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[ Scarlet Blaze ] WTF..

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  • Registered: 2017-07-24
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  • Posts: 39
On 2017-01-06 09:58:06Show this Author OnlyDescending Order
1# Go To
Dragon flame
Red seal lotus
Genjutsu mirror
Bani chakra
Death mirage
Yep, the devs pretty much made fire useless.

  • Registered: 2017-07-24
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On 2017-01-06 11:07:16Show this Author Only
2#
Fire got a nerf but it's far from useless now. Their new skills are very good.

The new mystery gives you pocket root of warrior for one turn and is an amazing way to stay strong against strong round 1 teams, or even cursed hidan teams.

The new standard trumps everything, since it hits everybody, relatively hard, and can even cause ignite.

Chases are chases.

The 1st new passive is essentially Lightning Main's Anbu Tactics, except for Ninjutsu. That alone is good stuff.

The 2nd new passive is essentially Warrior's Killing Intent for fire mains.

They've given discount versions of everything that made Lightning Main good, and kept the important passives (like the Oboro Clone) the same. The only really sad part of the nerf is the Genjutsu Mirror damage boost and the Dragon Fire mystery in general.
Imo, 2.0 opens up a lot of options for fire mains. You'll just have to adapt and play slightly differently to how you used to.
  • Registered: 2017-07-24
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On 2017-01-06 11:24:54Show this Author Only
3#
My problem with them nerfing Fire is that my ninetails damage has suffered significantly with the decreased damage of the Dragon.
  • Registered: 2017-07-24
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On 2017-01-06 21:41:02Show this Author Only
4#
still anko, iruka, asuma wb that is the thing to go on ninetails?
My dps dropped at least 10-15% yesterday.
  • Registered: 2017-07-24
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On 2017-01-06 22:13:29Show this Author Only
5#
  • Arghafsw On 2017-01-06 21:41:02
  • still anko, iruka, asuma wb that is the thing to go on ninetails?
    My dps dropped at least 10-15% yesterday.
My dps with same lineup increased by 0.02 - 0.04% per battle
  • Registered: 2017-07-24
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On 2017-01-06 22:36:30Show this Author Only
6#
The 2.0 update hit fire main really hard.
1. They got rid of Fire main's best friend, Tobi.
2. The way they changed how Fire Dragon work made it not viable in pvp even with the new level 85 passive. Now Fireball is meh, Fire Dragon is not viable because it's not like Lightning's Chidori or Water's Shark Bomb or Earth's . Why I said it's not viable because :
can stop enemies from combo.
knockdown and water's chase can cause which prevent the enemy to do anything.
created shield
While Dragon Fire and it following chase from fire main only cause ignite and require fire main to play aggressive but provide no defend option like others. Fire main is not wind main who rely on pure damage mystery.
The seal? There are many ninjas that can do that job and even do it better a.k.a Ao and friends.
So the only mystery high level fire main c*e is the new mystery. Don't get me wrong, that skill is OP af and I love it. Just the rest of his mystery are not really viable atm.

The new passive which increase 15% ninjutsu and leach HP is good but not enough. The reason why anbu tactis is good because it combine and work really well with root of warrior while fire main don't have root of warrior . If fire main want to be root of warrior wannabe he must use it as his mystery, that's mean he can't really benefit much from the HP leech just by standard attack and chase.
Same for the level 85 passive. It's really good and work the same like Warrior's Killing Intent but fire main is not lightning main. Lightning main c*e his chidori to kill a clone and take a hit, next round he will chidori again while fire main can't, he c*e fire dragon to kill a clone and reset cd BUT when he take a hit, he CAN BE cc and has very high chance to not be able to do anything next round.

Fire main currently wandering around the line beween a support and a damage dealer, his skill set is not sync very well imo. Or maybe I just can't find a way to utilize him yet. This post was last edited by Kouka at 2017-1-6 21:38
  • Registered: 2017-07-24
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On 2017-01-06 22:44:48Show this Author Only
7#
Change to fire main's 1st mystery now
  • Registered: 2017-07-24
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On 2017-01-06 22:49:37Show this Author Only
8#
Well, I guess all us firemains have to change main :')
  • Registered: 2017-07-24
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On 2017-01-07 02:08:09Show this Author Only
9#
If anyone gets to complain about nine tail, it's wind main. Some of our pvp setup got stronger yes(my primary pvp team, amazingly, remains entirely unchanged, it's almost a miracle considering how many skills they changed), but nine tail is a bust, dat wind dance change....

so yes, fire got nerfed, but don't complain about fox about it....
  • Registered: 2017-07-24
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On 2017-01-07 05:53:25Show this Author Only
10#
as for the fox, is Obito Clone or Death Mirage the way to go?
  • Registered: 2017-07-24
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On 2017-01-07 17:47:24Show this Author Only
11#
  • PraiseLuka On 2017-01-07 02:08:09
  • If anyone gets to complain about nine tail, it's wind main. Some of our pvp setup got stronger yes(my primary pvp team, amazingly, remains entirely unchanged, it's almost a miracle considering how many skills they changed), but nine tail is a bust, dat wind dance change....

    so yes, fire got nerfed, but don't complain about fox about it....
Personally disagree here; it depends on where you are in the game, to be perfectly honest.

