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[ Events ] New Event Cycle - 30th of June

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  • Registered: 2018-11-29
  • Topics: 8
  • Posts: 969
On 2022-07-01 05:19:13Show All Posts
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  • SearchYourSoul On 2022-06-30 22:50:27
  • Why do you play?


    1. This is an online game.

    2. Clearly, the company's target audience are the rich people (especially whales) from the newer servers. And that is the main reason why for older servers, the rewards *. For newer ones, the rewards are so catch-y since they are in the start-up phase.

    No need to feel bitter about it, but that is just the way it is in this industry.

    a. People in the older server leave one by one until such time that the servers/merged servers are left with only handful of players.

    b. People who tend to go back will find themselves at a great disadvantage for obvious reasons, as players I think we already know why.

    c. Daily events and weekly events are set in such a way that if a player missed 1 day or even half a day worth of experiences/stamina/event rewards, other players can instantly outran him especially during fresh stages of the server (1-6months or perhaps could extend even further). Applies to both spenders and free players. What more if he missed more than a day due to real life work, studies, commitments, etc.

    d. Having the urge to reach the maximum potential battle power + initiative + high stats and to compete with the other players, the returning player will just have to move to a newer server and have a fresh start leaving behind his old account - along with the progress and the burned money used to cultivate that account. Again applies to spenders and non spenders.

    Knowing this, the game will just have to generate more and more servers since more and more whales are taking the bait and are willing to spend money. They want to feel superior that is why they move to another server with many active players and throw in some more cash into the game. Spenders in the older servers will just serve as bonus income as the game already profited from them back in the days. And the cycle continues...

    Once you understand this concept, why the DEVs seem not to care about feedbacks and rants from the helpless naïve players, then it will be much easier for you to assess your real goal why you play this game in the first place. And people ranting in this page are the ones who feel they were deceived by the game while in fact it is their high expectation that is eating their emotions and affecting their judgements.

    Given the situation, from the efforts put into the daily/week events, the responses (or non-existent response to some concerns) from the community feedback, and so on, people c*ready tell where the game is heading, what the priorities are, and where the DEVs stand.

    Try asking yourself, what is your purpose in playing.

    Do you want to play here cause you want to achieve something in a world that is controlled by the DEVs which is the Naruto Online game itself?

    Do you want to play here but at the same time you feel that you have an obligation to correct things that seem to be disliked by many but were in fact working as intended with the Developers vision and mission in creating/managing the game?

    Do you want the management to adjust to your needs even though they have a framework of their own in their very own game that you seem to be participating in?


    People spend not because they were forced to, but because they chose to. The solution to your problem is so simple. Why stay then if you don't like the game at all. If you choose to stay, then just live with it all, along with the rules and whatnot. Your vision does not always need to match with the DEVs'. Manage your expectations.

are you too new or on the payroll? whichever, what you said doesnt excuse for the state of the events, your logic has a lot of flaws like for example you say that this is aimed towards the whales of the new servers however they already have better then whats in this even cycle even low spenders, the problem is that you kinda dont understand the mechanics and the sort of catch up mechanics and competition in the game... you can be a prty long period afk and still be competitive if you know what you are doing... but i guess is easier to throw money at unnecessary bad events and hope to win against someone that knows what he is doing... (its funny how some people think that whales = mindless, sure there might be few mindless ones that buys what they see but not most of them... )

also your last point that "no one is force you to xyz" well again you seem to not understand basic psychology and stuff, fomo folo just few things not to mention targeted stuff, create unnecessary scarcity of something so you can sell it overpriced to force the people in need to spend a bit or a low spender to add a bit more and so on... anyways

a lot of people that complain, complain because we had better, complain because we know better, but when you are feeded with .... your entire experience ofc you dont know how to ask for better (also "thats the industry" argument is so... coping and invalid thats funny)

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