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mayuri kurotsuc
On
2016-12-01 10:04:53
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Glyrin, you gotta give em time . there are probably 1 or 2 guys trying to correct everything we posted s far and then testing if its working. there are a loot if skills in where the simulator gives you the buffed or nerved versions adn all those have to be changed as well.
I know that, but the chases fix is the easiest one because its just text change, and its also the most important.
Look at Hinata as an exemple, the twin lion fist chase is supposed to be knockdown to knockdown, but in the simulator its knockdown to repulse, which will grab the seal chase, repulse to knockdown, in the simulator when it shouldnt and when you try it in game it will not work. And this is with easy to get ninjas, now imagine people buy a ninja thinking it will combo a certain way and then it doesnt.
If the flavour text is in chinese i couldnt care less, we have access to it in the game itself, but not the combos, and not everybody does the exercise of predicting it themselves or as in my case, wory if it will work when i will only use the team once for an arena mission, so that is why the chase fix is so important.
How long does it take to go ninja by ninja, the ones we have in the game, and fix just the chase (this chase persues *x and creates *x)? 1-2 weeks? How long have we got the simulator by now?
The rest can come with time, i agree that fixing everything is very time consuming, but they should have priorities on that (fixing the chases is 90% of the way for a working simulator), unless they dont have anyone working only on the simulator and they do it whenever they have time after working on the rest of the game. Which is probably the case, a small dev team with barelly any time to work on all the stuff the higher ups want to put out, because lets face it the game is progressing faster than any other version released to date.