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[ Crimson Fist ] Earth Main Shields

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  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 96
On 2016-12-02 18:59:52Show All Posts
7#
  • Purgegamers On 2016-12-02 18:24:43
  • Dynamic Entry! :lol

    But how is that related to this thread? The context of this discussion is about shields btw.
ITs Directly related they dont just get shields for nothing they have to sacrifice a really powerful mystery to have access to a bigger shields and water and all other mains have access to much bigger shields on ALL their team members passively as opposed to just 2 like earth main does . Those shields usually last till turn 3 at which point the fight is usually over. I can see how it can be a problem for people in survival but in survival you can just restart with a tailored team so its really an issue of people being stubborn rather than earth main being op.
  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 96
On 2016-12-03 23:03:33Show All Posts
11#
  • On 2016-12-03 09:14:48
  • What are you smoking? Water main has ZERO shields.
Running Ninja like AO who also provides acupuncture gives all water team ninja shields same for fire and lightning and wind ninja all can get starting shields on ALL applicable character with relevant ninja while earth main only shields 2 and if he wants to interrupt being acupunctured he cant get the extra shield from his 2nd mystery so its pretty balanced. If anything earth mains are at a disadvantage because they cant heal or remove or be immune to debuffs like fire lightning wind water can so they have to run at least 1 healer as a result . If they want to win that is. As a result the dmg output is much lower than the other classes , so yes they are harder to kill but they cant attack themselves and have to use one ninja to heal / remove debuffs so its balanced. This post was last edited by rus***@hotmail.com at 2016-12-3 23:09
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