they can lose up to 50k, while the person that beat them only wins 30k. Losing more than the other person is not right and should probably be fixed. If they wanted to make it so that people under "wanted" status did indeed lose coins when they lost, then they should make it so that that's what the notice says. As it is right now, the notice with the rules is wrong, and people are losing more coins than the people that beat them are gaining.