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[ Player Guide ] Stats and Effects Q&A [What does what do and how do i increase it?]

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  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-11 21:36:05Show All PostsDescending Order
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Hello everyone!

I am the new strategy moderator Achroma and im here bringing you a Q&A for the first time!


The purpose of this thread is for players to ask any questions you might have regarding Stats ingame aswell as the effects that can occur.

I will answer each and every question as they come as long as they are relevant to the subject! Knowledgable players are welcome to join in and help your fellow players out by answering the questions they might have!


Thank you and lets get the questions rolling!


/Achroma


Questions i have answered so far :


Q: How relevant are these minor stats- Atk *ion, Ninjutsu *ion and dmg reduction?
In particular, how does dmg reduction works? Does it reduce the allover dmg you receive in a battle or, as someone mentioned before, only reduces the dmg caused to your own team by your own ninja under chaos status?

A: Damage reduction works in a % increase for the damage that specific character recieves that has the damage reduction on him/her. While the % increase might not make a very big impact initially the higher the stat increases the more you will notice the difference (you can compare it to how life recovery works per round)
The stats are relevant however they might not be as relevant as the core stats being Atk/Defence/Ninjutsu/Resistance/Initiative/Crit.

Q:What does Nin/Atk Pen actually do? I've been told it removes a certain percentage of the enemies respective resistance/defense, is this true? Does it also increase your chance to stop Hinata/Tobi/Suigetsu from blocking/dodging when using a respective tai/nin atk? Or is that determined by combo as someone else once told me

A:Nin and Atk pen works like you first explained. However it scales quite badly and thus you earn much more on stacking the actual stats ninjutsu and attack then what you do increasing your *ion stats.

And whoever told you combo works that way is indeed correct. Combo increases your rate of starting a combo with your standard attack, this includes overriding dodges/blocks that some characters have, Note that this only applies to standard attacks, mysteries have a set % usually which means combo should not have an affect on it per say.


Q:What does the "Growth" stats on the character details inferace mean? Like "Life Growth", Attack growth", etc. How do they apply to actual combat or theactual t=stat in the game?

A:Growth values of ninjas is the amount that stat will increase with every level up. Which also means that is usually the stat you increase with mood.

For example Minato has 1183 ninjutsu growth and 1522 attack growth meaning a +attack mood is much more efficent then +ninjutsu since attack will naturally scale higher!

And obviously after explaining this they apply in combat and ingame in the way that that specific stat increases by your level, meaning its ALWAYS active and is the natural growth of their stats simply put.

Q: Do stat improvements improve Stat Growth figures or total in a Stat? Also, is the mood modifier applied before or after this addition?

A:Growth value's will not increase due to tools or mood, growth value decides what your base stat will be when the ninja is max lvled.

In other words your base stat will be at a certain amount after you have lvled it to for example 85. And all additions to that stat is done afterwards like tools/mood/gear.


Also in other words your growth value stats will not increase. They are set into that ninja and depicts what stats they will have the highest increase of at max lvl.

Q:Where can i see overall init?

A:Unfortunately there is not a *on to see that at the moment, i suggest you open up the calculator on your computer and do some simple math and add your 4 characters initiative into it.


I might add that this c*so work for enemies now that you can see most of their things in 2.0! The one difference would probably be eight inner gates but il help you out with that, a lvl 1 quick rune is 42 + initative and one lvled to the max (11) is +202 initiative meaning thats the maximum amount it could differ from what you see in gear and battle armor!

Q:ninjas who raised shield based on resistance, do they raise shield based on their own resistance alone as a fixed number to all ninjas affected, or do they increase shield based on the respective ninja's resistance? For example, Iruka, Konan, Mabui, wind main, earth main etc.

A:Many of the ninjas that give shield at the start of combat got a change in 2.0 and they now give a shield based on the targets base resistance, meaning if my Konan is shielding my Tendo the Tendo's base resistance is what decides the shield!

base resistance is dependant on your lvl and cultivation meaning it will not increase by your gear/eight inner gates etc.

Q:Hinata and Neji has a skill that could evade attacks, but at times it failed. To what attribute does it own to a better success rate? Is it Combo or Control or something else?

A:Hinata and Neji's evasion is a set % it will not increase due to stats.

Q:Choosing +Att or +Tai *ion, how should one decide what to upgrade? If I am not mistaken, when attack is sufficient, one needs Tai *ion to break through the defense level of a certain enemy in order to do more damage? How do these two stats correlate to each other and how can we decide what is best to improve or further adds?

A:You should always focus on maxing your core stats as much as possible first, which would be Nin/Atk/Res/Def/Life/Initiative/Crit/Combo. Im unsure what your question is if you need more details please post again.

