This is a huge agree from me as well. I've recently been making some fun chase related teams using Swimsuit Anko, and it's aggravating for multiple target chases to get canceled by just one person on their team with a chase dodge. The character in question can still dodge the attack, but don't cancel the chase sequence entirely. The chase sequence should only be canceled if a single target chase sequence is used. If feels a little too strong for combo chases especially considering there is little counter play for dodges outside of unmissable damage.
It'd be a little too strong for combo chases to not get cancelled by dodge. Arena is already big on combo chases, if there'd be no stopping it all team would be just combo chases stacked, and it'd be boring as hell.
I suppose there’s some truth in that. It was just refreshing using some creative off me
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