This isn't the first thread about the new Convoy system, and it definitely won't be the last. I just want to address some things about the new system that don't sit right with me. Many of these ideas may be parroting past complaints, so forgive me.
Convoy:
Pros
-Solo.
-Vastly upgraded Coin Rewards and possible Coupon Reward
-Explores the overworld
Cons
-One Coupon Reward a day (30 coupons, as opposed to Plunder's 150)
-Can be plundered multiple times (If you repel a plunderer, they can just call a stronger member to fight you instead)
-RNGsus never gives me any SS convoys :(
Plunder:
Pros
-150 coupons a day.
Cons
-You waste a whole lot of time around that plunder icon.
One's obviously better than the other. There are virtually no penalties for plundering, as even plundering 1 SS convoy nets you more coupons than if you were to do the convoy equivalent. To put it into perspective, getting 2 SS plunders would be better than doing 4 SS convoys, considering the ingot penalty.
It doesn't help that, for the weaker members of my group, my support means little considering they can be plundered multiple times. If the original plunderer can't beat me, they call the #1 and 2 players on the server. Getting plundered 3 times hardly seems fair. Not to mention, as the top players just get called over, the sole con of doing plunder is practically void for them.
There's nothing wrong with plunder having slightly better rewards. It's part of the risk, after all. But I feel the gap between the rewards are too big.
Solution? Remove the ingot fee for multiple SS convoys (even then, you'd make less than plunderers. 120 to their 150) and stop multiple plunders on the same person. If someone successfully repels a plunderer, with or without support, they shouldn't be allowed to be attacked again.
I realize this sounds like a bunch of whining, but I did try and be a bit constructive. Thoughts?