Q:when a team of 3 people have the same barrier user, for example, they both have Mei or Sasuke, will their activation of barrier means only one of them will get to use their barrier at one time? I believe this is related to the total iniative of the whole team as a whole? Whoever has the higher iniative, the person's barrier will be used (in the case of start up barriers like Mei/onoki/darui/danzo etc). However, I have heard of instances where 2 mei in the same team still does its poison because it is under the same barrier?

A:Yes only one barrier can exist on the field at any given time. When it comes to startup barriers you are correct whoever has the highest total initiative will have his barrier up last. Identical characters can benefit from the same barrier if they have a special effect on it, for example two kazekage gaara's will both shield if that barrier is up, two meis will both poison if its up and two first hokage's will both immobilize before action.

Q:Matsuri and Survival or even Arena's Iniative , how is this calculated? Is it the total iniative average? How come at certain time I get to go first and sometimes I do not? because one cannot simply put the highest iniative to the first move ninja unlike normal situations when we can re-arrange our equipments in such that we have the highest iniative on the first ninja attacking.

A: The initiative in Arena/Survival/Matsuri is calculated the same way as normally however if you are not using the same characters the gear is very likely to be scrambled. Now that we have 3 teams you can setup you can fix the gear in one of those before you go into combat in one of those modes.

Q:Under the new Lightning Main Passive Hearth Flux, it states "...your unit will increase it's attack by 2%". Since unit can be both singular and mean a squad or team, in this instance does it just mean your main gets the buff - or the entire team. I assume the former but just want to clarify.

A:Yes this affects your own main only.

Q:Onoki and Danzo have somewhat strange (different) wording for their barriers over the others. I assume it's just a little oversight but both of them mention they give their buffs if there is "a" barrier up instead of directly referencing their barrier ("the barrier") as the others do. I assume it's not the case, but do these guys give their buffs if someone else on your team has their barrier up instead of danzo/onoki's?

A:No they will not give the buffs unless its their barrier or an identical one same as other barrier ninjas.

Q:The auto-stage changers fields - are they ONLY influenced by team initiative or does positioning have anything to do with who's field overrides the other's?

A:The auto barriers are only influenced by the overall team initiative, the positioning of the ninjas does not mean anything at all regarding who gets it up first/last.

Q:on the shield given based on base resistance. You mentioned cultivation will affect base stats, how about Mood?

Another side question, a mystery or standard attack (that deals damage) often has NIN/TAI beside it which indicate it uses NIN stats and TAI (att) stats to derive its damage, am I correct. Is this 50% NIN and 50% TAI? While skills that only has TAI beside it will mean it rely only on Att stats? Are the % always 50:50 when there is both NIN and TAI beside its description?

A:Cultivation will affect the base stat since the level and cultivation is what depicts the base stat of them. Mood will not affect the base stat for a shield to be increased.

Usually a standard or mystery that does both tai/nin is 50/50 yes. They will usually just scale higher off one of the stat because that specific ninja has one of them higher, for example a Minato has much higher attack then Nin and even tho his mystery is both that would mean the mystery does more attack damage just because of his innate higher attack stat.

Q:Do stat buffs like those from curse tag and choji's eating stay for example for the 2nd round of a gnw fight?

A:Stat buffs that a curse tag recieves or Choji recieves will be reset at the start of a new GnW round, Everytime a new round starts the buffs/debuffs a character has recieved the previous round will be reset, it is essentially a completely new fight except that your health of characters stay the same.

Q:, People who can remove buff, such as Mifune, or new wind main skill, do they remove the buff stack GNW choji or even Sailor Sakura received throughout the game?

A:They do remove buffs and in wind mains case also debuffs when using mystery. What they can remove is for example Root of warrior from Lightning main, Iruka's dmg/shield buff and Hashiramas 30% ninjutsu buff at start of combat among others.

They will not remove the effect of an active barrier on the field, the only way to remove that buff is actually removing the barrier itself, the reason for this is that the barrier will just refresh the buff once it is removed if it is still active on the field.

Q:For fields that increase two types of chakra elements (again in darui's case: water and lightning), will they have an extra damaging effect on ninjas that have mysteries utilizing multiple chakra types under the field? Or is it simply a one time buff to the covered stats of a ninja based entirely on their base element with no correspondence to the damage types they use.

A:The barrier buffs according to the base element of your ninja and should have no effect on multi elemental damaging attacks.

It buffs the base damage of those specific base elements simply put.

Q:Do resistances stack? Does having both earth and wind resist lower damage from Gaara's mystery or is it the highest or lowest one that apply?

