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Strategy Anniversary Event

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  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2022-07-29 06:21:58Show this Author OnlyDescending Order
1# Go To

Hey there ninjas!


It's that time of the year! The anniversary event time and we have a (hopefully) fun event for you guys!



How to participate:

Write about your 3 favorite teams with small explanations (3-6 sentences) about for example:

- Why do you like this team?

- Why is the team good?

- in which game modes is it useful?

- Strategy behind the team

These are just example questions, you do not have to answer them all. You c*e any ninja and feel free to be creative.



Example:

Server: s102

IGN: Naruto

UID: 300005691783012


1. Team name

Screenshot

Explanation

2. Team name

Screenshot

Explanation

3. Team name

Screenshot

Explanation



Event period: 6th July - 17th July

Do not forget to write your name, server number and UID (can be found in-game in your recharge center on the top right)

Rewards:

- 3000 coupons for 3 winners

- 1000 coupons for 2 randomly picked participants, consolation prize


Winners:

For 3000 coupons : Eszti, Tedsᴾᴴᴵᴸ テッド, ItachiKanba

For 1000 coupons : Homelander, TeaTimeOkayeg


Winners will be picked before 20th July, good luck!




This post was last edited by Ayana~ on 2022-07-29 06:21:58.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 35
On 2022-07-06 23:35:13Show this Author Only
2#

IGN: AsukaIshimaru

Server: UK S363-Third Mizukage

UID: 200000099141120


These are 3 of my favourite teams, which I find quite fun if you want to go for something different than the obvious choices:


1. "The Buffin Muffin doth Protecc the Big Guys"-lineup:

Hinata[Wedding Dress], Kurenai[Kimono], Hashirama Senju[Warring States], Water Main

the buffin muffin doth protecc the big guys

This lineup is entirely meant for support, and I use it for GNW and Decisice Bonds.

Ideally you'd use this one as the player with the lower/lowest BP in a team to keep more important units in the whole allied field alive, so you could even pair this lineup with much stronger lineups and still be useful, maybe even give them an edge in battle.

Here's how it works:

Since none of these Ninja have CD in Round1 you can trigger their mysteries right away, while plenty other lineups currently in use rely on either CD reduction or just wait for Round2 to trigger their mysteries. Hinata's mystery gives almost the whole field more sustainability and this protection lasts for each ninja until they have used their own mystery, while Kurenai and Hashirama each can fully protect 1 ninja of your choosing from taking more than 1 Damage per hit (!) until the next round with their mysteries, and these mysteries are not too easy to interrupt either.


2. "Fast-a-killin Buffin Muffin"-lineup:

Kisame Hoshigaki[Samehada Fusion Mode], Itachi Uchiha[Kimono], Madara Uchiha[Great Ninja War], Water Main

fast-a-killin buffin muffin

This is a lineup I use especially for Rogue Ninja Outburst, but it's also nice for dailies.

Here's how it works:

While you can trigger both Kisame's and Itachi's mysteries in Round1 for dealing a lot of damage to a huge amount of opponent units, it's the lack of loading time for buffs which makes this lineup so fast and therefore useful when you want to end battles quickly to * even more rogues. Both Madara and Itachi buff the entire line of the field they are placed at, so team mates benefit from the Ninjutsu and Attack buffs respectively as well, when they place their units accordingly, and those buffs last for the full battle, with an additional Buff when Itachi's barrier is up.


3. "Full Summer is Killin it"-lineup:

Kakashi[Summer], Guy[Summer], Asuma[Summer], Water Main

full summer is killin it

This lineup is just fun for its summer flavour and quite nice to use in 3v3, even if you have a wonky internet connection and might disconnect, as it still works perfectly even without going on auto.

Here's how it works:

If you use Guy's Mystery on Kakashi (or any other ninja in the whole ally field for that matter) in Round1, that unit's mystery cost is reduced to 0 so you don't have to worry about having enough Chakra in Round2 to trigger it because you'll need all the Chakra you can get for more effect of Asuma's Mystery. But the fun part is that you might not even need to use Kakashi's or Asuma's Mysteries from here on out. All three of these summer units stack standards on different conditions, and some of them even attack a whole row with them, so you can just lean back and enjoy the show if you want without giving opponent SOSPs any additional standards aside from Guy's Mystery. But if you do want to use those Mysteries, Kakashi's is good for interrupting other mysteries and Asuma deals damage proportional to the Chakra you have, to which he adds each round as well.


Have fun trying these lineups. I hope you enjoy them as much as I do.




This post was last edited by AsukaIshimaru on 2022-07-06 23:37:08.
  • Registered: 2019-02-17
  • Topics: 51
  • Posts: 330
On 2022-07-07 02:11:15Show this Author Only
3#

IGN: Homelander
Server: UK S1292-Brotherhood
UID: 200000106008190


So here come my three anniversary team choices


Team Name: Sneaky Jinchuriki Dominance

- Why do I like this team: Because its synergy it's great and feels nice to play something off-meta for a change.
- Why is this team good: Because it has splash damage with guaranteed crit, three ways of lowering mystery cooldown, up to 3 unit hidden buff, great debuff stacking and fantastic survivability with inmunity, self healing and a couple dodges.
- Which game modes it's useful: Arena, matsuri and weekend's sage world battlefield specially.
- Strategy behind this team:
This team relies on mystery spamming since all three jinchurikis could use them every round, twice in Utakata's case. Earth main provides R1's chakra. You can start with Fu's mystery, she will then reduce 2 or 3 jinchuriki's CD. Use Utakata's mystery twice removing inmunity and applying slow debuff for two rounds, then use your stacked Yagura's guaranteed crit mystery to the enemy player's p3 or p4, it'll apply crit splash damage so the weaker the target the greater the damage. At the end of the round Utakata will reduce his CD with his passive so you will have all three mysteries ready in the following rounds as well.



