Hello,
In June II had a major update.
-Significantly increase the Defense and Resistance of all units in Infinite Illusion.
-Updates to the NPCs in II:
Azure Fang NPC:
-Standard: Attacks the unit in the front row, a high chance of causing 3 Combo, Irremovable Paralysis which neglects Immunity for 1 round, Acupuncture and Knockdown. This skill ignores a certain amount of Defense and Resistance.
-Chase: Triggered with at least 10 Combo, causes damage, 5 Combo to up to 2 units in the opponent's lineup and absorbs 20 Chakra from each unit hit.
Midnight Blade NPC:
-Mystery: Causes damage neglecting Shields to up to 7 units in the opponent's field. The selected unit will suffer from Paralysis for 1 round and Knockdown. If the opponent's lineup has 0 Chakra, the selected unit will additionally have their Mystery Cooldown increased by 1.
Battlefield cooldown : 1
Mystery cooldown : 2
Chakra : 40
Breeze Dancer NPC:
-Chase: Triggered with at least 10 Combo, causes damage to up to 3 units in the opponent's lineup and cancels all Buffs and Shields.
Crimson Fist NPC:
-Mystery: Causes damage, Interruption and Slowness for 1 round to the selected unit. If Crimson Fist has a Shield, reduce his Mystery Cooldown by 1.
Battlefield cooldown : 0
Mystery cooldown : 2
Chakra : 0 (edited)
Because of this update, Dmg was reduced for everyone.
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