The Wind Dance passive worked in two scenarios: 1) if players didn't run all Wind ninja on their Nine Tails teams - understandable if you didn't buy Gaara, or 2) if you were too low level to last more than three rounds against the Nine Tails.

However, for anyone who DID buy Gaara and is also strong enough to survive past that first Exploding Hell, it's pretty odd to not use a full Wind team for Nine Tails, especially since that's where full elemental teams shine. You'd be shooting yourself in the foot if you aren't using all Wind Ninja and taking advantage of the Enhancement to Wind Style Ninja passive stacked on top of the wind barrier buff from Gaara's skill. These buff the entire team, not just male ninjas, and the buffs last longer than the three rounds of the Wind Dance passive prior to the 2.0 update. You'll get the +80% Ninjutsu/Attack boost to all four ninja for 5 rounds instead of a +100% Ninjutsu/-50%Resistance buff/debuff to three ninja for 3 rounds. And let's be honest, 5 rounds is all you need since most of us either die by that first Tailed Beast Bomb, or if not, then by the second Exploding Hell right after.

And besides - Wind Dance now gives a +40% Ninjutsu/Resistance boost. Prior to the 2.0 update, Wind Dance was a double-edged sword because of the increase in vulnerability, and I'd take slightly less damage with full resistance over lots of damage with the resistance of wet paper.
  • Registered: 2017-07-24
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On 2017-01-07 20:01:54Show this Author Only
12#
People in cn only use his latest mystery now, and i think you know that reason
Maybe they nerfed him really hard because of his new skills
who knows...
  • Registered: 2017-07-24
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On 2017-01-07 21:09:35Show this Author Only
13#
  • ZappyNN On 2017-01-07 20:01:54
  • People in cn only use his latest mystery now, and i think you know that reason
    Maybe they nerfed him really hard because of his new skills
    who knows...
U are lightning right?
  • Registered: 2017-07-24
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On 2017-01-08 00:13:14Show this Author Only
14#
  • On 2017-01-07 17:47:24
  • Personally disagree here; it depends on where you are in the game, to be perfectly honest.

    The Wind Dance passive worked in two scenarios: 1) if players didn't run all Wind ninja on their Nine Tails teams - understandable if you didn't buy Gaara, or 2) if you were too low level to last more than three rounds against the Nine Tails.

    However, for anyone who DID buy Gaara and is also strong enough to survive past that first Exploding Hell, it's pretty odd to not use a full Wind team for Nine Tails, especially since that's where full elemental teams shine. You'd be shooting yourself in the foot if you aren't using all Wind Ninja and taking advantage of the Enhancement to Wind Style Ninja passive stacked on top of the wind barrier buff from Gaara's skill. These buff the entire team, not just male ninjas, and the buffs last longer than the three rounds of the Wind Dance passive prior to the 2.0 update. You'll get the +80% Ninjutsu/Attack boost to all four ninja for 5 rounds instead of a +100% Ninjutsu/-50%Resistance buff/debuff to three ninja for 3 rounds. And let's be honest, 5 rounds is all you need since most of us either die by that first Tailed Beast Bomb, or if not, then by the second Exploding Hell right after.

    And besides - Wind Dance now gives a +40% Ninjutsu/Resistance boost. Prior to the 2.0 update, Wind Dance was a double-edged sword because of the increase in vulnerability, and I'd take slightly less damage with full resistance over lots of damage with the resistance of wet paper.
I didn't have garra until a week ago, since I'm f2p and he is hard to collect for f2p. That said, garra or wind in general does not make enhancement of wind better than wind dance.
Specifically, 3 rounds of 100% on 3 target is better than 4 rounds (since that's when bomb drop) of 40% on 3 targets. So should your wind team be all male, wind dance is in fact better than enhancement of wind.

The thing is, based on your post here:
http://forum.naruto.oasgames.com/en/forum.php?mod=redirect&goto=findpost&ptid=11456&pid=74769&fromuid=27049
you also had WB asuma

That completely changes things. Because WB asuma provide a nice boost that only works with enhancement and not wind dance due to the fact you need to keep your team undamaged and wind dance with its defensive drawbacks is not conductive on that front. Of course, it also requires a wind focused team, so you have no choice but use garra barrier and another wind instead of yamato+2 earth, haku/mei+2 water etc. And the garra shield just synergize with WB asuma further
Having both WB asuma and garra for a f2p is no small feat, so for MOST people, wind dance would be better with some other barrier based team.