A:They should stack, if there is a multi element attack like Gaara 's mystery or First Hokages basic attacks both your resistances should apply.

Q:If I want Yamato to do more damage to nine tails is it his Attack or his Ninjutsu I should buff?

A:Hello, Yamato's highest growth rate is his attack, thus you should max his attack as high as possible for maximum ninetails damage!

Q:
I always believed that, even if an immune character start a mystery, that skill can be stopped with acupunture/immobile chase, even if the character doesn't become acupuntured/immobiled in the process. That has always been the case from my experience.

Does this apply to the mystery which are immune to interruption?
note- Those interruption immune mystery can't be stopped with inturrup skills like Guy or iruka, but can still be stopped with acupunture/immobile/chaos.

A:You are correct in the fact that even immune to interupt ninjas can be interupted with an acupuncture/immobile/chaos effect being inflicted on them (even if it does not actually trigger)
However you can indeed not interupt anybody using root of warrior on top of an immune to interupt mystery.

This is because they are firstly immune to interupts like Iruka/shurado etc and secondly immune to any effects that may cause an interupt like acupuncture, immobile etc.

Q:Imprison debuff: Does Imprison wear off? If so after how many rounds? Can it be cleansed by healer? (i have never seen Kabuto or Karin cleanse Imprison before, but Jigokudo Pain could, so... )

A:Imprison is very possible to clear, in the case of firemains seal they usually do not remove it because its a double debuff (imprison and immobilize) meaning they only remove one layer of it. (if you use something like firemains new mystery/gak or anyone with a multiple debuff clear you should see it go away)

Q:So with each ninja tool, we are allowed to reforge a maximum of 6 bonus stats of our choosing to them. My question for this would be: Aside the basic 5 stats (Life, Attack, Defense, Ninjutsu, and Resistance), which stat would be ideal for the 6th slot?

A:The ideal stat is different for the purpose you want, Personally i go with critical for every item as my last stat since i do love to crit alot.

Q:Just how do Elemental Resistance stats function? Does having +20% Earth Resistance increase your ninjas current Resistance by 20% when taking Earth elemental damage or does it directly reduce Earth damage by 20%?

A:Elemental resistances are based on the the damage you take, in other words it reduces the damage of that elemental, like you said earth damage reduced by 20% for example, or 20% extra earth damage if you are weak to that element.

Q:What is the highest possible value of each stat that can be generated on the ninja tools when obtained from Team Instance? I'm sure many others would find this information useful as well.

A:The highest possible stat is not something i know per say, i know the highest i have seen personally so far is 186 from a Red gourd obtained in the hard Uchiha brothers instance.

Q:Hai I have got another questions regarding Ninja Tools' Nature Stone. When there is a matching bonus, it states that it gives 10% of all ninja tools basic attributes. What is meant by this? What contributes 'basic attributes' in ninja tools?

A:or example if you have 10% basic life attribute bonus it would mean each ninja tool of yours that has life on the "basic attributes" (this is the stats that get strenghtened as you level the tool up) will get that increase!

Q:Let's take Danzo as an example: his standard attack has a probability to cause repulse. This probability is influenced by any stats? If yes, it is Combo or Control? I'm taking Control into account since its related to causing additional effects.

A:
Exactly like how normal characters work with their chance of starting a "combo" and an additional effect on their basic attack, Danzo's does not start a combo but his repulse effect is dependant on the combo stat!
For example a Danzo with 2000 Combo stat is much more likely to cause repulse then a Danzo with a 1000.
Worth to note is that this goes for every character in the game unless the skill states "fixed chance of causing".

Q:Is there a higher tier(Gold or Red) version of the "Quick Rune" for Eight Inner Gates at all?
• If so, what are the base/max stats?
A:Currently we do not have a higher Quick rune in eight inner gates as far as i know! Keep an eye out though since you never know when or if it gets added!
Since quick runes are generally the same in stats as injury/crit/combowhen it comes to eight inner gates the base stat of a red one would be 144 and max would be 400 unless its different on an initiative one. This is not something i can answer more properly at this time im afraid!

Q:Does Kuro's earth buff affect all 3 teams or just one? Also it has no animation, is it bugged?

A:Kuro's earth buff is not bugged i tested it today without any problems. The animation does however not show. It does not work across all 3 teams but rather only affects your own.

Q:Question in regards to Crimson Fist's "Pose of Duel" and Asuma Wind Blade's "Pose of Invincibility".
• Am I right to assume that you must be 100% Life to benefit from these buffs? Now let us assume you suffer damage that makes you lose these buffs, if you were to be healed back up to the requirements, would you get the benefits again?

