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Mrov3r
On
2016-09-30 19:32:05
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Welp if it was a ingot consumption event then they would have to use those ingots so there wont be any way to abuse it By switiching around or topping up
I was assuming like it was in other games where gifting was you buy ingots, click on the receiving player, and there would be a "gift" feature which would consume your ingots.
If it was just opening a window in which you top up for the person, then I'd worry about it affecting a top-up event. The receiving player shouldn't be receiving rewards for getting gifted. I'm just mentioning that adding in a system, we have to look for possible flaws.