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[ Suggestions ] new changelog (mighty gai)

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  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 24
On 2017-01-12 16:35:03Show this Author OnlyDescending Order
1# Go To
1st time i play gai, i don't give a think why his chase skill diff with another ninja with same jutsu (lotus)... after many2 month i think that's because his chase skill (primary lotus) is too strong (it's double chase! knockdown too hard so became lowfloat (highfloat-knockdown & knockdown-lowfloat)... so please improve that mighty chase skill (it's so makes sense). double the damage (2 in 1 chase jutsu) or 100% critical (technicaly +40% damage total).

btw tobi's nerf is makes sense enough... his mystery looks week (the opponent didn't suffer knockdown), they will underestimate tobi. but after the opponent suffers his chase skill, they will get shocked (4 to 5 times damage!)... but maybe increasing his evasion by 5% is fair enough, because he can't run and revive anymore.


thx!
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-01-12 20:41:20Show this Author Only
2#
Hey


Gai is a support buffer with a status effect chase.
His primary job is to enable his teammates to do work with his inherent buffs. (Taijutsu and Life Leech)
Removing one of his buffs to add a new chase wouldn't be valuable towards his character usage (imo)

Although thank you for your suggestion.

  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 24
On 2017-01-13 01:57:04Show this Author Only
3#
no need to remove because his chase skill (primary lotus) is unique. if u realize, highfloat (very hard) not stop at knockdown, it's also bounce to lowfloat (common lotus is stop just knockdown). it's not same with with ordinary lotus. gai's growth already low, his taijutsu growth lower than lee so not big deal if just add cause: (ignition) and critical hit to his chase skill. This post was last edited by Kusumaki at 2017-1-13 02:05
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-01-13 04:26:25Show this Author Only
4#
Hey


There will most likely not be any changes to chasing in general.
His chase remains the same (High Float to Knockdown)

But thank you for your suggestion once again.
  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 24
On 2017-01-16 10:18:11Show this Author Only
5#
ty, i'll post some suggestion about 'changelog' soon :$
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