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Orochimaru[New Year] chase bug

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  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 10
On 2026-03-07 11:03:05Show this Author OnlyDescending Order
1# Go To

Why does Orochimaru[New Year]'s extra chase condition combo not work in battle like it's written in ninja's description, i have never seen him chase more times than once, excluding other ninjas trigger additions to add more chases to unit. It's written it should chase if given condition from other chase to chase high float, then knockdown, and then repulse, Orochimaru never does that, why is that not happening?Orochimaru

  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 270
On 2026-03-11 00:45:44Show this Author Only
2#

Nothing in Orochimaru's kit actually grants himself another chase so yes it's only under external conditions granting him another chase.

Chase occurrence 1: Low float to repulse

Chase occurrence 2: Low float to repulse OR high float

Chase occurrence 3: Low float to repulse OR high float OR knockdown

Chase occurrence 4: Low float to repulse OR high float OR knockdown OR repulse

Chase occurrence 5: Low float to repulse OR high float OR knockdown OR repulse and is unavoidable and cancels Perseverance of all units hit


A more clear way to read it:

After every time this skill is executed, this skill then c*so respectively chase a High Floated, Knocked Down and Repulsed unit, then becomes unavoidable and additionally cancels Perseverance of all units hit.
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