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  • Registered: 2017-12-28
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  • Posts: 6
On 2022-12-24 09:54:41Show All Posts
6#

IMG_20221224_063707IMG_20221224_063515

Onoki (Rinne Festival)

Mystery: Particle Style - Atomic Dismantling Jutsu +1 (Prompt): Deals heavy Wind, Earth, and Fire damage neglecting Shields to up to 9 units in the opponents line up. The selected unit will suffer from Knockdown, Interruption, and Enfeeble. Units defeated by this skill cannot be revived.

Mystery: Particle Style - Atomic Dismantling Jutsu +2 (Prompt): Deals unmissable heavy Wind, Earth, and Fire damage neglecting Shields to up to 12 units in the opponents line up. The selected unit will suffer from Knockdown, Interruption, and Enfeeble. Units defeated by this skill cannot be revived.

Mystery: Particle Style - Atomic Dismantling Jutsu Y (Prompt): Deals heavy Wind, Earth, and Fire damage neglecting Shields to up to 7 units in the opponents line up causing Extreme Slowness to 3 random enemy units. The selected unit will suffer from Knockdown, Interruption, and Enfeeble. Units defeated by this skill cannot be revived.

Mystery: Particle Style - Atomic Dismantling Jutsu Y+1 (Prompt): Deals unmissable heavy Wind, Earth, and Fire damage neglecting Shields to up to 9 units in the opponents line up causing Extreme Slowness to 3 random enemy units (neglects immunity). The selected unit will suffer from Knockdown, Interruption, and Enfeeble. Units defeated by this skill cannot be revived.

Earth Style - Golem Jutsu +1: Attacks 5-7 units in the opponents line up and causes 5 combo with a high chance of causing Knockdown and Slowness to 1 unit.

Earth Style - Golem Jutsu +2: Attacks 7 units in the opponents line up and causes 5 combo and slowness to 2 random units with a high chance of causing Knockdown to 1 unit.

Earth Style - Golem Jutsu Y: Attacks 5 units in the opponents line up and causes 3 combo with a high chance of causing Knockdown and Slowness to 1 unit. (This skill cannot miss)

Earth Style - Golem Jutsu Y+1: Attacks 5-7 units in the opponents line up and causes 3 combo with a high chance of causing Knockdown, Slowness and Suppression of Armor until the end of the round to 1 unit. (This skill cannot miss)

Earth Style - Weighted Boulder Jutsu +1: Chases and Attacks a High Floated unit causes Knockdown and reduces that unit's Initiative by 1% (stackable). Can be triggered 3 times per round.

Earth Style - Weighted Boulder Jutsu Y: Chases and Attacks a High Floated unit causes Knockdown and Increases Onoki's Initiative by 1% (stackable). Can be triggered 3 times per round.

Earth Style - Weighted Boulder Jutsu Y+1: Chases and Attacks a High Floated unit causes Knockdown, Immobile, Suppression of Immunity until the end of the round and Increases Onoki's Initiative by 1% (stackable). Can be triggered twice per round.

Earth Style - Lightened Boulder Jutsu +1: At the beginning of every round, 2 random ninjas in the ally field will have all Debuffs canceled and gain an Extra Standard Attack (not stackable with other Extra Standard Attack effects).

Earth Style - Lightened Boulder Jutsu Y: At the beginning of every round, a random ninja in the ally field will have all Debuffs canceled and gain an Extra Standard Attack (not stackable with other Extra Standard Attack effects) and additionally have their Chase triggered by 1.

Earth Style - Lightened Boulder Jutsu Y+1: At the beginning of every round, 2 random ninjas in the ally field will have all Debuffs canceled and gain a Shield base on Onoki's base Resistance stats, an Extra Standard Attack (not stackable with other Extra Standard Attack effects) and additionally have their Chase triggered by 1.

Stubborn Old Man +1: Onoki is Immuned to debuffs. Whenever Onoki has a Shield, his Critical Rate and Resistance are increased by 25%.

Stubborn Old Man +2: Onoki is Immuned to debuffs. Whenever Onoki has a Shield, his Critical Rate and Resistance are increased by 30%.

Stubborn Old Man Y: Onoki is Immuned to debuffs. Additionally, all shielded ally unit will have their Critical Rate and Resistance are increased by 15%.

Stubborn Old Man Y+1: Onoki is Immuned to debuffs. Additionally, all shielded ally unit will have their Critical Rate and Resistance are increased by 20%.


There, finished it finally. Actually, thinking about you adding breakthrough skills in your selected ninja is pretty fun, you will imagine many possibilities and potential that your selected ninja may get. I selected Onoki because I am planning on upgrading him to 4 stars and he's pretty underrated in the game, I don't see many players using him. I am actually a returning player, I haven't played the game for several years since I had been busy with work. My friend asked me one day what was the Naruto game I played back then, so I told him this game. When I came back, many things changed so I created a character on the server my friend entered. I made it simple for returning players and newbies to understand the skill and not be confused with many unfamiliar Statuses (Buffs and Debuffs). I think my Breakthrough Skill proposal is decent enough, hoping that this will be implied so that Onoki will be on his limelight for some times. Thank you.




This post was last edited by teeace5@gmail.c on 2022-12-24 15:24:43.
  • Registered: 2017-12-28
  • Topics: 0
  • Posts: 6
On 2022-12-24 15:17:21Show All Posts
7#

Mery Christmas everyone!




This post was last edited by teeace5@gmail.c on 2022-12-24 15:23:25.
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