Reply
Views: 625 | Replies: 3
[ Bugs ] Damage gone wrong

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 33
  • Posts: 250
On 2022-04-02 04:14:46Show this Author OnlyDescending Order
1# Go To

I think there's something wrong about the damage formula or how the damage is working. I tested with Naruto [Sage of Six Paths] and my main with only Ninjutsu Urge as passive against Kakashi clone (one) and some other players in real fights. My Ninjutsu stat is 54.5k and the damage on players ranges with 1 or 2k in plus or in minus and as about Kakashi clone the non critical damage ranges between 11k and 16k. The critical damage ranges between 34k and 41k. Those things in my opinion are not normal as the damage formula should be a fix thing and not ranging between values . Did the testing only in round one with only first standard from Naruto and nothing else against Kakashi clone and round one first standard of the oponent players Naruto against me ande vice versa without any additional skills involved.




This post was last edited by cretude on 2022-04-02 04:14:46.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 2146
On 2022-04-03 09:53:09Show this Author Only
2#

Hello, damage is not a static value obtained from comparing attack/ninjutsu values to defense/resistance values, it instead is intended to be a range of values based upon RNG.

  • Registered: 2017-07-24
  • Topics: 33
  • Posts: 250
On 2022-04-04 03:26:48Show this Author Only
3#

It doesn't make any sense. Damage being RNG only in crits maybe makes any sense even though there's the crit and injury stats for this but for the normal damage being RNG ise just a bad joke. What's the point in having any stats then?

Reply
Quicky Post
Reply

Log in in order to Post. | Register