Noticed that pretty much always when enemy team has sosp starting multihit combos from summoned minato don't trigger. For example, Minato's 15 hits doesn't trigger wind main's 10 hit combo. Does that mean that sosp can break multihit combos just by being in the team or is it a bug?
Ofc i mean sosp with chase evasion passive. The question is not about normal single target chases but about aoe chases like wind main's "Vacuum Blast Barrage". If the chase hits everyone except sosp (who evades) it stops and the next character doesn't trigger his "more than 10 hits" chase
You were actually right, it wasn't naruto. I did some testing now. Here is what happens:
My team: Shisui[Kimono], Orochimaru[GNW], Wind Main
Enemy team: Someone who has evasion (Naruto sosp/Minato[Jonin]) + 3
1. Orochimaru summons Minato and Minato uses his mystery which causes 12 combos
2. Shisui triggers his chase skill (Phoenix flower jutsu +2), hits 3 targets -> 15 combos
3. Wind main's Vacuum Blast Barrage doesn't trigger and Shisui proceeds with his auto-attack
Apparently it happens with other characters too. Chases which hit multiple ninjas simply end when an enemy evades even when there are enough hits to trigger the next chase skill
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