A:That is correct since the 2.0 change earthmains pose only affects 100% life. That has always been the case for Asuma Wind blade's buff aswell.

And your second assumption is correct, just getting back to 100% life again will make you recieve the buff again. This is why lightningmain teams running leech and WB asuma is common in the current meta!

Q:How do the different stat bonuses stack? Stars, awakening, barriers, buffs from units, etc...
Say you base of 100, have 4 stars (20%), +10 from awakening, 40% from main skill, 40% from barrier. Is that just all added from base, 100 + 20 + 10 + 40 + 40 = 210, multiplicative (100 + 10) * 1.2 * 1.4 * 1.4 = 259, or something in between?

A:The stat bonuses work a bit quirky so hang with me here. Growth values is what usually depicts the base stats. Now growth Values are affected by awakenings and star levels. On top of that the levels increases the stats based on the growth values. So far so good, now on top of that you get extra stats from gear, magatamas etc that goes ontop of the growth value stats and the base stats.

Now barriers and buffs from units is applied based on base stats.(this also goes for moods) which means the gear and magatamas etc is applied after the barrier is applied. (This is why you dont see people running around with 20k life on main or 25k atk on some characters)

Q:How do stats and buffs for puppets work? based off stats of summoner at time of summon, constantly refreshing, etc... I've noticed the kazekage puppet sasori summons will get a buff from wind, even though sasori himself doesn't.

A:Puppets recieve stats and buff regarding their summoner. in other words their base stats is based off their summoner and the buffs affecting the summoner usually affects them.

Q:Chojuro has a passive that boost 6% to each water ninja in your 'team', does it mean GNW players 3v3 will be affected by the buff? And this one is different because at the start of the battle, it does not show its buffing. I tried on Kakashi.

A:He works very similar to Kurotsuchi regarding that, and only buffs your specific team.

Q:Regarding clones, puppets of summons, which stats of their summoner should i boost via mood system in order to make them more tanky; for example Kankuro's puppet.

A:Personal recommendation to make a puppet or summon "tankier" is Life. As its usually what scales highest on them. You can try it out with Kankuro and just a 5% mood and you should see quite a large difference!



/Hope this helps you all Ach



This post was last edited by Achroma at 2017-3-22 00:26
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-11 23:08:15Show All Posts
5#
  • Sourav On 2017-01-11 22:49:16
  • A thread like this with enough data can be very useful curious players to understand things better in order to improve.
    Let me be first then, about question.

    How relevant are these minor stats- Atk *ion, Ninjutsu *ion and dmg reduction?
    If I get an red chakra rune rune of above stats, is it useful or should it left alone?
    In particular, how does dmg reduction works? Does it reduce the allover dmg you receive in a battle or, as someone mentioned before, only reduces the dmg caused to your own team by your own ninja under chaos status?

    Clarification on this will be appreciated.:)
Hello and thank you for asking this question!

Damage reduction works in a % increase for the damage that specific character recieves that has the damage reduction on him/her. While the % increase might not make a very big impact initially the higher the stat increases the more you will notice the difference (you can compare it to how life recovery works per round)

The stats are relevant however they might not be as relevant as the core stats being Atk/Defence/Ninjutsu/Resistance/Initiative/Crit.

When it comes to eight inner gates the best chakra runes you can have overally that works for any team are earth/explosive/wind/water/fire/lightning/quick and wood or sand. Or statwise that would be Defence/crit/resistance/life/attack/ninjutsu/initiative and Life recovery/damage reduction.

i hope this helps you!


/Achroma
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-12 04:05:23Show All Posts
7#
  • On 2017-01-12 03:56:51
  • Phew, OK.Mate, Thank you fo finally starting this thread.
    I do have a question: What does the "Growth" stats on the character details inferace mean? Like "Life Growth", Attack growth", etc. How do they apply to actual combat or theactual t=stat in the game?
    Thank you.
Hello and thank you for asking this question!

Growth values of ninjas is the amount that stat will increase with every level up. Which also means that is usually the stat you increase with mood.

For example Minato has 1183 ninjutsu growth and 1522 attack growth meaning a +attack mood is much more efficent then +ninjutsu since attack will naturally scale higher!

And obviously after explaining this they apply in combat and ingame in the way that that specific stat increases by your level, meaning its ALWAYS active and is the natural growth of their stats simply put.


Hope this helps you!


/Achroma
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-12 13:05:13Show All Posts
9#
  • Tzatziki On 2017-01-12 10:40:20
  • Do stat improvements improve Stat Growth figures or total in a Stat? Also, is the mood modifier applied before or after this addition?

