This is a strategy for manual PvP, for example Convoy/Plunder, Sage Battlefields, Ninja War, Sakura Matsuri, duels etc
As the title shows, it's a glass cannon team where you try to kill your opponent within the 2nd-3rd turn.
The setup is:
Talents:
Turn 1: Use Neji mystery to control and trigger sasuke's ignition + chameleon, and use Sasuke's mystery. (asuma gives 20 extra chakra at start)
Turn 2: Use main mystery, you will almost always cast mystery first because of your positioning. Your mystery will acupuncture due to Neji's chase.
Turn 3: Use Sasuke's mystery, and by then the enemy team should be critically low, unless your enemy is much stronger than you.
Why is this a glass cannon?
Because it hits hard and fast. Like really hard. With the correct talents plus Asuma and Sasuke's buff, it adds up to a whopping 140% boost in Ninjutsu and Taijutsu. (even greater multiplier than wind empress teams)
But since it's a glass cannon, it won't be without weakness. Your main counter is fire mains or Kurenai, because they will often reflect the paralysis and screw up your combo or control your Neji. (due to root of warrior, any reflected debuff will ALWAYS go to your Neji because everyone else is immune ...)
Puppets are also your weakness. Since Neji can't block clones/puppets and you might risk getting your main/Neji damaged/controlled.
The last glaring weakness is Asuma 's buff. It requires your ninja to have 100% hp or the buff goes away. So any kinda of damage that goes through Neji's rotation can risk lowering your damage by almost 1/3.
This post was last edited by key***@live.com at 2016-10-1 21:27