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  • Registered: 2017-07-24
  • Topics: 35
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On 2022-12-25 03:44:16Show All Posts
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Screenshot 2022-12-24 181755 picScreenshot 2022-12-24 181832 skill

Kushina Uzumaki [Christmas] skill breakthrough


mystery:

Christmas Tree Attack[prompt] +1: Causes unmissable damage to up to 4 units in the opponent's team, and causes 3 combo, Interrupt, suppression of Super Armor until the end of the round and reduce Defense and Resistance by 10% (stackable). the selected character suffers High Float.

chakra cost: 40. battlefield cooldown: 1 round. Cooldown time: 2 rounds.


Christmas Tree Attack[prompt] +2: Causes unmissable damage to all units in the opponent's team, and causes 3 combo, Interrupt, suppression of Super Armor until the end of the next round and reduce Defense and Resistance by 10% (stackable). the selected character suffers High Float.

chakra cost: 40. battlefield cooldown: 1 round. Cooldown time: 2 rounds.


Christmas Tree Attack[prompt] Y: Causes unmissable damage to up to 4 units in the opponent's team, and causes 3 combo, Interrupt, suppression of Super Armor until the end of the round and irremovable Enfeeble for 1 round. the selected character suffers High Float.

chakra cost: 60. battlefield cooldown: 1 round. Cooldown time: 3 rounds.


Christmas Tree Attack[prompt] Y+1: Causes unmissable damage to up to 4 units in the opponent's team, and causes 3 combo, Interrupt, suppression of Super Armor until the end of the round and irremovable Enfeeble for 1 round. the selected character suffers High Float and have it's mystery cooldown locked to 2 until the end of the round.

chakra cost: 60. battlefield cooldown: 1 round. Cooldown time: 3 rounds.



standard:

Blazing Palm - Christmas Present +1: attacks an opponents unit with the lowest health, and has high chances of causing repulse, Ignition which neglects Immunity and Chaos.


Blazing Palm - Christmas Present +2: attacks an opponents unit with the lowest health, and has high chances of causing repulse, Ignition and chaos which both neglects Immunity.


Blazing Palm - Christmas Present Y: heal 1 unit with the lowest health in your lineup, cancels all debuffs and have all types of ignition removed. units affected by this skill will become Immune to debuffs for 1 round.


Blazing Palm - Christmas Present Y+1: heal 2 unit with the lowest health in your lineup, cancels all debuffs and have all types of ignition removed. units affected by this skill will become Immune to debuffs for 1 round.


Blazing Palm - Christmas Present L-1: attacks a random opponents unit, and has high chances of causing high float, Ignition and Chaos. damage decreased by 30%.


Blazing Palm - Christmas Present L-2: attacks a random opponents unit, and has high chances of causing high float, Ignition and Chaos.



chase:

Christmas Present +1: chases and attacks a repulsed unit, while removing all shields and buffs from the target, and causing chaos, knockdown and 10 combo. Furthermore, your mystery skill's cooling time will be reduced by 1 round and recovers own HP based on 35% of damage caused. can be triggered twice in a round.


Christmas Present +2: chases and attacks a repulsed unit, while removing all shields and buffs from the target, and causing chaos, knockdown and 10 combo. Furthermore, your mystery skill's cooling time will be reduced by 1 round and recover whole team's HP based on 35% of damage caused. can be triggered twice in a round.


Christmas Present Y: chases and attacks a low floated, high floated or repulsed unit, while removing all shields and buffs from the target, and causing chaos, knockdown and 10 combo. Furthermore, your mystery skill's cooling time will be reduced by 1 round.


Christmas Present Y+1: chases and attacks a low floated, high floated or repulsed unit, while removing all shields and buffs from the target, and causing chaos, knockdown, 10 combo and deals 80% splash damage to units 1 grid away from that unit. Furthermore, your mystery skill's cooling time will be reduced by 1 round.



passive 1:

Christmas Dance +1: at the start of each round, up to 4 enemy units Defense and Resistance are reduced by 15% (stackable).


Christmas Dance +2: at the start of each round, up to 4 enemy units Defense and Resistance are reduced by 15% (stackable). units hit from this skill will suffer from No Cheating for 1 round.


Christmas Dance Y: at the start of each round, up to 4 ally units Defense and Resistance are increased by 10% (stackable) and 1 layer of debuffs removed. non-ninja units will not be a target of this skill and it is triggered even if Kushina is suffering from control debuffs.


Christmas Dance Y+1: at the start of each round, up to 4 ally units Defense and Resistance are increased by 10% (stackable) and 2 layer of debuffs removed. non-ninja units will not be a target of this skill and it is triggered even if Kushina is suffering from control debuffs.



passive 2:

Red Hot-Blooded Habanero +1: Kushina Uzumaki is Immune to debuffs. While she is on the field, for each 10 Chakra the team consumes, their Attack is increased by 10% and their Critical hit is increased by 5% (The bonus is calculated independently for members, and persists after Kushina's defeat).


Red Hot-Blooded Habanero +2: Kushina Uzumaki is Immune to debuffs. While she is on the field, for each 10 Chakra the team consumes, their Attack is increased by 15% and their Critical hit is increased by 7% (The bonus is calculated independently for members, and persists after Kushina's defeat).


Red Hot-Blooded Habanero Y: Kushina Uzumaki is Immune to debuffs. While she is on the field, for each 10 Chakra the team consumes, their Ninjutsu is increased by 10% and their Critical hit is increased by 5% (The bonus is calculated independently for members, and persists after Kushina's defeat).


Red Hot-Blooded Habanero Y+1: Kushina Uzumaki is Immune to debuffs. While she is on the field, for each 10 Chakra the team consumes, their Ninjutsu is increased by 15% and their Critical hit is increased by 7% (The bonus is calculated independently for members, and persists after Kushina's defeat).


Red Hot-Blooded Habanero L+1: Kushina Uzumaki is Immune to debuffs. While Kushina is alive, every time a unit in your team uses a mystery skill that unit enters Christmas Explosive Mode Level 1. During Christmas Explosive Mode Level 1, whenever causing damage increase Attack and Ninjustu by 4% (stackable) and whenever receiving damage increase Defence and Resistance by 5% (stackable). The effect does not stack for ninjas who use more than one mystery in the same round, calculated independently for members and persists after Kushina's defeat.


Red Hot-Blooded Habanero L+2: Kushina Uzumaki is Immune to debuffs. While Kushina is alive, every time a unit in your team uses a mystery skill that unit enters Christmas Explosive Mode Level 2. During Christmas Explosive Mode Level 2, that ninja is Immune to debuffs, whenever causing damage increase Attack and Ninjustu by 5% (stackable) and whenever receiving damage increase Defence and Resistance by 7% (stackable). The effect does not stack for ninjas who use more than one mystery in the same round, calculated independently for members and persists after Kushina's defeat.



First Kushina is an expensive ninja, so her bt should be strong accordingly.

In the bt I made there are a lot of different options to choose from, so she can be used as a position 1 or as a support. if she is supporting there are different skills for supporting ninjutsu and taijutsu users, and as a healer or a damage dealer. so a very versatile ninja.

And most important everyone love Kushina :)




This post was last edited by KonoKazuma on 2022-12-25 17:41:16.
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