    (I.e if I inner Gates runes and Ninja tools +50 ninjutsu, and for easy numbers sake my base ninjutsu growth was 950, would the game take my ninjutsu growth to be 1000, then add +5% for mood, or would it calculate my ninjutsu Stat for my level with the mood modifier, then add 50?.... or is it some other addition completely?)
Hello and thank you for asking this question it seems i did not fully explain it in the last post!


Growth value's will not increase due to tools or mood, growth value decides what your base stat will be when the ninja is max lvled.

In other words your base stat will be at a certain amount after you have lvled it to for example 85. And all additions to that stat is done afterwards like tools/mood/gear.


Also in other words your growth value stats will not increase. They are set into that ninja and depicts what stats they will have the highest increase of at max lvl.


Hope this helps otherwise you are welcome to post again

/Achroma
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-12 13:11:31Show All Posts
11#
  • xpwnagexlucario On 2017-01-12 13:07:08
  • Where can i see overall init?
Hello and thank you for asking this question!


Unfortunately there is not a *on to see that at the moment, i suggest you open up the calculator on your computer and do some simple math and add your 4 characters initiative into it.


I might add that this c*so work for enemies now that you can see most of their things in 2.0! The one difference would probably be eight inner gates but il help you out with that, a lvl 1 quick rune is 42 + initative and one lvled to the max (11) is +202 initiative meaning thats the maximum amount it could differ from what you see in gear and battle armor!


Hope this helps you

/Achroma
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-13 18:15:59Show All Posts
22#
  • Clazsic On 2017-01-12 16:44:58
  • Hi,

    I have a question on ninjas who raised shield based on resistance, do they raise shield based on their own resistance alone as a fixed number to all ninjas affected, or do they increase shield based on the respective ninja's resistance? For example, Iruka, Konan, Mabui, wind main, earth main etc. They all have similar if not slightly different description I could not quite understand. ALso it mentioned, 'base attribute', what is meant by base attribute, is it the base of attribute itself or does inner gates, equipments etc are added into 'base attribute'? For example, if I raise Konan's resistance through measures like inner gates, mood increase, magatamas, will they increase the value of the shield she give?

    Secondly, when there are ninjas that give u bonus to attack or even resistance, by percentage, what percentage do they take? For example, Iruka's boost or main characters passive that adds damage, do they take into account of the base or the maximum attribute after all the other factors like magatamas are added?

    Thirdly, Wood inner gate which meant life recovery, the numbers shown is the exact Hp recovered per turn that is going to be added?

    Fourthly, Hinata and Neji has a skill that could evade attacks, but at times it failed. To what attribute does it own to a better success rate? Is it Combo or Control or something else?

    Fifth, Choosing +Att or +Tai *ion, how should one decide what to upgrade? If I am not mistaken, when attack is sufficient, one needs Tai *ion to break through the defense level of a certain enemy in order to do more damage? How do these two stats correlate to each other and how can we decide what is best to improve or further adds?

    Sixth, Iniative, when a team of 3 people have the same barrier user, for example, they both have Mei or Sasuke, will their activation of barrier means only one of them will get to use their barrier at one time? I believe this is related to the total iniative of the whole team as a whole? Whoever has the higher iniative, the person's barrier will be used (in the case of start up barriers like Mei/onoki/darui/danzo etc). However, I have heard of instances where 2 mei in the same team still does its poison because it is under the same barrier?

    Seventh, Matsuri and Survival or even Arena's Iniative , how is this calculated? Is it the total iniative average? How come at certain time I get to go first and sometimes I do not? because one cannot simply put the highest iniative to the first move ninja unlike normal situations when we can re-arrange our equipments in such that we have the highest iniative on the first ninja attacking.

    Sorry if it's too much but appreciate any answers to clarify my doubts on how this game works on details behind the scene.
    This post was last edited by Clazsic_s134 at 2017-1-12 16:47
Hello and thank you for asking these questions and apologies for my late response!

I will answer all of them to the best of my ability!

1. Many of the ninjas that give shield at the start of combat got a change in 2.0 and they now give a shield based on the targets base resistance, meaning if my Konan is shielding my Tendo the Tendo's base resistance is what decides the shield!

base resistance is dependant on your lvl and cultivation meaning it will not increase by your gear/eight inner gates etc.

2. Im afraid this is not something i know the answer off, i will test it and come back to you regarding it.

3. I can not answer you when new functions gets added ingame, sorry.

4. Hinata and Neji's evasion is a set % it will not increase due to stats.

5. You should always focus on maxing your core stats as much as possible first, which would be Nin/Atk/Res/Def/Life/Initiative/Crit/Combo. Im unsure what your question is if you need more details please post again.

