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[IMPORTANT] % Tactics implementation is considered

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  • Registered: 2017-10-25
  • Topics: 47
  • Posts: 338
On 2019-01-13 04:44:14Show All Posts
30#

whoa imagine chiyo with %tactics; this shouldn't happen, it'll just lead to the game to become broken/unconsolidated as it basically contradicts the idea of getting flatpower as players will only want to invest in the % increase this'll have a knock on effect as charms will become rarer <- like battle armour/tactics is currently which will only lead to further powerups becoming nulled


stop releasing new stuff with the facade of increasing power because it'll only render current options useless in the prolonged future


this will make it almost impossible for new players in 2019 to increase their powers as they'd become perplexed with the plethora of power + events making them realise they'll never get to the level of those who were around since naruto online 1-5.0 and as they level up they'll soon realise this search for increasing power is never ending and won't be happy playing the game but rather sweating to increase their power


to conclude this game shouldn't be a monster fest of 1000000k+players but a rather tactical game where the player chooses how they should go abouts in creating formations/teams and battling for fun :3





This post was last edited by _Light_ on 2019-01-13 04:46:36.
  • Registered: 2017-10-25
  • Topics: 47
  • Posts: 338
On 2019-01-13 04:45:02Show All Posts
31#

love how all the paragraphs and spaces i'd placed got removed completely


xD

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