Team Name: No Chakra For You

- Why do I like this team: Because it allowed me to beat opponents way stronger and faster than me, getting even into top4 Space-Time with just 1.2M BP.
- Why is this team good: Because it can turn the tide of the fight in your favour merely denying chakra to your enemy. On top of that it has a fair amount of damage.
- Which game modes it's useful: I found it effective specially in matsuri, ranked arena and space-time.


- Strategy behind this team:
The point of this team is denying chakra to your opponent and increasing their chakra cost. The enemy can't cast mysteries until your Orochimaru uses his passive. Kisame will absorb the enemy's team chakra before that with his chase. You could use any combo summon to ensure Kisame's combo activation. Use Kisame's mystery to increase enemy's p1 chakra cost by 20 for two rounds. When you advance to round 2 Obito will trigger passive damage which will amount to enough combo for Kisame to steal enemy's chakra again. You can then proceed to destroy enemy's p1 since once it's out of the board the fight is basically over.



Team Name: Combo of Doom

- Why do I like this team: Because it's very effective and versatile.
- Why is this team good: Because it deals a great amount of damage before the fight even begins, such damage will also scale a lot in further rounds, stacked p1 mystery reset and the team itself has good survivability and a wide variety of debuffs.
- Which game modes it's useful: That's the best part of this team, you could use it practically everywhere. It's fantastic to easily get first place in nature training, awesome to finish fights fast in sage world battlefield and training grounds, deadly to wipe enemy team in ranked arena, a pain to deal with in bonds... you name it! Just build it and enjoy.
- Strategy behind the team: It's important to place Orochimaru in p2, otherwise you could find other players with another Orochimaru in ahead positions and if they'd combo yours it'd ruin the whole strategy. Since Jiraiya, Orochimaru and Shisui have aoe combo which will be double thanks to Jiraiya's passive, they'll inflict great damage to the enemy's lineup with a bunch of debuffs too. If the enemy team is still alive, their units would have dropped to ~50% HP anyway before they even get to move. Then they have yet to endure Shisui's mystery which will launch right after that combo. The outcome as you can imagine, it's devastating.




This post was last edited by Perfect_Cell on 2022-07-07 03:09:41.
  • Registered: 2022-03-23
  • Topics: 0
  • Posts: 6
On 2022-07-07 09:52:02Show this Author Only
4#

Server: s1909

IGN: 106cm

UID: 384266870525447

II
this is one of my favorite teams because deidera rinne is really good for II chase and with gnw orochi those 2 are fun to team up for fun combos with orochi edo hokage summons. deidera gets extra chases with genma stacking him up. This team would work better however with Jiraiya writer but gnw orochi still does good with the edo hokages chases.
Blitz
this is my favorite blitz team neji chinese hits shisui with his mystery and shisui destroys everyone with his mystery and fights are usually over round 1. this team is good for matches like swb to build up streaks and end streaks. This team c*so be used for Bonds or gnw since shisuis mystery hits a bunch of people
Main
This is by far my favorite and Main team stacking attacks with shisui and pain this team c*so end things round 1 but at a slower safer rate. it is good because the edo hokages can be placed in front to protect them and with their mysteries it c*so help the tide of battle. you have to be careful using gnw orochi for the fact it can give another bt shisui or pain extra attacks

  • Registered: 2019-03-23
  • Topics: 0
  • Posts: 3
On 2022-07-07 12:39:31Show this Author Only
5#

proxy

The reason why I like this team is because it has Drunken Lee, I havent used this team but I am planning too It was so funny when Lee was drunk and he was such a better fighter LOL !

I feel like the team is good because really its logical to focus Orochimaru or the main because Orochimaru will buff my team as well as dealing Enfeeble to the other person team which is a big problem, the only reason where the team would be that good is if Naruto has Breakthrough

The gamemode which this team would be useful is Arena

I feel like my strategy is to deal high amounts of damage with no punishment but really this team is flawed if Orochimaru were to not be able to summon in round too but i like the team :D

proxy (2)

I call this team the Zombie Team

This team is great because Madara is just such an POWERHOUSE !!!

Madara breakthrough is amazing and I dont have him and really wish I did, ive seen people use him and he so good,

The reason the team is called the Zombie team is because Orochimaru revives the previous Hokages and Kakuzu revives and his team if they have fallen

This team is also good because it would so annoying to defeat because of the revival of the team constantly happening because of Kakuzu proxy (3)

This team is a called " PowerHouse"

This team is really strong and really hard to defeat

None of the characters that are here are ones that I have but ive seen teams and fought people with this team and I couldnt stand a chance because of Obitos and Shisui's breakthrough's.

Plus kakuzu to top things off if you kill even one of the units will just revive them HAHA


But yeah those are my favorite teams even though most of the characters here I dont have I really like the teams I have created and I hope people really have a thought of using any of the teams.

