Hey guys!
Mystery: A pretty strong mystery, can't be dodged and removes immunity. It also has an amazing cooldown of only 1 round but starts at 40 chakra and costs 20 more chakra every use. So you will basically need 100 chakra just for his mystery after round 4. But has great synergy with his passive 2
Standard Attack: Also very strong, especially if you're hitting a weaker unit = more damage = more healing.
Chase: Chaos and ignoring some def/res makes it pretty good in my opinion.
Passive 1: Immunity to debuffs is always good, but seems like every new ninja can counter it nowadays. Good way of generating chakra for himself since he will definitely need it.
Passive 2: Amazing buff, can make him extraordinarily strong in later rounds when he spends 100 chakra easily.
All in all, he is a great ninja with good survivability, buffs, debuffs and damage. A good well rounder and definitely usable.
1. Earth Main
2. Earth Main 2
3. Fire Main
Log in in order to Post. LOGIN | Register