6. Yes only one barrier can exist on the field at any given time. When it comes to startup barriers you are correct whoever has the highest total initiative will have his barrier up last. Identical characters can benefit from the same barrier if they have a special effect on it, for example two kazekage gaara's will both shield if that barrier is up, two meis will both poison if its up and two first hokage's will both immobilize before action.

7. The initiative in Arena/Survival/Matsuri is calculated the same way as normally however if you are not using the same characters the gear is very likely to be scrambled. Now that we have 3 teams you can setup you can fix the gear in one of those before you go into combat in one of those modes!



Hope this helps you i think i covered everything.

/Achroma
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-13 18:21:15Show All Posts
23#
  • Kaigen On 2017-01-13 17:30:52
  • My questions are mostly clearing up what I assume are semantic issues.

    1. Under the new Lightning Main Passive Hearth Flux, it states "...your unit will increase it's attack by 2%". Since unit can be both singular and mean a squad or team, in this instance does it just mean your main gets the buff - or the entire team. I assume the former but just want to clarify.
    2. Onoki and Danzo have somewhat strange (different) wording for their barriers over the others. I assume it's just a little oversight but both of them mention they give their buffs if there is "a" barrier up instead of directly referencing their barrier ("the barrier") as the others do. I assume it's not the case, but do these guys give their buffs if someone else on your team has their barrier up instead of danzo/onoki's?

    3. The auto-stage changers fields - are they ONLY influenced by team initiative or does positioning have anything to do with who's field overrides the other's?
Hello and thank you for asking these questions!

Before i start explaining your question im just going to say that many of these typos etc are fixed over time.

1. Yes this affects your own main only.

2. No they will not give the buffs unless its their barrier or an identical one same as other barrier ninjas.

3. The auto barriers are only influenced by the overall team initiative, the positioning of the ninjas does not mean anything at all regarding who gets it up first/last.


Thank you for including these typos il make sure to check if tech is already on it or not.

/Achroma
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-13 18:34:33Show All Posts
24#
  • On 2017-01-13 16:05:29
  • hi guys i this question too please do clear thing for me... :dizzy: :dizzy: :dizzy: what if u battle with someone the same with all types... yes . same class midnightbalde same skill chidori blade and same ninja line-up and formation too and you're still lvl37 cause its a new server open but u have the battle power advantage and yet u keep losing to the same guy... i also ask other player about this matter they said casting skill manage by the formation of the ninja and if the same initiative will be count then i ask them how can u enhance initiative stat since we do almost the same thing like the formation too they said in equipment refining but that's still lock on us because were still lvl37 so if that the case how he manage cast skill faster than me if we the same in formation even in the ninja line-up, and dont forget i have the battle power advantage... please i need some explanation i'm so irritated in this matter because can't seems some explanation about it ... :dizzy: :dizzy: :dizzy:
Hello and thank you for asking this question.

Now before lvl 40 you dont have an option to increase initiative meaning what usually decides fights is the positioning of your ninjas and how fast you cast the skill (how fast you press the *on)

I hope this helps you


/Ach
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-01-14 18:29:56Show All Posts
30#
  • Clazsic On 2017-01-13 23:40:01
  • Thanks I think you have covered almost everything.

    Let me clarify my question on going for increasing ATT stats or TAI *ion.
    Since both somehow adds damage when using TAI-based attack, how should I consider increasing TAI *ion? Does it mean that going all out on ATTACK will give me a better return over maximizing TAI *ion Stats? I had the idea that when my ATT is somehow very high already, I need to add TAI *ion in order to avoid diminishing return or value if I kept on adding ATT without putting my attention to TAI *ion. Thus my question and dilema over going to invest more to boost my already high ATT or start pumping TAI *ion Stats.

    On Hinata, when she uses the skill, often that against same level or higher level, I can never succesfully do my sstandard attack, however against lower levels Hinata, this is very much easier, more chances to *e. Thus why I am asking, what other factors are influencing my attack success rate on HInata with her skill activated.

    Lastly, on the shield given based on base resistance. You mentioned cultivation will affect base stats, how about Mood?

    Another side question, a mystery or standard attack (that deals damage) often has NIN/TAI beside it which indicate it uses NIN stats and TAI (att) stats to derive its damage, am I correct. Is this 50% NIN and 50% TAI? While skills that only has TAI beside it will mean it rely only on Att stats? Are the % always 50:50 when there is both NIN and TAI beside its description?

    Thank you for the clarifications. This is very helpful in understanding the game mechanism deeper.
Hello again!

Increasing attack is always the better choice in this case since it gives you a higher return of damage then what pen would do.