Server 1201: Debut Slash: HK IGN: ItamaSenju: UID: 300015503107557

  • Registered: 2022-06-06
  • Topics: 5
  • Posts: 7
On 2022-07-07 15:48:16Show this Author Only
6#

Server 1956: Youthful Charm:UK IGN: KingFil (with fancy letters) UID: 311553046288124


Καταγραφήi

i call this team " the naruto online destroyer" . i really like this team cause it rly has almost everything u need.Power, control, dodges, stacks,buffs,1 million standard attacks like everything. i found this team really good on almost every situation except maybe when it is on auto cause neji will always hit ur opponent. but the special thing about this team is that the new meta headliner shisui, can legit mystery every single round which is insane. and of course running the coolest main in the game with the best unit in the game is just so fun xD . also yeah jiraiya there to give me some pervy instructions... eh i mean extra chases chakra control and ye haha.


ngngh

ok so i am on a new server but still got some ninjas to play around with. this team actually was hella fun as i was using it until i get 4* shisui and jiriaya and neji.I call this team " the chakra and damage control team" well mostly cause of madara and kimi xD. Kimimaro is just so fun to play with cause u can pretty much blitz a lot on round one and two and then let madara steal chakra, remove the barrier so he continues stacking and by the time that happens shisui will be stacked with nin and att buffs. anyways having this team fully breakthoughed( even without kimis) it can be a lot better and i will surely give it a try again when i will 4* madara. so this team actually helped me a lot on arena i think thats where it stands the most and on 3v3 sometimes it was a saver.


dfdfd

So i havent tried at all this team yet but once we get to play sage world battlefields more often ( cause my server is kinda dead) then i could try blitzing everything round 1 with this team. I call it "the u dont wanna mess with team" xD. sure it may not be the best but having shisui mystery every round and most importanly round 1 and on top of that with kimis damage and barrier that will be so satisfying to watch xD real talk.

feeling kinda sad that i dont have so many ninjas to mess with but for now these were the ones i could think of haha.

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 11
On 2022-07-07 17:52:18Show this Author Only
7#

Server: s136

IGN: TeaTimeOkayeg

UID: 200000089419185


Team 1: [A quick trip to the shadow realm]
My favourite team mainly because of it consisting of two of my favourite characters from the series, as well as Kakashi, I guess.

The team's not necessarily the best, but it does have a lot of fun to offer. It is good for GNW, as well as close in power 1v1 fights. It could have potential in the arena without Danzo, but that is not a necessary change.

The way that it functions: Round 1's pretty much the main character using his seal skill to remove the enemy position 1 or 2 unit, and at the end of the round Kakashi(after his future buffs) is used to generate 60+ chakra with his mystery in case Obito doesn't have much to steal. Round 2 is pretty straight forward with Danzo eliminating positions 3 or/and 4(If using regular +2 mystery), while Obito takes care of the remaining position 1 or 2 unit.

111

Team 2: [Why you heff to be mad?]

This one's simply a timeless classic, the menace of the arena. The team's main goal is to reach six paths rank in the arena, while watching your opponents * talk you on the battle chat due to not having any way to counter it.

This one free to play friendly team managed to get to six paths in the arena with almost no issues up until now. The main two easier to obtain meta position 1 units being Naruto[6paths] and Madara[Edo Release] are almost in every opposing team, which allows our team to cc up to 3 different units in round 1, which is then followed by a quick refresh of skills in round 2 in order to cc them again, while quite easily doing a bunch of free damage via standard attacks. The mirror across all units, heals and reduction of pure ninjutsu damage taken are a simple bonus, yet very effective.
222

Team 3: [If I speak, I am in big trouble]

A very well balanced team regarding offense and defense, coupled with a lot of cc and healing.

The team has the earth main's def and res buffs, while Tsunade is able to increase her standard attacks per round via easily chasing Itachi, which then turns into multiple aoe heals that buff even more defense and resist. A built in mirror on each character, as well as a bunch of armor coming from the earth main.

Then there's Madara with just being Madara, who's very good in general when it comes to tankiness, cc, easy mysteries in every round, as well as chakra absorption and buff removal in later rounds.

The team is good in every mode, but obviously, if the power difference is very high between you and your opponent, it may be harder to stack up if you die in round 1.
333

  • Registered: 2021-05-11
  • Topics: 0
  • Posts: 4
On 2022-07-09 03:27:55Show this Author Only
8#

Server : S 1704

ign : Thranduil

UID: 200000101963762

Team 1 "Why do you hate me ?"

1

I like this team because I can make my opponents retreat 80% of the time if I don't face shisui bt .

The best use for it is in arena and it can boost your almost to six paths.

The combined mysteries of hashirama and kurenai together with breeze dancer makes the enemy team become immobile for at least 2 rounds witch is perferct for naruto to kill them slowly .

Team 2 Wondering why I'm broke

proxy


What I really like about this team is Madara being able to use his mystery almost every round and together with kushina and her clones it makes a really nice combo . It can be used in decisive bonds with your friend and doing massive damage to the enemies. All you have to do is to keep your main's mystery untill round 2 to get enough chakra to use both madara and hashirama's mysteries.

Team 3 GNW annihilator

3

Pretty fun team to use on gnw and really effective . Being able to lock the enemy's chakra , controlling them and dealing a ton of damage it's what makes me happy :D.

Obito's toughness and healing makes it even better because he can let orochimaru and jiraiya revive . All you have to do is to use your mystery :D .


  • Registered: 2017-09-05
  • Topics: 0
  • Posts: 5
On 2022-07-09 23:13:32Show this Author Only
9#

IGN: ItachiKanba

Server: UK S1896 - Kong Chain

UID: 200000090317485

I got 3 teams that not only helped me in the early/late stages of the game but had so much playing it all of them and you guys might find kind Neet.

The 1st team I have is - The multi-Hit Fire main Blitz team

image_2022-07-09_160353624

This team's *l-rounded team you have your multi-hit ninja (Sasuke) a shield/buffer(Jugo) and support to carry you for the extra healing from the dmg you do and the heal he gives you that's why I love this team.

The reason it's a good team is that if you are starting in a new server and you get jugo and kabuto on your team you can make this formation easily without spending coups.

I use this team for PVE and PVP( sage war, Great ninja war) for the PVP situation on Great ninja war it was so good because if you would be on a field where 90% of the characters are lighting attributes the Sasuke barrier would buff everyone and then would be the 2nd round Hell.

The strategy for this formation is about survivability and Damage control.

The 2nd team I have is- Christmas delivery

2nd

This team is Fun for arena when you wanna troll a bit and have fun.

