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  • Registered: 2017-07-27
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  • Posts: 33
On 2022-12-27 23:53:47Show All Posts
16#

TobiramaNYPic

TobiramaNY


Tobirama Senju [New Year]


Mystery:

Mutually Multiplying Explosive Fireworks +1: Tobirama cancels all of his debuffs and becomes immune to debuffs for 1 round, then deals heavy Fire damage to 12 units in the opponent's field, the selected unit will suffer Flying Thunder Tag and High Float.

Battlefield CD: 1, CD: 2, Chakra cost: 20

Mutually Multiplying Explosive Fireworks +2: Tobirama cancels all of his debuffs and becomes immune to debuffs that lasts until the end of the next round, then deals unavoidable heavy Fire damage to all units in the opponent's field causing Flying Thunder Tag, the selected unit will suffer High Float.

Battlefield CD: 1, CD: 2, Chakra cost: 20


Mutually Multiplying Explosive Fireworks Y: Tobirama cancels all of his debuffs and becomes immune to debuffs that lasts until the end of the next round, then deals unavoidable heavy Fire damage to 12 units in the opponent's field causing Irremovable Ignition for 2 rounds and Flying Thunder Tag, the selected unit will suffer High Float.

Battlefield CD: 0, CD: 2, Chakra cost: 20


New Year - Water Dragon's Bite L: Deals unavoidable heavy Water damage to 9 units in the opponent's field removing shields and buffs. Causes Drenched and Knockdown to the selected unit.

Battlefield CD: 1, CD: 3, Chakra cost: 40

New debuff: Drenched - Reduces unit's Initiative by 80%, 50%, 20% for the 1st, 2nd, and 3rd round respectively, lasts for 3 rounds, is Irremovable and neglects Immunity.


Standard:

New Year - Water Dragon Bullet Technique +1: Causes Water damage, 8 COMBO, and reduces 5% Attack and Ninjutsu (stackable to 25%) to either, 1 random unit with a chance to cause Low Float, or 1 random line with a chance of causing Repulse, or 1 random row with a chance of causing Knockdown, in the opponent's field. Damage increased by 30%.

New Year - Water Dragon Bullet Technique +2: Causes Water damage, 10 COMBO, and reduces 10% Attack and Ninjutsu (stackable to 50%) to either, 1 random unit with a guaranteed chance to cause Low Float, or 1 random line with a guaranteed chance of causing Repulse, or 1 random row with a guaranteed chance of causing Knockdown, in the opponent's field. Damage increased by 30%.


New Year - Water Dragon Bullet Technique Y: Causes Water damage, 8 COMBO, and reduces 5% Defense and Resistance (stackable to 25%) to either, 1 random unit with a chance to cause Low Float, or 1 random line with a chance of causing Repulse, or 1 random row with a chance of causing Knockdown, in the opponent's field. Damage increased by 30%.

New Year - Water Dragon Bullet Technique Y+1: Causes Water damage, 10 COMBO, and reduces 10% Defense and Resistance (stackable to 50%) to either, 1 random unit with a guaranteed chance to cause Low Float, or 1 random line with a guaranteed chance of causing Repulse, or 1 random row with a guaranteed chance of causing Knockdown, in the opponent's field. Damage increased by 30%.


Chase:

New Year - Water Fang Bullet Technique +1: Chases and attacks Low Float unit, causes Interruption, Flying Thunder Tag and Knockdown. Can be Triggered twice. Damage increased by 30%

New Year - Water Fang Bullet Technique +2: Chases and attacks Low Float or Repulse unit, causes Interruption, Flying Thunder Tag and Knockdown. Can be Triggered three times. Damage increased by 30%


New Year - Water Fang Bullet Technique Y: Chases and attacks Low Float/Repulse/Knockdown unit, causes Interruption, Flying Thunder Tag, and High Float.

New Year - Water Fang Bullet Technique Y+1: Chases and attacks Low Float/Repulse/Knockdown unit, causes Interruption, Flying Thunder Tag, and High Float. Can be triggered twice.


Passive 1:

Flying Thunder God Technique +1: Very high chance of evading mystery, standard, and chase attacks once each round. Units attacking Tobirama will suffer from Flying Thunder Tag. Units suffering from Flying Thunder Tag will have their Evasion rate decreased to 25% that lasts until the end of the next round and is irremovable and neglects immunity.

Flying Thunder God Technique +2: Very high chance of evading mystery, standard, and chase attacks twice each round. Units attacking Tobirama will suffer from Flying Thunder Tag. Units suffering from Flying Thunder Tag will have their Evasion rate decreased to 0% that lasts until the end of the next round and is irremovable and neglects immunity.


Flying Thunder God Technique Y: Evades 1 mystery, standard, and chase attacks per round. Units attacking Tobirama will suffer from Flying Thunder Tag Level 2.

New debuff - Flying Thunder Tag Level 2: Units suffering from Flying Thunder Tag Level 2 will have 60% chance to miss their attacks against Tobirama even if their attack is unavoidable, lasts until the end of the round and is irremovable and neglects immunity.


Passive 2:

Fighting Spirit +1: At the start of the round, increases Tobirama's Initiative by 0.08% until the end of the round, Attack by 3% (stackable) and Ninjutsu by 5% (stackable). For every unit suffering from Flying Thunder Tag, Tobirama receives an extra standard attack (Max of 10).

Fighting Spirit +2: At the start of the round, increases Tobirama's Initiative by 0.10% until the end of the round, Attack by 5% (stackable) and Ninjutsu by 10% (stackable). For every unit suffering from Flying Thunder Tag, Tobirama receives an extra standard attack (Max of 10).


Fighting Spirit Y: At the start of the round, increases Tobirama's Initiative by 0.08% until the end of the round, Attack by 2% (stackable) and Ninjutsu by 3% (stackable). Whenever Tobirama evades an attack, he receives an extra standard attack (Max of 5).

Fighting Spirit Y+1: At the start of the round, increases Tobirama's Initiative by 0.10% until the end of the round, Attack by 5% (stackable) and Ninjutsu by 10% (stackable). Whenever Tobirama evades an attack, he receives an extra standard attack (Max of 10).


The Creator L: Tobirama is immune to debuffs. When Tobirama's HP reaches 80%, 50%, and 20%, summon 2 Shadow Clones that immediately activate Space time - Flying Raijin Slash that randomly targets an opponent's unit in the field, causes Interruption and Tag. The shadow clones disappear after activating Space time - Flying Raijin Slash.


Explanation:

I think Tobirama Senju [New Year] is a good and fun ninja but due to the other ninjas in the game, more specifically the recent ninjas, Tobirama is overshadowed compared to them. I believe that these skill breakthroughs that I have come up with can make Tobirama be playable to a certain degree and remove him from being just a "Trophy Ninja". I also hope it will be even more fun to play with Tobirama with these enhanced skills sets.





This post was last edited by xBlitz on 2022-12-31 01:59:18.
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