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[ Advanced Master ] The strategy of Start of Combat Abilities

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  • Registered: 2017-07-24
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On 2017-01-04 20:32:04Show this Author OnlyDescending Order
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Hey there. With the release of the Kage Treasure we got a bunch of some pretty good ninjas with some really strong abilities. One really notable characteristic in those are the ability to launch an Enchantment at the beginning of combat. As exemple of those we have Mei, Oonoki, Danzou, Darui. When you want to control the order of activation of the “in the start of combat” abilities withing your team, it’s pretty simple, you just gotta add those ninjas to your team in the order you desire, this works for the enchantments, buffs, Shields, etc...
However, the problem arises when you go PVP and both players have ninjas that launch an enchantment at the beginning of the combat. Normally it means that the player who got to release their enchantment last wins the battle.
My question is, how do we control that? How does the “start of combat” stack of abilities work? It’s worthy mentioning that once one team starts releasing the abilities, it releases all of them before the enemies start releasing theirs. It’s also worthy mentioning that the position of ninjas don’t seem to interfere with this nor does the first strike status. I hope someone has it figured out already, and if nobody has an answer it would be nice for the responsible party to give us some explanation as this would be a pretty important strategy point in wars and ranked battles too. PS.: don’t give a hunch of what you think is the reason, if you have a guess, test it in game and bring some testified facts for the discussion
  • Registered: 2017-07-24
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On 2017-01-04 21:01:28Show this Author Only
2#
Overall initiative decides when a barrier etc is released. More overall initiative teamwise = uses them last.
  • Registered: 2017-07-24
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On 2017-01-04 21:16:50Show this Author Only
3#
  • Achroma On 2017-01-04 21:01:28
  • Overall initiative decides when a barrier etc is released. More overall initiative teamwise = uses them last.
As I said in my post, the "first stryke status" or initiative as you called it don't seem to interfere with this kind of effect, you can clearly see that when you use Naruto and Iruka (I'm using this example because it's a well known combo in the community), in order for Iruka to buff Naruto's clones you must put Naruto in your team and then put iruka in, and it doesn't matter whether Iruka has more initiave than Naruto or neither does it matter if Iruka is a movement ahead.

The main question here is how to define which team uses their "start of combat" abilities first. And this also don't seem to be because of initiave. This post was last edited by Akino-65 at 2017-1-4 21:19
  • Registered: 2017-07-24
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On 2017-01-04 21:28:47Show this Author Only
4#
  • ☁™Taichi On 2017-01-04 21:16:50
  • As I said in my post, the "first stryke status" or initiative as you called it don't seem to interfere with this kind of effect, you can clearly see that when you use Naruto and Iruka (I'm using this example because it's a well known combo in the community), in order for Iruka to buff Naruto's clones you must put Naruto in your team and then put iruka in, and it doesn't matter whether Iruka has more initiave than Naruto or neither does it matter if Iruka is a movement ahead.

    The main question here is how to define which team uses their "start of combat" abilities first. And this also don't seem to be because of initiave. This post was last edited by Akino-65 at 2017-1-4 21:19
It is based entirely out of overall initiative as i said. Not that specific CHARACTERS initiative but the TEAMS initiative as a whole. In other words if your main has 1600 initiative but the team combined only has 2200 while the enemy main has 1400 initiative but a combined of 2201 they are going to use theirs later then yours.
  • Registered: 2017-07-24
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On 2017-01-04 21:55:04Show this Author Only
5#
  • Achroma On 2017-01-04 21:28:47
  • It is based entirely out of overall initiative as i said. Not that specific CHARACTERS initiative but the TEAMS initiative as a whole. In other words if your main has 1600 initiative but the team combined only has 2200 while the enemy main has 1400 initiative but a combined of 2201 they are going to use theirs later then yours.
Ok, I tested what you said and it does seem to be like that in 1v1 matches.
I'm not entirely sure about how to control it within three allied teams (war or ranked) seeing as I found changes on the order based on initiative and sometimes by simply taking a ninja off and putting it on again.

As much as war is concerned, I never really paid attention to how it works fully and I can't do the tests now. Do all the three teams of one side release their abilities and then the other side or does it goes back to back based on initiave?
  • Registered: 2017-07-24
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On 2017-01-04 22:06:43Show this Author Only
6#
  • ☁™Taichi On 2017-01-04 21:55:04
  • Ok, I tested what you said and it does seem to be like that in 1v1 matches.
    I'm not entirely sure about how to control it within three allied teams (war or ranked) seeing as I found changes on the order based on initiative and sometimes by simply taking a ninja off and putting it on again.

    As much as war is concerned, I never really paid attention to how it works fully and I can't do the tests now. Do all the three teams of one side release their abilities and then the other side or does it goes back to back based on initiave?
Far as i know Auto barriers are completly dependant on your specific teams overall initiative compared to other teams initiative even in 3v3 battles.

When it comes to things like Iruka/Minato/Sarutobi buffs they are usually released depending on order.

Say if you have an Iruka in the top team and a Minato in the bottom team the Iruka will use it before Minato (This can be checked in ranked and works that way there aswell.)
  • Registered: 2017-07-24
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On 2017-01-04 23:29:48Show this Author Only
7#
  • Achroma On 2017-01-04 22:06:43
  • Far as i know Auto barriers are completly dependant on your specific teams overall initiative compared to other teams initiative even in 3v3 battles.

    When it comes to things like Iruka/Minato/Sarutobi buffs they are usually released depending on order.

    Say if you have an Iruka in the top team and a Minato in the bottom team the Iruka will use it before Minato (This can be checked in ranked and works that way there aswell.)
The thing with Iruka and Minato is that their buff only works for those on their respectives teams, so it doens't really matter, they will activate it whenever their team start their activation process. When it comes to ranked battle, I'm not sure how to change the order that your teams will activate their abilities. This post was last edited by Akino-65 at 2017-1-5 01:12
  • Registered: 2017-07-24
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On 2017-01-05 02:46:18Show this Author Only
8#
  • ☁™Taichi On 2017-01-04 23:29:48
  • The thing with Iruka and Minato is that their buff only works for those on their respectives teams, so it doens't really matter, they will activate it whenever their team start their activation process. When it comes to ranked battle, I'm not sure how to change the order that your teams will activate their abilities. This post was last edited by Akino-65 at 2017-1-5 01:12
Yeah no. Minato affects all teams. Same as Hashirama does with his initial buff.

And as i clearly said if you read They activate them first if they are in the first team position and last if they are in the last team position.
  • Registered: 2017-07-24
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On 2017-01-05 06:38:17Show this Author Only
9#
  • Achroma On 2017-01-05 02:46:18
  • Yeah no. Minato affects all teams. Same as Hashirama does with his initial buff.

    And as i clearly said if you read They activate them first if they are in the first team position and last if they are in the last team position.
Ok, my bad about Minato then

I was able to confirm that on 3v3 battles (not ranked) it goes solely on initiative alone, the lowest total initiative of the six players goes first and then it goes up, so what you said before was also correct (:
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