It's a good team to reduce 100% of the enemy resit and defense and you can kill them slowly with poison and ignition for 2-3 rounds.

The Strategy behind this team is survival and slowly winning to let them burn with poison and ignition.

The 3rd team I have is - Konan Angel One-Shot 1st Round

3rd

Love this team so much only because of Konan and the fact that she can be buffed by chakra and it was so nice to see people get One-shot.

This team is good for the Damage and to make it clear no one survives the 1st round.

This formation is good for PVE and PVP(Sage war, great ninja war, Decisive bond).

The strategy behind my team is Simple More shields and more buffs to one-shot everyone and make your team tankier with Earth main passive that gives him shield plus Asuma giving 40 chakra on the 1st round making it possible to Konan to combo 1st round or you c*e other variant of the passive so he and earth main are always cleaned from debuffs and always gaining chakra, in the end, making it Konan stronger too. Gaara 5th kazekage to use is a barrier to buff all wind and earth units plus the extra shield on stander attack and he gets tank too with the right Breakthrough you can make him a wall and tanks and heals by the damage he receives.


This was all my Formations Hope you guys enjoy some of it you can implement so of the ninjas here on your games to have fun and enjoy the game.

Bye

  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 13
On 2022-07-12 22:01:19Show this Author Only
10#

Server: UK -S133- Nawaki

IGN: Hedrack

UID: 200000089330583

The first team is: Upgraded version of Kakuzu Online

Team 1

Personally my favorite team, I am still using it in Matsuri as one of my teams. It has strong position 1, with Chakra draining and immobile chase. position 2 is a support to p1 and has interruption which i prefer the most, to have interruption on position 2. Position is a second damage dealer and his barrier is improving teams def and resist buff with Main character talent. Position 4 could also be scarlet blaze, but i prefer Crimson first because of the Defense experience ultimate passive. Team is so balanced.

The second team is: Sharkula

Team 2

My most used team for Team instance, Rescue Jinchuriki, Rogue outburst, and Arena 3v3.

Also using this team for regular arena sometimes, with new breakthrough for Konan, Kisame is so strong. Usually i run +2 Samehada Fusion mode, but i am using Y because of 3v3 arena to drain chakra for more teams. With Fire main's mystery, 100 chakra is guaranteed and that is boosting both Kisame and Konan to the max.

Pure *c of a blitz team.


Team number three is: True Pain

Team 3

Probably the best team in arena i saw. With Chikusudo's irremovable tag Tendo's numerous attacks and Konan passive Angel of God, is guarantee to kill at least one ninja in round 1. This team has both high attacks with standard and mystery damage. With some modification it could also be used in Infinite Illusion Trial of Heart. This team isn't that balanced, its mostly focused on attacking, therefore defense is kind of weak. But if you are faster than your opponent, win is guarantee most of the time.

  • Registered: 2020-04-27
  • Topics: 4
  • Posts: 9
On 2022-07-13 06:26:22Show this Author Only
11#

In-Game Name: ۞Mitchie۞

UID: 300013242852715

Server ID: S1508

Team #1. The Akatsuki Attack

proxy (14)

This is one fun team, especially early into the game. Every Akatsuki member gets two standards, Sasori's mystery interrupts the adversary if needed and thanks to his puppet, the damage is huge. One other plus is the irremovable poison this team will cause. Both Konan and Itachi can dodge and Itachi also reflects a debuff. I like this one in Arena the best, as it can win against stronger teams without much effort. So, as long as Sasori gets to execute his standards after his mystery, the match pretty much plays itself.

Team #2. Girls stand united

proxy (17)

As the Naruto Sage of Six Paths meta started, this team was my trump card in Matsuri. Everyone has an important role that can lead to victory: Kurenai deals with immobilizing the enemy, Temari summons her tree, which give a surprise each round, and deals with the heavy damage, Rin's passive is a big plus in increasing the team's durability and Azure Fang heals everyone. Temari c*e her mystery every round and if the game prolongs enough, Rin will also cause damage. Both their mysteries being unavoidable is also an advantage.

Team #3. It's Madara's world

proxy (20)

This is another enjoyable team for Arena or Matsuri. Everyone can buff Madara, who is quite the tank and the star of the show. Kushina's buff doesn't go away even if she dies, but Kakuzu will make sure she returns to continue fighting. No matter who your opponent is, Kakuzu goes first with his mystery, then, if he gets hit, Madara goes as well to deal even more damage and, eventually, to put someone who has lots of standards under fear.




  • Registered: 2019-06-17
  • Topics: 2
  • Posts: 160
On 2022-07-13 18:44:33Show this Author Only
12#

#1 Yet another Shisui team... (but with WOMBO COMBO!)


"Ugh Shisui..." but no, not THAT Shisui, this is the fun one! The one in kimono! Okay-okay, ik... u met this team before in ranked arena, u might got deleted in 2 seconds, but before u turn away in disgust and start scrolling down, just hear me out!

TEAM 1

Let's get out of the way what we all already know: this is a great team for arena, it'll destroy or cripple many teams before the round would even start, and can often even catch his evil twin - cloaked in green susanoo - off guard. I chose wind main for this for one skill: the passive talent "super s3xy jutsu" ("at the beginning of the battle causes blindness to up to 3 male opponents"), because it triggers those nasty evasions that can mess up your combo. Outside arena I'd recommend using fire main tho. The 4 corner setup - which I use to all the teams - is to deny the splash damage of those pesky ETR Madaras.


'But hey, with Indra I can..' -- yeah, yeah, Indra is also a very popular and - admittedly - quite effective 3rd wheel for the JirOchi duo, but kimono Shisui has two things Indra doesn't: nin/tai combo chase (so u can REALLY hurt even ETR Madara teams) and - after the amazing scaling he gets from his chases - a decently hitting mystery that damages and interrupts the entire opponent team. 6p rank is EZPZ with this one!


