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[ Bugs ] Simulator Bugs Collection

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  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-11-05 02:48:39Show All Posts
67#
  • Celichan On 2016-11-04 19:47:43
  • Browser: Chrome, Miniclient
    Server ID: Server 17 Zabuza
    Character name: Celichan
    Bug description: I noticed that when I search for ninjas that chase KNOCKDOWN and create High Float, Kankuro and GNW Kankuro always come up which is wrong because he creates Low Float.
    I noticed that same bug in the game as well, not only in the simulator.
actually that one is correct, although his chase is knockdown to low float, his mystery does create high float and that is the reason why the filter shows him

the filter doesnt select only "chase ... deliver ..." you need to check that by yourself, the same will happen with people with 2 chases they will show in several filters because of that
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-11-05 02:53:09Show All Posts
68#
  • On 2016-10-30 06:04:59
  • TObi doesnt seem to combo with anyone when he goes firs ton the simulator... its very weird :|
That is because he doesnt have the knockdown status in the simulator only the high combo.

China removed the knockdown on tobi because ppl said he was too powerfull, we might be going in the same way if we look for this simulator
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-11-14 03:35:47Show All Posts
76#
any idea when the simulator will be updated so we dont have to keep reporting the same bugs over and over again?

also so we can check what still needs to be fixed and hasnt been yet reported.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-11-19 04:59:31Show All Posts
79#
  • Test Ninja On 2016-11-14 03:35:47
  • any idea when the simulator will be updated so we dont have to keep reporting the same bugs over and over again?

    also so we can check what still needs to be fixed and hasnt been yet reported.
bumping this aquestion so it doesnt get forgotten

any ideas of an eta for an update so we dont report the same bugs over and over again?
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-11-24 17:07:34Show All Posts
80#
  • Test Ninja On 2016-11-19 04:59:31
  • bumping this aquestion so it doesnt get forgotten

    any ideas of an eta for an update so we dont report the same bugs over and over again?
still no update to the simulator.

any eta on it?
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-11-28 03:10:40Show All Posts
82#
could the devs of the simulator correct the chase status at least?

if that is done i really dont care for the rest, its impossible to work with it when the chase skills have the wrong status associated, makes no sense to have a combo simulator when the combos are wrong to begin with and wont work once in the game.

if it wasnt for the german and chinese version i would be doommed, its a really usefull feature to have when doing arena missions, aka everyday.
This post was last edited by Glyrin at 2016-11-27 19:12
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-12-02 05:48:04Show All Posts
84#
  • mayuri kurotsuc On 2016-12-01 10:04:53
  • Glyrin, you gotta give em time . there are probably 1 or 2 guys trying to correct everything we posted s far and then testing if its working. there are a loot if skills in where the simulator gives you the buffed or nerved versions adn all those have to be changed as well.
I know that, but the chases fix is the easiest one because its just text change, and its also the most important.

Look at Hinata as an exemple, the twin lion fist chase is supposed to be knockdown to knockdown, but in the simulator its knockdown to repulse, which will grab the seal chase, repulse to knockdown, in the simulator when it shouldnt and when you try it in game it will not work. And this is with easy to get ninjas, now imagine people buy a ninja thinking it will combo a certain way and then it doesnt.

If the flavour text is in chinese i couldnt care less, we have access to it in the game itself, but not the combos, and not everybody does the exercise of predicting it themselves or as in my case, wory if it will work when i will only use the team once for an arena mission, so that is why the chase fix is so important.

How long does it take to go ninja by ninja, the ones we have in the game, and fix just the chase (this chase persues *x and creates *x)? 1-2 weeks? How long have we got the simulator by now?

The rest can come with time, i agree that fixing everything is very time consuming, but they should have priorities on that (fixing the chases is 90% of the way for a working simulator), unless they dont have anyone working only on the simulator and they do it whenever they have time after working on the rest of the game. Which is probably the case, a small dev team with barelly any time to work on all the stuff the higher ups want to put out, because lets face it the game is progressing faster than any other version released to date.
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