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Naruto sosp bug?

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  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 105
On 2022-05-21 02:45:17Show All PostsDescending Order
1# Go To

Noticed that pretty much always when enemy team has sosp starting multihit combos from summoned minato don't trigger. For example, Minato's 15 hits doesn't trigger wind main's 10 hit combo. Does that mean that sosp can break multihit combos just by being in the team or is it a bug?

  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 105
On 2022-05-22 03:52:39Show All Posts
3#

Ofc i mean sosp with chase evasion passive. The question is not about normal single target chases but about aoe chases like wind main's "Vacuum Blast Barrage". If the chase hits everyone except sosp (who evades) it stops and the next character doesn't trigger his "more than 10 hits" chase

  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 105
On 2022-05-23 00:46:15Show All Posts
6#

You were actually right, it wasn't naruto. I did some testing now. Here is what happens:

My team: Shisui[Kimono], Orochimaru[GNW], Wind Main

Enemy team: Someone who has evasion (Naruto sosp/Minato[Jonin]) + 3

1. Orochimaru summons Minato and Minato uses his mystery which causes 12 combos

2. Shisui triggers his chase skill (Phoenix flower jutsu +2), hits 3 targets -> 15 combos

3. Wind main's Vacuum Blast Barrage doesn't trigger and Shisui proceeds with his auto-attack

wind mainshisui

Apparently it happens with other characters too. Chases which hit multiple ninjas simply end when an enemy evades even when there are enough hits to trigger the next chase skill




This post was last edited by kja12 on 2022-05-23 01:02:03.
  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 105
On 2022-05-24 05:29:55Show All Posts
8#

So it doesn't matter that the chase hits other 3 ninjas?

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