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  • Registered: 2022-11-13
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  • Posts: 4
On 2022-12-25 23:03:37Show All Posts
13#

Screenshot_12

Mystery:

[Instant][Ninjutsu&Taijutsu] Explosive Reindeer: Deals heavy Earth and Fire damage, 3 Combo and Clay Binding for 2 rounds to up to 7 units in the opponent's field, causes High Float to the selected unit. If the selected unit is suffering from Clay Binding, this skill will deal damage to up to 12 units instead and the selected unit will also suffer from Irremovable Ignition which neglects Immunity for 1 round.

Battle Cooldown: 1rounds, Cooldown:2rounds, Chakra:40

[Instant][Ninjutsu&Taijutsu] Explosive Reindeer +1: Deals heavy Earth and Fire damage, 3 Combo and Clay Binding for 2 rounds to up to 7 units in the opponent’s field, causes High Float to the selected unit. If the selected unit is suffering from Clay Binding, this skill will deal damage increased by 30% to all units in the opponent’s field and the selected unit will also suffer from Irremovable ignition which neglects Immunity for 1round. Deidara enters Explosive Mode for 1 Round.

Battle Cooldown: 1rounds, Cooldown:2rounds, Chakra:40

[Instant][Ninjutsu&Taijutsu] Explosive Reindeer +2: Deals Heavy Earth and Fire Damage, 3 Combo and Clay Binding 2 for 2 rounds to up to 7 units in the opponent’s field, causes High Float to the selected unit. If the selected unit is suffering from Clay Binding 2, this skill will deal damage increased by 30% to all units in the opponent’s field and the selected unit will also suffer from Irremovable ignition which neglects Immunity for 2round. Deidara enters Explosive Mode for 1 Round.

Battle Cooldown: 1rounds, Cooldown:2rounds, Chakra:40

[Instant][Ninjutsu&Taijutsu] Explosive Reindeer Y: Deals Heavy Unavoidable Earth and Fire Damage, 3 Combo, Interruption and Clay Binding 2 for 2 rounds to the selected unit. Upon which Deidara enters Explosive Mode Y for 1round, as well causes splash damage of 75% for enemies 2 grids away from the target.

Battle Cooldown: 1rounds, Cooldown:2rounds, Chakra:20

Standard:

Explosive Clay Dolls [Ninjutsu&Taijutsu]: Attacks the unit with the least Life in the opponent's field, guarantee causes Low Float and Ignition.


Explosive Clay Dolls +1[Ninjutsu&Taijutsu]: Attacks the unit with the least Life in the opponent's field with 30% increased damage, guarantee causes Low Float and Ignition.


Explosive Clay Dolls +2[Ninjutsu&Taijutsu]: Attacks the unit with the least Life in the opponent's field with 30% increased damage, guarantee causes Low Float and Ignition for 2 rounds.


Explosive Clay Dolls Y[Ninjutsu&Taijutsu]: Attacks the unit with the least Life in the opponent's field with 30% decreased damage, guarantee causes Low Float and Irremovable Ignition which neglects Immunity.


Chase 1:

C2 - Exploding Flying Dragon [Ninjutsu&Taijutsu]: Chases High Float, causes Repulse and Clay Binding. This skill ignores a small amount of Defense and Resistance.


C2 - Exploding Flying Dragon +1[Ninjutsu&Taijutsu]: Chases High Float, causes Repulse and Clay Binding. This skill ignores a certain amount of Defense and Resistance.


C2 - Exploding Flying Dragon +2[Ninjutsu&Taijutsu]: Chases High Float, causes Repulse and Clay Binding 2. This skill ignores a certain amount of Defense and Resistance and is unavoidable.


C2 - Exploding Flying Dragon Y+1[Ninjutsu]: Triggered with at least 30 combo, causes Repulse and Clay Binding 2. This skill ignores a small amount of Defense and Resistance and is unavoidable.


Chase 2:

Explosive Snowmen [Ninjutsu&Taijutsu]: Chases Knockdown, causes Ignition and High Float.


Explosive Snowmen +1[Ninjutsu&Taijutsu]: Chases Knockdown, causes Ignition, High Float and is unavoidable.


Explosive Snowmen +2[Ninjutsu&Taijutsu]: Chases Knockdown, causes Irremovable Ignition which neglects Immunity for 2 rounds, causes High Float and is unavoidable.


