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[ Strategy Share ] OP MB Arena Lineup 1700k +

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  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 9
On 2016-10-18 22:31:28Show this Author OnlyDescending Order
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So I have been using this arena lineup for quite a while. After experimenting with many different lineup I have found this one to be a very effective one. This lineup has a very good synergy and can adapt to multiple situations. Also GNW Kankuro is too strong. So generally this is the strategy :

Round 1 : Use Hinata's mystery skill as this will help Kankuro's puppet survive for round 2 and will reduce overall damage to the entire team. Furthermore during round 1 either by Kankuro's puppet or any of the regular attacks you will trigger a full combo, dealing a good amount of damage to the enemy team.

Round 2: Here go for Kankuro's mystery skill as it does both poison and fire damage (OP in my opinion) and will trigger a full combo when used. If they disable Kankuro you can go for MB mystery skill which will also deal great amount of damage and trigger a full combo. Either way you deal massive damage to the enemy team. Try to focus the ninja who uses a mystery skill as the full combo triggers Hinata's acupuncture thus you can disable your enemy.

Round 3: Pop either MB o Kankuro's mystery skill depending on which one you used during round 2. You c*so can pop Sasuke's mystery skill as well. At this point the enemy team should be weakened significantly by the poison and fire damage.

Round 4 : Pop Sasuke's mystery skill to again trigger a full combo of the entire team. So as you can see all the mystery skills (except Hinata's) can trigger a full combo and deal massive damage to the enemy team. At this point you should be close to victory.



What makes this combo great is people generally focus MB during round 2, leaving Kankuro alone to use his mystery skill, which is the bread and *er of this lineup. I am not saying this combo is invincible but it is sure as hell tough to beat. I rarely lose with this lineup. Try it and let me know how it goes.

This post was last edited by ejd***@loyno.edu at 2016-10-18 22:39
  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 37
On 2016-10-19 00:43:27Show this Author Only
2#
No good against team with GNW Kankuro + GNW Neji, both are free and quite common.
First round they will disable your main or GNW Kankuro since Hinata is out and Sasuke can't cast his mytery yet. Second round go for the other one and your while team is silenced. Since your main and GNW Kankuro is in 3 and 4, they most likely will be gaged before being able to move.
  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 9
On 2016-10-19 01:32:43Show this Author Only
3#
  • On 2016-10-19 00:43:27
  • No good against team with GNW Kankuro + GNW Neji, both are free and quite common.
    First round they will disable your main or GNW Kankuro since Hinata is out and Sasuke can't cast his mytery yet. Second round go for the other one and your while team is silenced. Since your main and GNW Kankuro is in 3 and 4, they most likely will be gaged before being able to move.
Again it is not a perfect lineup, however first turn you either use Sasuke's mystery skill or Hinata's. They disable Kankuro or your Main round 2 simply cast Sasuke's barrier round 2 which will trigger the entire combo dealing heavy damage. Again this setup can adapt to different situations, also Sasuke's mystery skill release is pretty quick thus you could disable the enemy team before they disable you ? Again it all depends but I have not found that much trouble against GNW Neiji. While GNW Kankuro and Main are the bread and *er, Sasuke c*so deal heavy damage and trigger the full lineup combo. You should try it out yourself and see. This post was last edited by ejd***@loyno.edu at 2016-10-19 01:33
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