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[ Midnight Blade ] Midnight Blade Too Strong

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  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 13
On 2016-09-11 06:48:03Show All Posts
90#
  • Kyutaru On 2016-08-08 09:16:12
  • Pick a class and I'll list the teams that wreck lightning. Fire has mirror support, silences, and sleep as a normal attack. Plus he can burn entire swathes if he goes aoe spec. Wind counters lightning hard and tends to act before the lightning player, hitting them for silly amounts of AOE damage that lightning players find to be death. Twice... because it repeat casts. Or they sport an AOE cleanse ability that can immediately remove that paralysis debuff from your entire team. Meanwhile Water is as I said above, reactionary and quite good at irritating Lightning if it's patient and methodical. Lightning can't be patient... it has to burst you down fast or it loses due to attrition. Meanwhile Earth... is so * rare that no one knows how to fight it. I have no insights here other than the extremely swift interrupt they have and the fact that they can be immune to all damage turn 1.

    You realize that more than one class counters clones, right? In fact Lightning has the weakest AOE out of all of them. Fire, Wind, even Water have deadlier AOE attacks that wreck clones. Earth has an AOE attack... but it's too rare to find an earth player to test its effectiveness.

    When people lose to Lightning is obvious... it's when they build pure dps combo teams and think they can outdamage the single target damage class.

    Which is about as * as thinking your Mage can beat a Rogue in melee combat.
    This post was last edited by Kyutaru at 2016-8-8 09:19
What team exactly can you beat a lightning main with as water with attrition? Because in my time played they like to hide them in the back and have heals+rez for the off chance you actually get a combo off. If you can't combo them and are barely clinging to life you wont be able to kill anyone and will just lose when it gets to the max amount of turns...I would honestly really like a team for water main that can hard counter him if you would enlighten me.
  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 13
On 2016-09-11 15:01:41Show All Posts
93#
  • Kyutaru On 2016-08-10 11:25:22
  • The big problem with dealing with the other classes is that they all counter Midnight Blade as well.

    Earth is immune to damage, puts up shields, revives, interrupts, he's everything a DPS ninja hates. We want you to die and stay dead, preferably as soon as possible. Currently it's hard to see earth's effectiveness because there just aren't a lot of crazy Earth ninjas. But rest assured, the full Pain teams are coming. Mass buffing resistance/defense, mass shields, mass power increases, reflecting status effects, healers that cleanse twice per turn, Earth team will be invincible.

    Water has the ability to heal like crazy, removing debuffs and restoring the damage we just did while potentially throwing sharks at us at the same time to trigger one of Water's famous ludicrous hit combos. To top it off they usually have healers with them because of synergy, making it all the harder to finish off anyone.

    Wind is our mortal enemy. That AOE power will basically half-kill our entire team and completely kill one person due to a combo. This is because Lightning teams tend to run - you guessed it - Lightning ninjas. Which are extremely vulnerable to Naruto and Main spam. Plus the Wind main's jutsu fires TWICE, effectively spelling death for any team that doesn't have control for her. Defensively, what do we have to deal with? An army of clones.

    Fire is just annoying on all kinds of levels. The easy access to burning damage is one thing. But a standard attack sleep, lowering defenses, multi-target AOE ignition, and a silence too? Lightning does not like status conditions, that's why we have powers that make our swordsmen immune to them. We depend on combos, damage, and some healing to survive because our main is made of tissue paper. To top it off, using our own status effects like the Paralysis or Acupuncture is likely to retaliate on us because of Mirror.

    Oh and the best part... despite people saying they can't seem to interrupt a lightning main's chidori, Fire and Wind mains always seem to act before us. The combo already went off before the paralysis took effect.

    This game isn't about combos, it's about health bars. Burning, AOE, and healing are extremely important aspects of managing health bars. Right now you just don't have ninjas fully upgraded so everyone seems kind of squishy and dies to burst combos. That won't last forever!
"water has heals like crazy" LOL idk what water main youre talking about but we can only use our aoe heal ever 4 turns and that chidori is every 2 turns. The single heal doesnt do anything because 1 person can't do a full combo alone -_- plus how can you heal a dead person? Lightning kills anyone turn 1 and there go your chances. If he couldnt single combo anyone+completely avoid your tanks with his 3 attacks per turn bs then itd be alright. But tanks are worthless when the opponent is midnight blade because he just bypasses them entirely...
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