So everyone knows this team from arena, but did u know that it's actually very effective in regular (non-arena type) PvP as well? Yeah, kimono Shisui fell hard after soap Naruto entered the meta, but since nobody's favourite ninja is kinda getting out of it now, and with the introduction of amazing supports that favor Shisui too (JirOchi), he's back again! - at least in the f2p territory. And he TOTALLY spanks ETR Madara (and can surprise 10t Obitos) with irremovable ignition, super armor suppression, amazing scaling and high chase damage! Shisui's own ini scaling combined with what Jiraiya provides will very often give u the upper hand in speed even against higher power opponents. It's fast to finish off lower power teams (beneficial in SWB or TG), it's deadly, it holds up against tougher enemies!


But this isn't all! With some tinkering with positioning, talents, assist cards, this can be arguably the best f2p team for events such as many of the nature trainings. Yes, Orochi assures you won't need Yagura to survive, and Shisui scales to the heavens and showers the opponents heads with his firebaIls! It'll work so well, your entire server will copy your lineup the same day, and even those will hail this team who don't even have Shisui themselves! Ask me how I know...


"Okay okay, shut up already, we get it, you got the coupons for Orochi and did the fuku... I wasn't that lucky!" - fear not my friend! For you, INTRODUCING...

#2 The Budget Version! (s3xy WOMBO COMBO!)


TEAM 2


I recommend this mostly for arena, because in our P1 stacking meta this would become unreliable in normal PvP. Being a budget version it has more limitations, but can still be hella fun, actually works decently, not to mention the potential of extra salt u can mine from battle chat when opponents realize they're about to lose to frickin s3xy Naruto! xD


What makes this team work? It's kinda similar to the JirOchi version, using s3xy Naruto as an early trigger to combo, but the main difference is that it relies on controlling the opponent's main with slowness, and their P1 with your main. If u pull that off, not many teams can survive the onslaught of Shisui and Jiraiya (remember: they're likely either slowed or immobile!) So this can be a fun little arena team for those who missed out on Orochi.


I put Naruto in P1 for this one, but - as always - it all comes down to what kind of teams you're meeting on that day, if u can get away with P2 - or hell, sometimes even P3! - Naruto, then that's also an option. Improvise, adapt, overcome!


This won't be enough to defeat ssn Shisui, or JirOchi blitz teams, but with keen tactical thinking can take out many others. One glaring weakness is that s3xy Naruto only works on male opponents... luckily (?) for us, most of the popular mains and most of the usable ninjas in arena are male! If there are female heavy opponents, you can try switching to Kakuzu AC as combo trigger.



#3 The controversial one!

TEAM 3


"ETR Madara with TC Jiraiya? Are you baka? They're countering each other with their barriers!" - Well yes, that's true. Does the team still works amazingly? Absolutely!

"Okay, let's hear it.. about another JirOchi team, how original of you!" - ig that's the downside of focusing on power as a f2p player - I'm missing many of the ninjas to form fancy new lineups, I have to make things work with what I have. And I like to have fun, but the most fun u can have when u actually win, don't u? Nevertheless, this team is unlike the other, as it works with a different strategy than the previous ones: the focus isn't on scaling due to chase increase, but to cripple the opponent at the beginning of the round by stealing their chakra and immobilizing one of the ninjas. There's bit of an RNG in there, but there's no bad target to combo on - only good, or even better! As always Jiraiya greatly helps with ini scaling, but also to lock down opponent Madaras should the need arises. Depending on opponent sometimes u'll get off a mystery with ur ETR and lock down the opponent's in the same round (and even cause chaos + heavy damage), sometimes it's just the latter, but it'll definitely helps you control the flow of the battle. Works pretty much with any mains - except maybe earth, as Madara will remove shields.


This lineup is not only good, but turns a rather dull ninja (with whom u have to choose between missing having deadly splash, or using a mindless mystery that you don't even have to target) into an actual fun one.


Hope you enjoyed my teams, see you on the battlefields!


IGN: Eszti

Server: S1272

Region: UK

UID: 300047080494679




This post was last edited by mikkamakka on 2022-07-13 19:01:59.
  • Registered: 2019-09-06
  • Topics: 3
  • Posts: 6
On 2022-07-14 00:11:49Show this Author Only
13#

Server: s1768

IGN: Kozo

UID: 300013120808753


There's nothing much to say about teams with meta ninjas. I guess the real fun part of this game always was the ability to come up with at least somehow effective team without meta ninjas.

1) Wind Main:

proxy (34)

- I like this team because I wanted to try Chikushodo pos 1 and his synergy with nagato is exciting(unmissable mystery and chase)

- It's decent in any 1v1 battle, with higher ini you this team can get a surprising win that will feel good

- The concept is: Round 1 is on Itachi cc and mirrors to survive round 1. Nagato may suppress immunity if enemy pos1 is before him, and then Itachi puts a dream on him.

Round 2 is all the fun. Unmissable mystery and chase interrupts and suppress immunity on enemy's pos 1. Nagato c*e his mystery and increase chakra cost. Wind main resets and puts a blind on a pos 1 and then ignite from standart attack. And with reset comes a new cycle.

- Main weakness is control on chikushodo round 1, his hidden not always helps.


2) Lightning Main:

proxy (37)

- I like this team because Zabuza was a new hope in times when everyone had sosp pos 1.

- Again, a good 1v1 team, better than the first one. Would be even better with Itachi instead of Sasori but that's no fun to repeat myself.

- The concept would be different in arena and swb. In arena you c*e Suigetsu and LM on pos 1 to lower it's health and watch Zabuza takes it down.

In the real fight you should use them for control and interrupt.

