Reply
Views: 8577 | Replies: 19
Strategy Forum Christmas Event

 [

Copy Link

]

  • Registered: 2019-10-09
  • Topics: 0
  • Posts: 15
On 2022-12-31 21:41:58Show All Posts
19#

New ninja breakthrough: Kurotsuchi [Rinne Festival]

kuro

kuroskills

Mystery:


Rinne Great Gift +1 [Prompt, NIN] – Selected ally unit gains immunity to Debuffs (lasts until the end of round), all ninjas in the selected lineup will have their Mystery cooldown reduced by 1 and will have all their Debuffs canceled. If the selected unit is an opponent unit, up to 4 ninjas in that opponent unit's lineup will have their Mystery cooldown increased by 1 and their Critical Rate reduced by 30% until the end of the next round (stackable up to 2 times).

Battlefield cooldown : 1

Mystery cooldown : 3

Chakra : 20


Rinne Great Gift +2 [Prompt, NIN] – Selected ally unit gains Level 2 Immunity to Debuffs (lasts until end of round), all ninjas in the selected lineup will have their Mystery cooldown reduced by 1 and will have all their Debuffs canceled. If the selected unit is an opponent unit, up to 4 ninjas in that opponent unit's lineup will have their Mystery cooldown increased by 2 and their Critical Rate reduced by 30% until the end of the next round (stackable up to 2 times).

Battlefield cooldown : 1

Mystery cooldown : 3

Chakra : 20


Rinne Great Gift Y [Prompt, NIN] – Selected ally ninja unit’s mystery cooldown is reduced to 0, have all its Debuffs cancelled, and Critical Rate to its lineup is increased by 15% (lasts until the end of next round). Kurotsuchi gains immunity to Debuffs until the end of round.

Battlefield cooldown: 0

Mystery cooldown: 3

Chakra: 0



Standard


Snowball Battle +1 (TAI/NIN): Attacks 3-4 units in an opponent's lineup and causes 3 Combo with a high chance of causing Repulse to 1 random unit.

Snowball Battle +2 (TAI/NIN): Attacks 3-4 units in an opponent's lineup and causes 3 Combo with a high chance of causing Repulse and Cold to 1 random unit.

Snowball Battle Y (TAI/NIN): Attacks 3-4 units in an opponent's lineup and causes 3 Combo with a high chance of causing Repulse and Freeze to 1 random unit.



Chase


Lava Style – Quicktime Jutsu +1 (NIN): Triggered with at least 20 Combo, deals unavoidable damage, 5 Combo and Slowness to up to 3 units in the opponent's lineup.

Lava Style – Quicktime Jutsu +2 (NIN): Triggered with at least 20 Combo, deals unavoidable damage (increased by 25%), 5 Combo and Slowness to up to 4 units in the opponent's lineup. After performing her chase, this unit gains Super Armor until the end of next round.

Lava Style – Quicktime Jutsu +Y (NIN): Triggered with at least 20 Combo, deals unavoidable damage (increased by 25%), 5 Combo and Super Slowness to up to 2 units in the opponent's lineup. After performing her chase, this unit gains Super Armor until the end of next round.



Passive 1:


Rinne Festival +1: At the beginning of each round, 3 units in the opponent's lineup will suffer from Irremovable No Cheating which neglects Immunity until the end of the round. Under No Cheating, that unit cannot gain any Buffs and Shields during the time the Debuff is in effect.

Rinne Festival +2: At the beginning of odd rounds, 4 ninjas in the opponent's lineup will suffer from Irremovable No Cheating which neglects Immunity until the end of the round. Under No Cheating, that unit cannot gain any Buffs and Shields during the time the Debuff is in effect.

Rinne Festival Y: At the beginning of the battle, 4 ninjas in the opponent's lineup will suffer from Irremovable No Cheating which neglects Immunity until the end of the second round. Under No Cheating, that unit cannot gain any Buffs and Shields during the time the Debuff is in effect.



Passive 2:


Rinne Gift +1: When Kurotsuchi is in the field, for every 10 Chakra used by the ninjas in your lineup, increase that ninja's Initiative by 0.5% (stackable up to 5%), Defense and Resistance by 4%. This skill is still active even when Kurotsuchi is defeated.

Rinne Gift +2: When Kurotsuchi is in the field, for every 10 Chakra used by the ninjas in your lineup, increase that ninja's Initiative by 1% (stackable up to 5%), Defense and Resistance by 4%. All units in the lineup heal themselves for 15% of the damage they case. This skill ignores the effect of Ignition and Irremovable Ignition. If your chakra is absorbed by the opponent, keep 20 chakra minimum. This skill is still active even when Kurotsuchi is defeated.

Rinne Gift Y: When Kurotsuchi is in the field, for every 10 Chakra used by the ninjas in your lineup, increase that ninja's Initiative by 1% (stackable up to 5%), Injury Rating and Critical Rating by 3%. All units in the lineup will cause 20% more damage to units with Immunity to Debuffs. Every time a ninja in your lineup performs a mystery ability the team will recover 20 chakra (can be triggered twice each round).



New debuffs:

Cold – units affected by Cold cannot perform standard attacks and chases until they take mystery damage (removable, lasts until the the end of next round)

Freeze – units affected by Freeze cannot perform standard attacks and chases until they take mystery damage (irremovable, ignores Immunity, lasts until the end of round)

Super Slowness – Units under Super Slowness will execute their actions at the end of the round. Neglects Immunity. Removable. Lasts until the end of round.


-------


Akatsuchi [Rinne Festival] a very quirky unit, with unique and fun abilities, that is just on the verge of being good (or even great), but falls short on mainly two accounts: the RNG element on his passive, and the rather underwhelming mystery. My goal was to give her a solid place in the current meta, as a very viable option to be a support unit. To fix her issues the RNG element has been removed from her passive - but now is conditional on round number to not make her too OP and/or boring. As an upgrade to her mystery Kurotsuchi will now be able to give amazing buffs to her team - or hinder the opponent's plans much more.


To make her fit into today's meta she has a toolkit to support the team even through irremovable ignition, and with the right build she won't feed Shisuis with debuffs either.


The Y branch gives her different type of utility, fits more to a "blitzy" team. Can reduce cooldown of a mystery similarly to Asian style Neji, and instead of the pure defensive scaling she has unbroken, she'll grant critical - and for the first time in the game - injury scaling to your team. Her no cheating can affect the entire opponent team - but only for two rounds, and her second Y passive won't work if she's dead. She also grants a special damage buff to fight ninjas with immunity.

I think this role fits the ninja stylistically, she already gives cooldown reduction, it's only a matter of making it available in round 1 to make her the Blitz Queen.


I also made two new (tho similar) debuff and made a new version of an existing one, to *e her up a little.


A few more changes here and there, and I think she'd be more than good enough to have a very solid place in the current meta.




This post was last edited by ughno on 2022-12-31 22:06:58.
Reply
Quicky Post
Reply

Log in in order to Post. | Register