Wind Dance - Gift Bombing +1 [Prompt]: Deals unmissable damage and 5 COMBO and Ignition to the entire enemy lineup. The selected unit will suffer from High Float and have all Shields and buffs cancelled. When Temari's Life is higher than 80%, this skill cooldown is reduced by 1 and damage increased by 30%.
Wind Dance - Gift Bombing +2 [Prompt]:Deals unmissable damage and 5 COMBO and Ignition to the entire enemy lineup. The selected unit will suffer from High Float and have all Shields and buffs cancelled. When Temari's Life is higher than 80%, this skill cooldown is reduced by 1 and damage increased by 60%.
Wind Dance - Gift Bombing Y [Prompt]:Deals unmissable damage and 10 COMBO and Ignition to the entire enemy lineup. The selected unit will have all Shields and buffs cancelled. When Temari's Life is higher than 80%, this skill cooldown is reduced by 1.
Wind Dance - Gift Bombing Y+1 [Prompt]:Deals unmissable damage and 10 COMBO, Ignition and Poisoning to the entire enemy lineup. The selected unit will have all Shields and buffs cancelled. When Temari's Life is higher than 80%, this skill cooldown is reduced by 1.
(Left branch to buff the original skill, right branch to apply more combos and debuffs)
Christmas Present +1: 3 ninja will randomly gain one of the following effects: 50% Attack increase, 50% Ninjutsu increase, obtain 60% Shield ba
3 ninja will randomly gain one of the
following effects: 50% Attack increase, 50% Ninjutsu increase, obtain 80% Shield ba
1 random ninja will gain 30% Attack increase, 30% Ninjutsu increase and 80% Shield ba
1 random ninja will gain 50% Attack
increase, 50% Ninjutsu increase and 100% Shield ba
(Alternatively buff just 1 unit but give him stronger buffs)
Whirlwind Jutsu +1: Chases and Attacks a Low Floated unit, causes Repulse. Chase damage is increased by 30%.
Whirlwind Jutsu +2:Chases and Attacks a Low Floated unit, causes Repulse. Chase damage is increased by 60%.
Whirlwind Jutsu Y:Chases and Attacks a Low Floated unit, causes Repulse. Can be triggered 2 times each round.
Whirlwind Jutsu Y+1:Chases and Attacks a Low Floated unit, causes Repulse. Can be triggered 3 times each round.
(Stronger chase or more chases each round)
Christmas Tree +1: Before this unit's first action each round, summon a Christmas Tree (Only one tree can stay on the field). Each round, this Christmas Tree will heal 4 units with the lowest health and remove all their Debuffs.
Christmas Tree +2:Before this unit's first action each round, summon a Christmas Tree (Only one tree can stay on the field). Each round, this Christmas Tree will heal 9 units on the field with the lowest health and remove all their Debuffs.
Christmas Tree Y:Before this unit's first action each round, summon a Christmas Tree (Only one tree can stay on the field). Each round, this Christmas Tree will deal damage to 4 units with the lowest health from the enemy team and randomly cause Chaos to 1 unit.
Christmas Tree Y+1:Before this unit's first action each round, summon a Christmas Tree (Only one tree can stay on the field). Each round, this Christmas Tree will deal damage to 9 units with the lowest health from the enemy team and randomly cause Chaos to 2 units.
(Either heal allies or damage enemies. Since allies' debuffs are removed, it makes sense that enemies receive a debuff instead in the right branch)
Christmas Dance +1: At the start of battle, decreases up to 4 enemy male units Defense and Resistance by 50% for 5 rounds.
Christmas Dance +2:At the start of battle, decreases up to 4 enemy male units Defense and Resistance by 50% until the end of battle.
Christmas Dance Y:At the start of battle, increases up to 4 allied male units Defense and Resistance by 30% for 5 rounds.
Christmas Dance Y:At the start of battle, increases up to 4 allied male units Defense and Resistance by 60% until the end of battle.
(Buff allies or debuff enemies)
Seems like a good breakthrough giving *ternative way of using her for different applications. Could be useful in both PvP and PvE
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