The synergy is very good, everyone works for Zabuza, so he has dodge, leech, root, shields, buffs and additional attacks. Lastly, this team can show come nasty comebacks - Zabuza heals, survives so Sasori can revive, buff him and clear debuffs.

- Weakness is again control on Zabuza, dodge is random.


3) Fire Main

proxy (36)

- I like this team because of the notion that an old ninja from Kage treasure can be useful. Blitz is always fun, and the team is very cheap.

- It's not very good, but it can work...I guess.

- Concept of the team is that Kurotsuchi slows down ninjas who not immune and pops dodges. Hash deals damage and blocks pos 1. Ideally Hashi and Kkz have two attacks, and Kkz gets secong chase from Hashi. Debuffs from Kkz are also good. The team may work better with Earth main, but Fire is more reliable, with mirror, additional control and additional ignite. You can consider ninjutsu urge if you are confident.

- Weakness....everything goes according to plan quite rarely.


I hope I've inspired someone to try one of these teams. Amazing contest. Hope there will be similar contest for the teams of old times.





This post was last edited by Enkidude on 2022-07-14 00:17:08.
  • Registered: 2022-01-25
  • Topics: 0
  • Posts: 3
On 2022-07-14 14:48:18Show this Author Only
14#

Server: s1775

IGN: DanyaKanba

UID: 310929393171038


Team name:”Legend of Muye San Ren in the new era“

新时代牧野三人传奇

This is a set full of memories of the lineup - new leaf legend three endure, personal very like! Leaf three endure forever first!! Composed of Jiraiya, Orochimaru, Tsunade. This lineup has attack output, support health and control. All four ninjas in the squad have resurrection abilities, and the Blue Ribbon of Teeth dodge ability improves survival. Suitable for arena or part of the Ninja exam. You c*so assist a teammate in a fetter duel.


2. Team name:‘Crazy output’

疯狂输出

This is a lineup suitable for the ninja exam. Hoshigaki Kisame and Konan [Swimsuit] are responsible for attack output, Hohzuki Suigetsu's dodge skills give survivability to teammates, and BLUE TOOTH gives health regeneration to teammates to ensure lineup survivability. 3V3 c*so be used, BLUE TOOTH can be replaced with red rock boxing, and the other two teammates will take Madara [Great Ninja War], Konan, BUFF to the maximum, Hoshigaki Kisame output explosion!


3. Team name:’Infinite control‘

无限控制

This is a line-up suitable for the arena, with Naruto's perpetual Motion Aryi as the main output, and a set of chase skills that can control at least two ninjas on the other side. Starting in round 2, Genma Shiranui's passive skill increases the number of chase skills your team c*e to control at least 3 ninjas in a chase skill set. Starting in round 3, Genma Shiranui's passive skill set will control all ninjas in a chase skill set. Of course, this lineup is more afraid of the dodge and chase skills of ninjas.




This post was last edited by Liberals on 2022-07-16 23:04:42.
  • Registered: 2022-07-14
  • Topics: 2
  • Posts: 3
On 2022-07-14 17:01:34Show this Author Only
15#

Server name: S1956 youthful charm

330139831431854

username: FemAsura


team name: high resilience

proxy

while not the most powerful team, this is a very reliable team in which you can gain a lot of clones to act as potential shields / potential debuff targets and protect others, and on top of that it can cause some pretty reliable damage, all without spending a single coin from realm life; this also makes it good for virtually any situation, as on top of the survivability if the kabuto clones aren't quickly taken care off it could end up causing a lot of damage; though due to Kabuto's ability to gain more health and chakra for each defeated unit he may be especially powerful for strong approaching and team instance
this c*so be used pretty early on without needing a specific level or a breakthrough
the strategy comes in the form of the lightning clone and dead souls having the chance of protecting some of the characters, combined with a pretty strong combo potential and a bunch of decent recovery options-the main character's damage up and taijutsu health recovery, Hashiram's ability to heal himself and another unit, and Kabuto's ability to recover life and gain chakra each time someone dies, and adding on top of that Madara's immunity to ninjutsu damage
and even if someone were to die, with chakra as long as Kabuto remains alive they can just be brought back to life making him a very reliable ally
and on top of that within ranked battle this may synergize very well with characters with abilities which affect edo tensei units; additionally, midnight blade's primary attack can deal with low health enemies that remain on the field, stopping them from recovering health or/and becoming a threat


100 puppets sasori instead of kabuto would be a good 2nd option for the lineup, trading the ability to resurrect other units in exchange of constant self recovery


however, if none of those are to your liking you could instead use red hot habanero, which while would have significantly more reduced recovery options it would be able to deny a lot of resistance and deal a decent amount of damage




This post was last edited by FemAsura on 2022-07-16 04:35:32.
  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 14
On 2022-07-15 07:02:02Show this Author Only
16#

Server: S414

IGN: BluesMoon

UID: 200000101101992

1.Rogue Rhythm

L1

This is my blitz team. It's very useful in Rogue Ninja. I used breakthrough passive skill from both of Madara [Great Ninja War] and Asuma [Wind Blade] to be buff for Kisame's strength. So,with the Y+2 breakthrough mystery skill of Kisame [Shark Mode], I can kill each wave of rogue ninja in a flash.

2. Summon Killing Team

L2

This team is used for Group Summon and Nine Tails Invasion event. I used Fire Main passive skill; Exceptional Power, to make a buff for team in every ninjutsu attacking. Iruka for power buff. Main damage come from Jiraiya [Young Adult] breakthrough skill that make all of his attacking do damage buff himself very much and his chasing skill make him do extra normal attack too. Moreover, with Genma passive skill, he add up 1 more chasing to all ninja and stack up in each round, max to 5 times. So Jiraiya can get a lot of buff and he can do more damage. So, he can kill Summon easily.

