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[ Other ] reflect on the game

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  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2022-09-08 17:01:14Show All Posts
10#

Events are fine in general there are other bigger problems that made old players leave this game


@Aizen

It's not that community doesn't take a stand. We just hit a wall of no response so what's the point of doing same thing over and over again, that's insanity. Small edit here, Oasis improved events and feedback from it was implemented but when it comes to more important problems below we are ignored for years.


Outside of game updates that are obviously lacking (yes game had updates from 1.0 but to like 2019 in last 3-4 years we had close to nothing) but are outside of Oasis power to do since they are a publisher not a developer of this game we did give them feedback over the years and they did nothing with it.


Here is what old players were asking for:

1) Server merges -> Seriously do them every year or something with out asking us or stop pretending that you actually care and are doing them. From 500 servers pool or whatever the number is after initial merges making 3 merges per 2 years is an absolute joke. We want to be mixed for 2 reasons:

- to make it fresh, meet new people etc plain and simple

- to mix great ninja war pool that is unplayable with merges so bad that 1 group wins every single cross GNW for 4 years straight because of terribly merged servers. Mixing cluster spacetime would be amazing too but that's sadly way harder thing to do


2) Activities rewards in the game are completly outdated basicly still in version 1.0 and we are in 2022. That makes people not caring to do them and it forces mindset "there is nothing to do in this game it's boring let's leave" examples:

- Ranked Arena -> You ask me in 2022 to grind 6 path rank for few seal scrolls and wind blade asuma or base shurado pain frags? No thank you

- Sage world battlefiend -> This event is actually still not bad but small revamp would be nice

- Spacetime event -> Should be biggest and most hype activity in the game with good rewards but it's absolute unplayable joke that everybody skips, rewards from group stages to like semi-final in 2022 are worth 0

- 9 tails -> We have so many coin events now that revert the change to some coupons / pack to make it doable. Nobody gives a thing about 9 tails invasion

- DB -> bad matchmaking + bad rewards (again we have too many moon coins etc already + old ninjas in packs combined with bad matchmaking makes it dead zone)

- Great ninja war -> rewards are super outdated, nobody cares about seal scrolls in 2022 not to mention that cuz of what I said earlier lack of merges it's just annoying activity instead of fun. What's fun about doing cross-server gnw when you know that for next 50 months same group will win anyway and Oasis doesn't care to mix things up


Other activity events I would say are decent, maybe rescue jinchurikis should be slightly changed as well but that's whatever (unless I forgot about something)




This post was last edited by Kiriya. on 2022-09-08 17:38:41.
  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2022-09-08 17:28:26Show All Posts
11#

1 more thing to add to those rewards so it shows clear picture how crazy current system is. @Tachibana do simple overlook of all those events rewards you can get for playing them and actually using your time (many hours to do triple 9tails, triple sage world, some spacetime fights, every other activity to get high seasonal points) and compare it to infinite illusion.


1 activity infinite illusion gives me more actual value per month than:

- Arena rewards

- Seasonal reward

- 9tails rewards

- Sage world rewards

- Training ground rewards

- GNW rewards

- Rescure jin rewards

- Matsuri rewards

- DB rewards

etc

and here is a plot twist like I said to do illusion event I just click "sweep" once a week, to do everything above I would have to waste solid idk 30+ hours of gameplay or more monthly and reward would be less than activity that was added recently even if we mix into it spacetime reward and seasonal reward. If that's not insane and doesn't show you that current system is a joke, old activity rewards are mad outdated and it has to be fixed asap then I give up




This post was last edited by Kiriya. on 2022-09-08 17:40:37.
  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2022-09-09 19:06:40Show All Posts
18#
  • Tachibana Saeko On 2022-09-09 00:24:06
  • @Kiriya
    I can submit a suggestion for you that these interfaces have their rewards improved. As for merges, I'm not sure why the merges are so much slower than the community, desires, but that's something you have to go through the merge request for.

    You are right that infinite illusion gives massive rewards compared to the other events. That doesn't make the other events insignificant, though. SWB's rewards alone can equate to around 1500 coupons per week if you are regularly first place, which is comparable to the spread of results from infinite illusion, just not in the coupons everyone loves so much.

    The other systems are pretty similar, well, except for ranked arena and space time, those are pretty poor now. And ninetails gives experience, which is a slow grind to 115.

    One of the things to remember is that there's a moon/sun overlap each week so that players are not "required" to do every single event. One can do "most" of the events in a given week to cap their moon scrolls (a value of around 3000 coupons). The system is designed to make it a bit easier to pick and choose which events you can do in a given week by giving them a common currency. Personally, I'm not a fan of the centralized moon scroll currency, but I see the reasoning behind it, and if you actually add up all the rewards, it's nowhere near as lopsided as it seems at first glance.