Yes, I am aware of the drawback on wind dance, which is why I only ever used it for 9 tails. For all intend and purposes, as long as your team don't have any death until the tailed bomb, it's fine. And that's not that hard to achieve once you reach 60-70, which makes it moot (WB asuma, again, is the exception due to its special requirement)
  • Registered: 2017-07-24
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On 2017-01-08 01:11:29Show this Author Only
15#
yea just go lightning / wind or get fked on pvp
  • Registered: 2017-07-24
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On 2017-01-08 01:14:18Show this Author Only
16#
  • Reiketsu On 2017-01-08 01:11:29
  • yea just go lightning / wind or get fked on pvp
could be the worst post in a while ;P basicly all classes can be kickass at this point, the one that got hit hardest would probably be wind tho
  • Registered: 2017-07-24
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On 2017-01-08 02:46:50Show this Author Only
17#
The main characters just got more balanced. Before 2.0 the meta was either fire main or earth main. Now all classes can be used equally. You need to be more creative in building good teams now instead of relying on broken ninja's :lol
  • Registered: 2017-07-24
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On 2017-01-08 02:57:45Show this Author Only
18#
  • Kanryu On 2017-01-08 02:46:50
  • The main characters just got more balanced. Before 2.0 the meta was either fire main or earth main. Now all classes can be used equally. You need to be more creative in building good teams now instead of relying on broken ninja's :lol
Honestly, fire main is now unusable in the way he was before. He was a cc dps character, and now he is a crappy support. There is no way anyone likes that, unless they knew about 2.0 changes beforehand, and had a new team ready. I tried to stay with my old team, but had to move to Earth cuz Fire is a bad character now. Water shines more than him XD AoE chaos every 2nd mystery is sth that I can't bear :v
  • Registered: 2017-07-24
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On 2017-01-08 03:23:29Show this Author Only
19#
water didnt change much... poison tai teams wreck in pvp and pve.... justsadly not in world boss
  • Registered: 2017-07-24
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On 2017-01-08 03:29:44Show this Author Only
20#
  • PraiseLuka On 2017-01-08 00:13:14
  • I didn't have garra until a week ago, since I'm f2p and he is hard to collect for f2p. That said, garra or wind in general does not make enhancement of wind better than wind dance.
    Specifically, 3 rounds of 100% on 3 target is better than 4 rounds (since that's when bomb drop) of 40% on 3 targets. So should your wind team be all male, wind dance is in fact better than enhancement of wind.

    The thing is, based on your post here:
    http://forum.naruto.oasgames.com/en/forum.php?mod=redirect&goto=findpost&ptid=11456&pid=74769&fromuid=27049
    you also had WB asuma

    That completely changes things. Because WB asuma provide a nice boost that only works with enhancement and not wind dance due to the fact you need to keep your team undamaged and wind dance with its defensive drawbacks is not conductive on that front. Of course, it also requires a wind focused team, so you have no choice but use garra barrier and another wind instead of yamato+2 earth, haku/mei+2 water etc. And the garra shield just synergize with WB asuma further
    Having both WB asuma and garra for a f2p is no small feat, so for MOST people, wind dance would be better with some other barrier based team.

    Yes, I am aware of the drawback on wind dance, which is why I only ever used it for 9 tails. For all intend and purposes, as long as your team don't have any death until the tailed bomb, it's fine. And that's not that hard to achieve once you reach 60-70, which makes it moot (WB asuma, again, is the exception due to its special requirement)
Like I said, it all depends on where you are in the game.

I know I'm lucky to be using a team that has Gaara AND WB Asuma, but I ran multiple other teams before using my current setup, and I've used Wind Dance just as much as you, probably. Back when I ran Sasuke, Kakashi, and Guy as my Nine Tails team, Wind Dance was the go-to passive. But as you get more ninja that work better, and as you get strong enough to last beyond the first few attacks, Wind Dance may or may not become less significant in the face of other passives - the ninja on your team count just as much, as you've pointed out with my usage of WB Asuma, and this could apply to Baki as well (+12% Wind ninja buff).

Not trying to say I'm right and you're wrong, but I think it's not wholly accurate to say that Wind Mains got completely shafted in Nine Tails. Like any other aspect of the game, it's about working with what you have and taking full advantage of the skill set you're given with each character. In all honesty, there is always the option to switch classes - and if you're a Wind Main that refuses to change classes like me, then it's a matter of just accepting the changes and working around them.
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