Regarding Hinata's shield it is somewhat level based im quite unsure myself on the exact mechanics regarding it but on a lower level hinata its usually easier to bypass it while a higher level hinata is usually harder as for the exact reason im not qualified to answer that.


Cultivation will affect the base stat since the level and cultivation is what depicts the base stat of them. Mood will not affect the base stat for a shield to be increased.

Usually a standard or mystery that does both tai/nin is 50/50 yes. They will usually just scale higher off one of the stat because that specific ninja has one of them higher, for example a Minato has much higher attack then Nin and even tho his mystery is both that would mean the mystery does more attack damage just because of his innate higher attack stat.

Hope this helps you

/Achroma
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On 2017-01-14 18:32:22Show All Posts
31#
  • On 2017-01-14 03:20:30
  • Do stat buffs like those from curse tag and choji's eating stay for example for the 2nd round of a gnw fight?
Hello and thank you for asking this question!


Stat buffs that a curse tag recieves or Choji recieves will be reset at the start of a new GnW round, Everytime a new round starts the buffs/debuffs a character has recieved the previous round will be reset, it is essentially a completely new fight except that your health of characters stay the same.

Hope this helps you

/Achroma
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On 2017-01-14 18:36:08Show All Posts
32#
  • Clazsic On 2017-01-14 04:06:34
  • curse tag is a debuff that will stay until cleansed. choji ac*ulates +att/deff throughout the fight. However when facing new enemy stack in GNW, I believe everything got reset, every bad stats removed, so are the good stats.

    From here I had another question, People who can remove buff, such as Mifune, or new wind main skill, do they remove the buff stack GNW choji or even Sailor Sakura received throughout the game?
Hello and thank you for asking this question! I will answer Kaigen's at the same time regarding Wind main/Mifune.


They do remove buffs and in wind mains case also debuffs when using mystery. What they can remove is for example Root of warrior from Lightning main, Iruka's dmg/shield buff and Hashiramas 30% ninjutsu buff at start of combat among others.

They will not remove the effect of an active barrier on the field, the only way to remove that buff is actually removing the barrier itself, the reason for this is that the barrier will just refresh the buff once it is removed if it is still active on the field.


As an example i use my wind main to spec a lightning main with S-Sasuke/Main/Danzo/DP Hidan, This will remove the root of warrior buff/the sword bearing buff and any other buffs this person might be using. It will not however remove Danzo's barrier buff since it is still active on the field.


Hope this answers you both and help you!


/Achroma
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On 2017-01-14 18:38:22Show All Posts
33#
  • Kaigen On 2017-01-14 14:50:46
  • I assume that the field effects are removed when an opponent uses their buff cancelling mystery/abilities, yes? Like Mifune using his mystery after a darui casts his field would remove the buffs.
    Will the mifune mystery remove the effect darui has to launch two attacks when under his field effect?
    For fields that increase two types of chakra elements (again in darui's case: water and lightning), will they have an extra damaging effect on ninjas that have mysteries utilizing multiple chakra types under the field? Or is it simply a one time buff to the covered stats of a ninja based entirely on their base element with no correspondence to the damage types they use.

    Thank you for taking the time to answer our questions.
Hello and thank you for asking this question, i see you had a seperate question at the end.


The barrier buffs according to the base element of your ninja and should have no effect on multi elemental damaging attacks.

It buffs the base damage of those specific base elements simply put.


Hope this helps you

/Achroma
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On 2017-01-16 01:37:42Show All Posts
36#
  • nh111 On 2017-01-15 06:40:12
  • Do resistances stack? Does having both earth and wind resist lower damage from Gaara's mystery or is it the highest or lowest one that apply?
Hello and thank you for asking this question!

They should stack, if there is a multi element attack like Gaara 's mystery or First Hokages basic attacks both your resistances should apply.

/Achroma
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On 2017-01-16 01:40:00Show All Posts
37#
  • Migueler's On 2017-01-14 19:29:26
  • how do i level up little faster

Hello, This specific thread has nothing to do with lvling. I will answer you just this once off topic.


Save your weekly missions for Tuesdays since you get 2x experience from them. Use your stamina pots on Mondays to farm experience. Make sure you do all your wanted and the Ninja test everyday aswell as Ninetails whenever it is up. These are the best proven ways to get experience.


/Achroma
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On 2017-01-17 01:54:53Show All Posts
39#
  • On 2017-01-16 06:43:29
  • If I want Yamato to do more damage to nine tails is it his Attack or his Ninjutsu I should buff?
Hello, Yamato's highest growth rate is his attack, thus you should max his attack as high as possible for maximum ninetails damage!