3. Six Path Sennin rank.

L3

This team is CC line up. I usually used this one in Arena. At the start of battle, Ibiki's mystery undodgeable skill can do Tortured debuffed on any ninja, especially immunity debuff ninja. Then, following with Itachi's mystery undodgeable skill on any ninja that is trying to clear debuff. So, if enemy try to do any debuff on my team, Itachi's passive skill can reflect those debuff back to enemy team. Moreover, I c*e Fire Main's mystery to clear debuff in case that enemy have 2 debuff ninja. Moreover Fire Main passive skill, Bani Chakra, can provide more chakra for team. So, don't worry in case of enemy try to absorb all of my chakra. Let the destroyer role bear in Madara's hand.

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 23
On 2022-07-16 05:50:05Show this Author Only
17#

In Game Name: Iris

UID: 200000090087544

My Server: S154 - Ninja Monkey

My Server Region: UK

Team 1: "Stolen one"

22

Saw this team and, as title suggested, took it for myself (uk who u are, gracias). Pretty fast wins in Matsuries, nice damage done by Orochimaru on start, possibility of using mysteries of other 3 ninjas as needed. Several different buffs from each ninja. Main could have Bani Chakra as passive, just to make chances of using Madara's mystery in first round higher in case opponent doesn't have chakra to steal.


Team 2: "Chaos them all I say!" (Note: this is not team for serious use!)

33

With arena full of Shisuis, nothing can secure you win - beside another Shisui and team bullied around him. Even tho Madara Edo and 6P are better options, sometimes going with same team for a while can be boring - a lot. Chaos delivered by 3 units, 2 reducing resistance/defense, ini and nin scaling and some smaller buff from main, mirror from Kurenai for additional "protection". You do not have to worry about lacking chakra, wind main also optional with this team. At least ur opponents Madara and 6p will chill for round or 2 with Kurenai's mystery. And who knows, maybe RNG Gods look upon on you, miracle happens and Sauske's Fear actually works.


Team 3: "SWEEP"

11

With Orochimaru GNW in classic team and some decent power, not like you need team for TI, tho this can be used there too. My personal favorite for 3v3. Yes, I'm hiding Kimimaro with Kisame on purpose. Team is lacking some buff, but for what your other team members are for? Kisame can steal chakra if needed, main give additional if you aren't in rush, you will delay mysteries with first 2 units and give some nice damage, if your opponent rushes and activates mystery before Minato from Orochimaru moves, well gg.




This post was last edited by IrisR on 2022-07-16 05:55:01.
  • Registered: 2021-06-04
  • Topics: 3
  • Posts: 50
On 2022-07-16 16:31:35Show this Author Only
18#

Server: s1721

IGN: Tedsᴾᴴᴵᴸ テッド

UID: 356622780734975

---------


TEAM1

1. TEAM MAIN

(1)TEAM MAIN are composed of Naruto-Sage of Six Path (BT), Madara Uchiha-Edo Tensei Release (BT), Wind Main, Rin Rohara.
(2)They are my selected ninjas that are used and responsible in dealing and fighting along with other Players during Sage Battle, Space Time Battle, Training Grounds Battle, Arena and Other Modes that needs Power and Skill pack.
(3)NARUTO SAGE OF SIX PATH deals as the main damager of the team, he is also immune to debuffs and able to dodge chase attacks with certain probability.
(4)MADARA UCHICHA-EDO TENSEI as a support and semi damager, his FEAR path in his Mystery BT restrict the enemies from executing their standard attacks which gives edge to the team fight, his passive barrier ADVENT OF A WORLD FLOWERING TREES, also cleanse enemies team buffs that gives equal and normal base stats.
(5)WIND MAIN as a support gives the team fight connectivity on their Chase Attacks including Wind Main Flower Guard Passive that help Rin survivability giving her immunity and cannot be defeated with standard attacks.
(6)RIN NOHARA as a support healer gives the team the ability to survive on team fight by giving them heal and debuff cleansing including 90% damage reduction on enemies first Mystery Attack.



TEAM2

2. TEAM NINE TAILS (9TAILS)

(1) TEAM NINE TAILS are composed of Genma Shiranui, Wind Main, Jiraiya-Yound Adult (BT), Temari-Great Ninja War (BT).

(2) They are the ninjas responsible for fighting Nine Tails Raid because of their continuous increase damage output and Chase Attacks that triggered on multiple combos.

(3) GENMA SHIRANUI as a support ninja gives ADDITIONAL CHASE TRIGGER BUFF upto 5x that gives the team multiple execution on Triggering their Chase Attacks upto 5x in every round.

(4) WIND MAIN as a support and semi damager-she provides 40% Buff on Attacks and Ninjutsu to Wind and Fire Ninjas, she also provides additional Mana from her Senjutsu Recovery Passive,
(5) JIRAIYA-YOUNG ADULT (BT) as a damager gives the team additional 60% Standard Attack Damage from the execution of his Mystery Skill and he got also continous damage from his passive 10% Attack and Ninjutsu that gives him more powerful attack.

(6) TEMARI-GREAT NINJA WAR (BT) as a damager, she got a continous damage from her execution of Combo Chase Ninjutsu by 20% , she got continous ninjutsu increase that gives her more powerful ninjustu damage.



TEAM3

3. TEAM ROUGE

(1) TEAM ROUGE is composed of Yugito New Year, Kakuzu-Akatsuki's Creation, Wind Main and Asuma-Wind Blade (BT).

(2) They are the ninjas responsible in fighting Rouge Missions, Team Instances, Chase Mission and Stories including Strong Approaching and other missions that needs fastest time completion.

(3) YUGITO-NEW YEAR is a ninja deals massive damage on every round plus Interruption to Enemies that costs zero (0) Mana.

