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[ Suggestions ] Convoy/Plunder Rewards gap

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  • Registered: 2017-07-24
  • Topics: 45
  • Posts: 105
On 2017-01-20 03:22:23Show All PostsDescending Order
1# Go To
I wanted to express my dislike and the gap between convoy and plunder rewards. Convoy is only allowed to do 1 SS ranked mission per day for 30 coupons, a loss rewarding only half. You can be attacked multiple times (even by the same person) during a convoy until the first loss. However, Plunder can attack 3 SS ranked people for 50 coupons per win.

Where is the balance in this game mode, obviously if you are at the top 10 you are only going to plunder SS convoys for your free 150 coupons per day. As much as I like the opportunity to recieve 150 coupons every day, this needs to be reworked in several ways:


1) Convoys are performed in the same way as before the 2.0 update, once attacked the run is over regardless of outcome. If you successfully defended you get your 30 coupons for an SS run or money for other runs, if defeated you get half the reward. You may still have the player need to run to the destination, but players can only be attacked once per run regardless.

2) If plunder is able to perform 3 SS attacks per day, then convoy should be allowed to run all 4 SS missions if they are able, without the requirement of spending ingots to do so. The other side of this (less desirably) is to limit plunder to only 1 SS plunder per day.

3) SS rewards should be more balanced, either both parties earn the same amount of coupons for a successful SS run, or plunder should only earn the coupons they steal from the convoy (which should be raised to 50 in this case, SS convoy 50, SS plunder 25.)

4) I don't know if its based on distance to travel, but there should be less of a dispairity between S ranked convoy and below. I frequently see two different S ranked convoys where one offers 120k gold while the other offers only 87k gold. S should all offer 120-150k, A 100-120k, etc. depending on player level.

5) Many high level players have adopted the strategy of just standing inside or just outside Konoha and attacked people as they appear. This feature needs to be removed altogether. Plunder should only be able to be performed from the plunder commissioner in the group base, just like is required for convoy. This would also serve to help the 1 attack per run change mentioned earlier. Another solution would be to remove the ability to attack convoy players in the area inside of and just outside of Konoha.

I'm sure there are several other improvements that could be made. This should suffice for an initial submisssion.
This post was last edited by Ryukashin at 2017-1-20 03:26
  • Registered: 2017-07-24
  • Topics: 45
  • Posts: 105
On 2017-01-20 10:50:27Show All Posts
5#
Plunders lose 50k coins per successful attack (revenge). So even then 150k coins for 150 coupons is a great trade. The system just doesn't make it appealing enough to do convoy unless you actually need the gold. Where as there should be some balance so that you can get about the same rewards total from each event and choose to do them on preference instead.

The current system is set up to favor plunder for higher level characters and basically force lower levels to do convoy as they wouldn't be able to beat a higher leveled convoy anyway. Its just one of those things where it was a good idea that just wasn't fully developed before release.
Edit: Plus how does it make sense to earn 50 coupons by attacking someone who is "carrying" 30 coupons, when only taking half the total if successful? That's just bad math right there.
This post was last edited by Ryukashin at 2017-1-20 10:52
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