/Ach
  • Registered: 2017-07-24
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On 2017-01-17 13:46:24Show All Posts
41#
  • Clazsic On 2017-01-17 09:17:17
  • Is there a display bug because I am not seeing weekly mission x2 EXP. Only the daily mission displayed x2 exp
Hello, You are correct im afraid i typed that in a hurry and miss spoke. Its the daily missions that are 2x on tuesdays not the weekly.


/Achroma
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On 2017-01-18 04:31:17Show All Posts
44#
  • On 2017-01-17 19:50:24
  • hmm okay, I was just wondering if his passive that makes him do more damage to ninetails is tied to his ninjutsu, since the game also says that it's one of his best attributes (the other being life) Nice to get that cleared up. Do you know whythe game says ninjutsu is one of his best attributes? the only thing he uses ninjutsu for is his chase...
Hello!

Im guessing the game suggest nin just because of the fact that everything says nin/tai except the chase that also says Nin!

Hope this helps /Achroma
  • Registered: 2017-07-24
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On 2017-01-18 04:31:53Show All Posts
45#
  • Goddess Chii On 2017-01-17 20:34:28
  • Why Ao's interruption goes first in the ROUND1 when he's MOVE4 and other Ninja is MOVE1?
Hello and thank you for asking this question. Is your move 1 perhaps a non prompt ninja?

I need a bit more details to sufficently answer this question.


/Achroma
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On 2017-01-19 02:54:32Show All Posts
49#
  • Sourav On 2017-01-18 16:32:59
  • Hello,

    I always believed that, even if an immune character start a mystery, that skill can be stopped with acupunture/immobile chase, even if the character doesn't become acupuntured/immobiled in the process. That has always been the case from my experience.

    Does this apply to the mystery which are immune to interruption?
    note- Those interruption immune mystery can't be stopped with inturrup skills like Guy or iruka, but can still be stopped with acupunture/immobile/chaos.

    In short: Imagine a MB team consisting of mifune in position 2, main in position 3. MB have root of warrior passive and this team is my opponent. Let's say I have a chase starter in position 1 and a ninja who have acupunture chase. In round 2, MB's mystery can be stopped since I have acupunture chase, but MB himself wont have acupunture status due to immunity passive.
    But, in this way, I can't stop Mifune. His mystery still goes off even after using acupunture chase on him (according to previous example, acupunture chase should stop his mystery, but it doesn't). Why is that?
    Yes, mifune mystery is immune to intturuption, but not immune to acu/immobile/chaos.


    Any clarification will be appreciated.
Hello and thank you for asking this question!


You are correct in the fact that even immune to interupt ninjas can be interupted with an acupuncture/immobile/chaos effect being inflicted on them (even if it does not actually trigger)

In your example im pretty sure that its because its a double immune, in other words he is both immune to interupt aswell as immune to status effects due to root and they are not linked per say.

If you try triggering double the effect of these (Acupuncture/immobile/chaos) at the same turn it should be interupted. This however is a scenario not that common so i would love to hear your progress if you try it!


/Achroma
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On 2017-01-19 03:00:03Show All Posts
50#
  • Watanuki13 On 2017-01-18 17:05:10
  • Thank you for all of your hard works regarding this thread.

    I have a few questions:

    - Imprison debuff: Does Imprison wear off? If so after how many rounds? Can it be cleansed by healer? (i have never seen Kabuto or Karin cleanse Imprison before, but Jigokudo Pain could, so... )
    - Decelaration debuff: Even though my opponent got hit with Kurotsuchi's mystery, and thus by theory would have his initiative reduced to 0 for 2 rounds, how come my opponent still casts his Mystery before mine? (This only happen once or twice, but still kinda curious. I think it might be related to promt/non-promt mystery but need confirmation.)
    - Evasion: So, exactly which stat affect chance of evasion? Is it random? I notice that the chance of evasion significantly decreases after each sucessful attempt, is it correct?

    Thank you.
Hello and thank you for the praise, its only possible because there is an interest and players like yourself keep it alive!

Now regarding your questions - Imprison is very possible to clear, in the case of firemains seal they usually do not remove it because its a double debuff (imprison and immobilize) meaning they only remove one layer of it. (if you use something like firemains new mystery/gak or anyone with a multiple debuff clear you should see it go away)

Decelaration debuff or more commonly known as slow basicly makes the specs and basic attacks NON prompt, meaning if you use a non prompt spec its still very possible for their prompt with slow spec to go off before yours. I would need more info regarding the specific scenario to better answer you.


Evasion is not actually affected by a stat persay as far as i know. The enemies "combo" stat seems to affect the chance of bypassing it usually which could mean combo also increases it, i however have never gotten confirmation from a credible source that this is the case.


Hope this helps you, best of luck /Achroma
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