-
Tobei
On
2017-01-20 11:47:02
-
Hey
As a player myself, I'll try to reply to the suggestion given to the best of my ability.
1.) I can get behind the idea of the Convoy instantly ending upon the result of the battle. However returning to the previous system would remove a lot of the world traveling and exploring that it brings (Treasure Hunting)
2.) Plunders wouldn't drop to a single per day. As for multiple SS missions for convoy, I can get behind an additional one. The 3 plunders is a way to reward the top players within the server and allow them to feel that they are being rewarded.
3.) It's not a system that favors Convoy runners, Plundering is meant to be rewarding for the top players
However, the massive failure that people fail to realize is that plunders can easily lose out on their rewards.
Regardless of how players think they see it, SS Convoy should always be guarded with a stronger player, that way if a Plunder attacks (which they will), they'll face someone of equal power. And if the plunder loses, they lose a chance and get nothing. The downside is worthwhile for the plus it brings.
and 5.) I disagree, as convoy players would be smart and instantly Teleport to the destination within Konoha.
I respect your opinion
and thank you for your suggestion.
1) The problem is that it's hardly fair for a convoyer to work hard and beat back a plunder (or perhaps more than one) but eventually suffer the losses anyway just because ONE plunderer beat him. There could be compromises, such as unsuccessful plunder will increase the reward the convoyer get, or a the convoyer gain a "confidence" buff for every plunderer he beats back such that the next time he fight one on the same convoy, he gains a % stat boost etc. This is unlikely to be abused by alts self-plundering as.... well... good luck having your alt qualify for plunder....
2) I don't feel rewarded while I am a top player as I said before, because plunder, to me, is morally object-able when it is optional like this. If you really wanted to reward top players, then ALSO make their convoy more rewarding so that they have a CHOICE. for example, top 10 gets to do all 4 SS free, 11-20 gets to do 3 SS free and 21-50 gets to do 2 SS free.
3) That's a horrible argument as it doesn't work that way due to it being 1v1 fights. In my server, for example, the top 5 player in term of single PvP abilities are all in the same group, no one can stop them, even if the 6th is guarded by the 7th or vice versa. If guarding was changed so that it was a 2v1, then maybe it would actually be a risk. And beyond the top 5, the others only need to luck out against ones guarded by very few strongest players, which can't possibly cover all the SS convoys(and one can check to see if the strong guards are online via friend list etc, therefore knowing the "safe windows" for plunder), the current * system simply doesn't work well and until it does, there is NO risk for most top 10 plunderers (making it only a matter of choice for those 11-50 at most, possibly 21-50) and very little for others. Besides, while one person can be unlucky and keeps running into strong * on ONE day, in the long run, chances are the top plunderers will not meet enough strong *s to have plunder yield less than convoy, making it a strictly better option anyway.
5) does teleport even work while convoying? I've never tried... It's not like it's impossible if that "cheat" is possible anyway. Furthermore, teleport is more of a ptw feature which, as it were, tend to be those who can and does plunder, most poor convoyers don't have access to sufficient teleport.