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[ Suggestions ] Convoy/Plunder Rewards gap

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  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 1066
On 2017-01-20 12:05:31Show All Posts
7#
  • Tobei On 2017-01-20 11:47:02
  • Hey


    As a player myself, I'll try to reply to the suggestion given to the best of my ability.

    1.) I can get behind the idea of the Convoy instantly ending upon the result of the battle. However returning to the previous system would remove a lot of the world traveling and exploring that it brings (Treasure Hunting)

    2.) Plunders wouldn't drop to a single per day. As for multiple SS missions for convoy, I can get behind an additional one. The 3 plunders is a way to reward the top players within the server and allow them to feel that they are being rewarded.

    3.) It's not a system that favors Convoy runners, Plundering is meant to be rewarding for the top players
    However, the massive failure that people fail to realize is that plunders can easily lose out on their rewards.
    Regardless of how players think they see it, SS Convoy should always be guarded with a stronger player, that way if a Plunder attacks (which they will), they'll face someone of equal power. And if the plunder loses, they lose a chance and get nothing. The downside is worthwhile for the plus it brings.

    and 5.) I disagree, as convoy players would be smart and instantly Teleport to the destination within Konoha.


    I respect your opinion
    and thank you for your suggestion.
I would get if it was a bit better but the problem is by how much, it's making people quit. Max coupon reward is 5 times better, or 3 times if you spend 10 ingots for second SS mission assuming you win everything. The difference is ridiculous to the point i feel they should just disable plunder till they balance numbers.

Also the risk factor is not really there i am ranked 20~ and i have only ever lost 1 plunder so far and that was due to my error, you can just sit in base and refresh till you get someone not from top group that you know you can win 100%.
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 1066
On 2017-01-20 12:36:46Show All Posts
9#
  • Tobei On 2017-01-20 12:22:15
  • How would you know it's making people quit?

    From the information I know, the Convoy is received positively compared to the previous system.

    As the risk factor is different per server and how balanced power is within groups.
    Receiving assistance on a SS mission is mandatory(imo). If lower leveled players don't request assistance and still chooses to do a SS mission, can you truly blame the plunder?
I can tell by complaining in group and friend list and world chat, lower levels seems safe since most in top 50(at least here) are 85 and you can only see people 15 lvls below you. But we have 300~ level 80s on S17 and a lot who are just under 80, i don't know exact number but i am 290th on exp highscore and just under 80 and only top 50 (who are already the strongest people on server) are getting ahead by 3k-4.5k coupons a month which is like having 2-3 free monthly cards.
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