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[ Suggestions ] Sage world battlefield!

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  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 49
On 2017-01-09 12:01:53Show this Author OnlyDescending Order
1# Go To
I was hoping you guys could split up the sage world battlefield like lvls 1-10 fight in one area lvl 20-30 fight in another area and so on,because when you have a lvl70 going against someone like lvl76 or even lvl80 is pretty unfair because of the HUGE difference in BP and equipment,etc.
It would be awesome if you could, please and thank you!
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-01-09 12:12:59Show this Author Only
2#
There IS a split if there are enough participants.
I'm not sure if there can be more than one split (given MORE people)

But the thing is, if there aren't enough people, there wont be a split, because there will be no one to fight half way through, that would be bad.

So thus far, everything is working just fine, except possibly the question of WHERE the split is WHEN there is one.
  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 49
On 2017-01-09 12:28:23Show this Author Only
3#
Well, our server is merged with two other ones. All together we have more than 200 or so players and majority of us are lvl70+ the others range from lvl40-60 and it's making it pretty unfair for the lower levelled player to have to go against us higher leveled players.
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-01-09 12:55:08Show this Author Only
4#
So what you are asking is more than one divisor.
Well, in any case it shouldn't be hard-bracketed by level, it should be something like this:

Let R be the number of registered player
Find D = R/45 (integer division, ergo remainder is discarded)
Find G = R/D (due to integer division, G can be anywhere between 45 and 89, inclusive)

The first G player, ordered by level and experience, goes into one group, then the next G go into another and so on, until D groups are formed.

Again, this would put between 45 and 89 players into each field, which is a reasonable amount. Thou obviously it can be adjusted by changing the "45", (If we call it C, the actual number in each field would be between C and 2*C-1, inclusive)

Granted, anything dynamic might be a bit harder to code than hard-bracketing one way or another, mostly due to potential resource allocation. But this would be ideal IMO.
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 29
On 2017-01-09 13:06:46Show this Author Only
5#
IT being a free range shotgun chance isn't really that bad... though it would be nice to see it split 1-60, 60-100
I do admit that it gets annoying to get wiped out by high lvl players but it is like a reward to lose to those lower to you, and as a 79 I've lost to many 65-70's, when that happens I cant help but enjoy the show.

Recoding to separate into such auto groups could be more trouble than it's worth. It would fix some issues but I'd imagine for each fixed a new issue involving it would arise.
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