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Resilliance
On
2017-07-18 12:13:16
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They each counter each other, it's like pokemon, fire
Agree with that option. This game was made to counter each class by their respective weak element. If you think about wind can blind or remove that huge buffs fron lighting teams while spamming clones to protect from the leawt life attack that it has. Fire will debuff the wind since they don't have any good removals and he is good at aoe attacks and support too. Water is mostly a support that heals back dmg and removing debuffs but it is also a cc class and has dmg potential through poisoning tai. Earth is the tank in the game that can make the fight longer through stacking up shields and buffing the defense or go for multiple attacks and buff for early attacks to do a lot of dmg at the beginning. Ps how that earth counterd water is still unkown xD. Lighting is best at dealing huge solo dmg and stopping chases and synerzizes well with other swordsman