Explosive Snowmen Y[Ninjutsu]: Triggered with at least 20 combo, causes Ignition for 2 rounds, High Float and is unavoidable. If the selected unit is suffering from Clay Binding, this skill will change to Deals unavoidable damage. Additionally deals 20% Splash Damage to units 1 grid away.


Passive:

Artist: Deidara is immune to Debuffs and will cause Clay Binding whenever he causes a Critical Hit. Whenever Deidara executes his Chase attack, increases his Attack and Ninjutsu by 12% (stackable). At the beginning of every round, increase his own Chase's trigger time by 1, can be triggered up to 8 times.


Artist +1[Ninjutsu&Taijutsu]: Deidara is immune to Debuffs and will cause Clay Binding whenever he causes a Critical Hit. Whenever Deidara executes his Chase attack, increases his Attack and Ninjutsu by 15% (stackable). At the beginning of every round, increase his own Chase's trigger time by 1, can be triggered up to 8 times. While on Explosive Mode, Deidara increases his Chase damage by 8% for each unit under Clay Binding or Irremovable Ignition (up to 5x), Deidara heals himself by 15% of Ninjutsu damage caused and gets Super Armor.


Artist +2[Ninjutsu&Taijutsu]: Artist: Deidara is immune to Debuffs and will cause Clay Binding whenever he causes a Critical Hit. Whenever Deidara executes his Chase attack, increases his Attack and Ninjutsu by 18% (stackable). At the beginning of every round, increase his own Chase's trigger time by 1, can be triggered up to 8 times. While on Explosive Mode, Deidara increases his Chase damage by 8% for each unit under Clay Binding or Irremovable Ignition (up to 5x), Deidara also heals himself by 15% of Ninjutsu damage caused and gets Super Armor.


Artist Y[Ninjutsu&Taijutsu]: Deidara is immune to Debuffs and will cause Clay Binding +2, whenever he causes a Critical Hit. Whenever Deidara executes his Chase attack, increases his Attack and Ninjutsu by 12% (stackable). At the beginning of every round, increase his own Chase's trigger time by 1, can be triggered up to 8 times. While on Explosive Mode Y, Deidara decreases the damage he takes by 6% for each unit under Clay Binding or Irremovable Ignition (up to 5x) All units in your lineup will get 1 additional chase (not stackable with other skills of same type) and decreases Deidara’s Mystery cooldown by 1 round when hit the first time, triggered each round. Deidara also gets Immunity to Debuffs lvl 2, will be removed if Deidara gets hit by a Mystery the second time.


Artist L+1[Ninjutsu&Taijutsu]: Deidara is Immune to Debuffs and will cause Clay Binding +2 whenever he causes a Critical Hit. Whenever Deidara executes his chase attack Increases his Attack and Ninjutsu by 15% (stackable). At the beginning of every round, increase his own Chase’s trigger time by 1, can be triggered up to 8 times. When Deidara dies instantly summons a Clay Doll replacing Deidara with 60% of Deidara’s stats. When launching its standard attack, it explodes and causes Heavy earth and fire damage and ignition to the Enemy’s entire Lineup.


My mission here was to make Deidara BTs for PVE (+2) and tryd to bring him in a bit for PVP (Y/L+1) what was kinda hard and idk if i successfully did it as Deidaras Moveset Doesnot rlly help him so i had to create a bit of myself.
More Scaling for PVE Ik hes already best unit for II But for how long?
With Explosive mode i wanted to reach to make him deal more damage / get more tanky so he could get some chases out. and Y Combos are just what deidara should be a Unit chasing Combo not Knockdown or Highfloat and to make him relie a bit less on other units as he is doing atm.
As u dont always have Long Fights in PVP Explosive Mode Is more there for guaraneed increased damage while Explosive Mode Y Is there for Longer survivability and support for mates
L+1 Is Just What i would find funny as its just a Move he uses in the anime and i kinda wanna transfer over as it was a cool move.
Clay Binding +2 Isnot finished yet but thought maybe smth to disallow them to do standards or chases as they are Binded but unsure atm and creating a whole debuff is kinda hard.




This post was last edited by Eslam romyo on 2022-12-26 01:04:53.
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