    I will still submit your suggestions to have the rewards updated, however.


    Edit: Actually, if you can tell me what rewards you'd like to see in these updated reward ideas, that would be very helpful. For example, SWB advanced refines → epic refines, etc. The more specific you can be for each event, the better.


I also don't like moon / sun coins system. In the long run it stopped me from doing events because like you said I can choose few and max out rewards and then there is no need to join anything else. That's why my suggestion to remove coins from some events back to other rewards like 9 tails invasion.


As for value in items yep it's getting close but when we talk about pure coupons and value we can get from spending them correct way (good events + fuku deals) then the value is just not comparable at all. To make it short like you suggested I will just say what in my mind should be done:


1) Sage World Battlefield -> Epic refines change for top 3 people and I would not remove advanced ones but move them to spots 4-6 with like 50% reduced amount so that it gives something to way more players with out being too good of an event.


2) Ranked Arena -> Update ninja pool to usable ninjas that help new players in the game but are the past meta with BT already so they can't get any stronger and there is no loss for Oasis like:

- base Hokages (maybe outside of hashirama since he is in banner)

- Akatsuki ninjas like Angel Konan / Shark Kisame / Blood Hidan / Edo Deidara / GNW Madara / Earth Grudge Kakuzu

- Kimono Shisui / 8tails Bee / Jonin Minato / Habanero Kushina


I would move current "strong ninja" pack from arena to "random ninja" pack and add those above as new "strong ninja" pack, seal scroll fragments here are probably fine for new players.


3) Cross and base Great Ninja War -> Remove seal scrolls or leave them be (since their value is close to none anyway) but add optional power pack same one that can be redeemed from lucky stars event. As for the amount of them I leave it for you to balance it out.


4) Spacetime event -> Remove current rewards and rebalance it to 2022 standards. I think that it should give rewards comparable to infinite illusion (not in raw coupons but comparable in value wise on top of them being useful aka training potions not summon scrolls) since it's rare event instead of weekly that requires cross server competition etc.

Scale rewards better as well so that there is a reason to log in and win the fight instead of being offline cuz right now If I lose in 1st round or get out of groups and lose it almost doesn't matter reward wise.


5) Decisive Bonds -> Change ninjas in those packs, probably could copy strong pack suggested from Ranked Arena as a way to grind frags that you are missing cuz let's be real here highest tier pack giving us base Roshi or Han is a meme.. Maybe rework lesser packs to give solid amount of ninja upgrading materials so it's easier to max levels / awakening for more ninjas since it also gives power now.


6) 9 tails Invasion -> Again I would revert changes to it. We added like 5 different ways to get coins since the system was introduced to us. For new players exp is a good reward but for the rest 1000 servers there is no reason to join. Not to mention that in some cases (level freezers) exp reward is a penalty.


7) Last thing Seasonal Rewards -> increase amount of coupons or idk add myoboku materials packs or something on top of current rewards because it doesn't make any sense that I get 10k coupons almost monthly from illusion event (top1 in my case but could even say half of it for other players) and 300/500/1000 or whatever it was for top1 coupons only for all the thing you have to do in Seasonal Event compared to sweep *on in infinite. I get it that adding more raw coupons is terrible idea so some myoboku packs or extra five nature chakra materials added to it would be something.


Everything else probably fine since we need sun/moon coins somewhere.


EDIT. Im sorry It didn't end up short at all




This post was last edited by Kiriya. on 2022-09-09 19:07:42.
  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2022-09-10 22:31:22Show All Posts
22#

Spacetime ->I would make big difference between win / loss reward and add something that people really want / need:


- Group stage fights -> Epic / Advanced Refines for Win / Loss as for amount from 10 to 20 as we climb the bracket to group finals (I play this game as a spender for 6 years and I'm barely starting to get materials for my pos2, giving us more refines won't kill the game, wont be able to max to pos4 with those changes for next 6 years anyway)) + myoboku cultivation selection pack (1 frag per pack) amount 50 / 25 win/loss


- Top 8 fights -> Epic / Adv refines for Win / Loss 50-25 amount as we move to finals and 1 breakthrough pill / 50 shards per win / loss up to 2 pills / 1 pill for win / loss in finals

Ofc final balance up to you but that's something I would probably see as fair rewards for Spacetime that happens rarely in comparison to sage world battlefield etc.


DB ->idk then, Change them to Edo Jinchurikis since they have decent BT versions now and same logic edo 7 ninja swordsman?


EDIT: I would probably prefer training potions in spacetime rewards but felt like it would be too good so changed to refines, not sure tho what Oasis thinks would be better for the game in general refines / potions / secret scrolls are probably what would people want in spacetime




This post was last edited by Kiriya. on 2022-09-10 22:35:23.
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