(4) KAKUZU-AKASUKI'S CREATION as a damager and support, he c*so mystery damage the enemy team at round 1 and provides a decent standard and chase attacks to the team.

(5) WIND MAIN as support and damager, she can deal mystery damage at round 1 and provides 40% buff increase on Atatck and Ninjutsu to the team having Fire and Wind attributes.

(6) ASUMA-WIND BLADE (BT) as a support and damager, he can gives 40 additional chakra to the team at round 1 and provides decent Attack and Ninjutsu increase to the entire team having 70% HP and more.




This post was last edited by Josh09 on 2022-07-16 16:49:34.
  • Registered: 2019-10-20
  • Topics: 0
  • Posts: 10
On 2022-07-17 16:11:47Show this Author Only
19#

Server: s1369
IGN: 藍馬雪鳥
UID: 300004908471724


Happy Together in Theme

unknown (1)

- As there are two orochimarus (1 trailtor, 1 sannin), this team is obviously only useful in one of the theme arena modes: the one that allows you to use multiple versions of the same ninja.

- It’s because they both have the passive: when they die, kill one of the sound ninjas in your time to revive himself.

- So when only one of the orochimaru dies, it causes a very funny situation that he kills the other orochimaru to revive himself, then that orochimaru revives by killing this orochimaru, then this orochimaru kill that orochimaru again…

- Fire main functions to provide some necessary control to the opponent, and kabuto revives one of the orochimaru on the next round, as there’s an upper limit of his reviving passive, being 5 times/round.

- Of course, this team doesn’t win many battles, but it’s highly entertaining and sometimes even the opponent laughs along with you.


Training Ground Trap

unknown

- It’s obvious that it’s a team with the attempt to survive: rin for reducing mystery damage, water main for healing, kushina def/res, tsunade p1 for gnw orochimarus

- It’s arguably better to put tsunade at p2 and kushina p1 to increase the survivability of kushina until after round 3, but if the team is too stacked, round 3 sosp mystery aiming at tsunade can kill kushina as well... but not vice versa, so it depends on different people

- An interesting advantage of putting tsunade p1 is that if you have initiative, sometimes you can revive team (which includes rin) at the start of round before the enemy p1 mystery, then it’s 90% damage reduction again

- It’s not a team for winning battles, rather it’s a team to strike fear into your opponent’s hearts so that they don’t dare to click you even with a power gap; and for bragging to your friends about surviving longer against the cluster rank 1 than most as their shisui went poke poke poke, then poke poke poke…

- Or course, it wouldn’t work very well if opponent uses certain ninjas that has teleport skills, but whether they bring those ninjas just for you depends on the cluster dynamic (there are also instances when tsunade was yeeted but opponents find themselves unable to kill the kushina…)

- IMPORTANT NOTE: it is highly recommended that if anyone actually brings this team to battle, they shouldn’t click anyone other than the kill count/key npcs, let the fish take the bait themselves so there is no one to blame but themselves, as there’s only a thin line between making funny jokes and being downright toxic


The River Turns Red

unknown (2)

- This team was useful in decisive bonds, during an era and environment in which the main opponents are edo hiruzen blitz / shisui koto + anbu itachi (lightning main root) / konan angel + shark (both non bt), (proxy was used cause some ninjas are a bit unavailable at the moment due to certain circ-umstances)

- The ideal teammate would be another water main p1 team with p2 shark, p3 bt kurenai, p4 tsunade young adult, to cover for certain enemies’ mirrors and to provide healing support

- During that time, ninjas with spammable mysteries are quite rare, and water main was one of them, and can provide quite some amount of control and can win with power gap as long as you have initiative and can crit, and the reason of bringing 3 mystery-blocking barriers was to further limit the opponent’s chance to move (madara’s barrier was preferably used in round 1 to clear buffs)

- Konan may be able to deal additional damage, but the main function is to provide high combo for water mains’ high combo chases, which then further increases the chance of critting and controlling, even against opponent units that dodged the initial mystery

- Sure, there are other very useful pvp teams nowadays, with examples being sosp and etr, but this team remains as my favourite for the satisfaction it brings with the utter do-mination over the opponent: there’s nothing they can do, other than helplessly watch themselves slowing getting killed, with the aid of their own ninjas (“the river turns red” is a saying in my native language that refers to an academic report card with all Fs in red colour, but I find it quite fitting for this team as well, as the whole opponent field turns red under chaos, and the emotional impact is quite similar)

- Well, there’s the retreat bu-tton at round 5 :)




This post was last edited by Yukidori on 2022-07-17 16:23:13.
  • Registered: 2017-07-27
  • Topics: 0
  • Posts: 33
On 2022-07-17 23:30:48Show this Author Only
20#
The Splash and YEET Squad

NOTeam1

This team is my Sonic the hedgehog team *insert gotta go fast meme here*.

I like it because it finishes the job fast. It's good for things like Sage or Training Grounds where you just wanna get points fast and dip out so you can do other things in life y'know?

How it works? Well, you just use Naruto's mystery (w/ Gold BT ofc) and go KABOOM! on the weakest link, usually this kills everyone except one, so what next? Obito in for the YEET! Obito can't YEET? Kurotsuchi in for the adorable bootleg Impetus .


Team Scale? Say No More Fam

NOTeam2

This team is good when you just want more and more damage every round.

Madara with BT will just scale per Mystery while the other 3 will scale Madara per chakra use.

Bonus points when Madara can do his splash onto other units nearby.


The Hospital Factory

NOTeam3

Just a fun team if you can take the damage.

Watch as you keep healing to full health.

See your Zodiac sign change to Cancer.



In-Game Name: Blitz

Region: HK

Server: S343 - Blade Dance

UID: 200000098175914




This post was last edited by xBlitz on 2022-07-17 23:59:16.
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