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Incorrect desc<x>riptions

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  • Registered: 2022-05-10
  • Topics: 4
  • Posts: 0
On 2022-05-21 21:31:31Show All PostsDescending Order
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Hi,

I've been trying to create a good strategy in this game but it's hard to make chase combos because most characters can't guarantee causing the initiial status effect to start chases.

I thought I fixed this problem by spending a lot of resources in order to grab myself Lee (Great Ninja War). His description says about attack: "Attacks a maximum of 3 units of opponent's units in the front row and also causes Repulse". I started building a strategy around this guaranteed Repulse-effect and after spending most of my resources and lots of time, I was incredibly disappointed to learn that this Repulse rarely happens at all. All my resources and effort went to waste.

Soon after I found out that with a breakthrough of Choji's (Great Ninja War) attack, I could actually guarantee a Knockdown effect, as the upgraded skill said "Attacks the entire opponents lineup, dealing 10% increased damage with A CERTAIN CHANCE to cause Knockdown". I bought as many tries as I could and gave up all my 3 other breakthroughs of Choji to gain this guaranteed combo start. With great luck I managed to get the skill upgraded, with 0/3 of my earlier upgrades left but I was happy because this was an absolute necessity for me after the disappointment with Lee.

You probably guessed it by now, but even Choji's "Certain chance" ended up rarely causing any knockdowns and again my strategy is useless despite spending all my resources and half my saturday free time on this.

This game is heavily strategy based and the descriptions and building tactics around them is EVERYTHING. You really should pay attention to accuracy in these things because without accurate descriptions this game is pure chaos and coin toss. Fix it please

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