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[ Help ] Eight inner gates

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  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-10 18:49:33Show All PostsDescending Order
1# Go To
Is their anything higher than Yellow rarity in the eight inner gates? One of my group mates got a red already.
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-11 01:29:56Show All Posts
9#
  • Valentin 1999 On 2016-11-11 01:28:45
  • How much coins the game take from me if I "click to call" ?
Scroll over each picture of it and it shows you how much it uses.
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-12 02:02:33Show All Posts
27#
  • Belerephon On 2016-11-12 00:08:16
  • And f2p players are the content for paying players pretty much so if you look after your f2p players and they make up the numbers for your game to have a healthy population.
    That being said if you do all your daily events you shouldnt struggle for coins. Its interesting that in China you only need to fill out 1 grid that applies to all your characters so it takes 4x as many coins to fill out 4 grids here im not sure how i feel about that yet. On one hand its a giant money sink needing that much more coins on other hand it lets you customise your secondary stats more i guess but someone posted in strategy saying secondary stats dont work so i dont know.
It may take more coins, but in the long run it's actually better because you can customize each ninja, which is actually better.
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-12 02:12:02Show All Posts
29#
  • Belerephon On 2016-11-12 02:06:34
  • Assuming the secondary stats work yes but someone said in strategy like this might not be the case. But i havent read the chinese thread about it yet.
Just because 1 person says it doesn't work, doesn't mean you should believe. Like when I told you Tobi wasn't broken, 90% of the thread told you Tobi wasn't broken, but when 1 person said he was you were all on board for it.

Don't believe 1 person until proof is shown.
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-12 02:30:28Show All Posts
31#
  • Belerephon On 2016-11-12 02:18:30
  • Ill tell you what i think once i translated the chinese thread on it. Ill remain optimistic for now since im trying to stack some nin *ion so if its effect is minimal ill be dissapointed.
I'll be very sad if that's the case, I stacked a lot of it.
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-12 02:34:15Show All Posts
33#
  • Belerephon On 2016-11-12 02:33:01
  • Pretty much same here i stacked lots of control ( purple lv 6 or 7 rune ) on tank to try to avoid sleep and put lots of *ion on my dps with crit on tsunade for higher chaos chance.
I don't even know what control does
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-12 02:38:24Show All Posts
35#
  • Belerephon On 2016-11-12 02:34:55
  • Its ice i think? its supposed to make it easier to apply status effects or resist them the way i understand it like maybe resist sleep?
I've never resisted anything like that though, even with the control stat.
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-12 02:55:55Show All Posts
38#
  • Belerephon On 2016-11-12 02:50:37
  • Maybe you need like a LOT of it for it to make any difference? I know crit combo initiative work for sure but not sure about injury control and *ions.
Hm, *ion probably breaks through their resistance and defence, but not sure about control and injury. Maybe injnury reduces healing
  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 540
On 2016-11-12 03:05:03Show All Posts
40#
  • Belerephon On 2016-11-12 02:59:27
  • Injury increases outgoing and reduces incoming crit dmg but i cant tell if it makes a difference.
Oh, I guess I'll test it later.
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