DISCLAIMER. PLEASE READ!!!
Before I show you guys the lineup I just wanted to say two things. So obviously the best f2p lineup is just by saving your coupons and getting the best players. But some people don't have the patience for that like me so I'm just showing this f2p lineup. Also, in no way am I pro and I'm sure there could be a lot of flaws in this. I'm also sure a lot of p2w lineups also can beat this. It's just what happens when you're f2p. This is my first post ever and I'm really not that good at this game. As far as I know, I could be a doofus that knows nothing about this game, so read carefully before you want to use this lineup seriously. That's why I would like to say, I would like to listen to feedback on how I can improve this lineup, maybe even just ditch this lineup, and also knowledge on the game that could help me if you see some mistakes through this post. I just posted this lineup because I've never seen anything like this, this is one of the lineups for me that work so well as a f2p player.
Lineup Desc:
This lineup as I said is f2p, it consists of Shikamaru[Chunin], Hashirama Senju[New year], Scarlet Blaze/Fire Main, and Gaara. Gaara is interchangeable with any good damage dealer, and Hashirama is interchangeable with anyone that can heal a bit but also attack. What makes this lineup so special to me is how little damage it takes, and yet being able to finish the job. I've played matches where I lose, but when I switched to this lineup, I flawlessly win(obviously not in situations where the opponent is out of my league).
Scarlet Blaze/Fire Main Talents - Mystery: Genjutsu Mirror Vision, Attack: Feather illusion, Chase: Fire Style - Celestial Prison, Passive 1: Ninjutsu Urge, Passive 2: Oboro Clone Jutsu. Summon: Anything you want it to be, just be careful that it doesn't chase knockdown(although you could make it chase knockdown if you want).
The Lineup Looks:
I can't for some reason post with an image so I'll make a worse version of it. S = Shikamaru, H = Hashirama, G = Gaara, F = Fire main. X = Empty.
S. F. X.
H. G. X
X. X. X
Pros:
1. It's good at being a tank. Thanks to Hashirama's healing ability, Gaara's shields, and his super armor ability, and Fire Main's mystery and ninjutsu urge, it's hard to take this down (in my experience). This is probably the most important thing about this lineup. Make sure you put Gaara where he is, at the front lines. Due to his abilities, you can't combo him which makes him good on the front lines. Being unable to get comboed at the front lines is pretty important. Now that being said, it doesn't make him invincible, he is the most vulnerable in this lineup. But his mystery makes up for it, when used he causes a ton of ninjutsu damage which is because of Fire main's passive(ninjutsu urge) he gets to heal a lot. The ninjutsu urge also comes in handy whenever someone needs some healing because 10% of their ninjutsu attack will heal them. Whenever a lot of debuffs are happening, Fire main's is on the way to remove all of it. Also, Fire main's clone in front of him makes him less vulnerable.
2. Chakra friendly. Two of the players in this lineup take 0 chakra to use their mysteries, and one of them (Shikamaru's) recovered 60% of your chakra, which could be used to activate Gaara's mystery on round two.
3. Immobilization! Thanks to Fire main's standard attack and Shikamaru's chase, up to 5 immobilization abilities can be activated on one round (but you won't get it 100% of the time. Also not to mention sometimes it could repeat the same player). Also, Hashirama's mystery can immobilize too.
Cons:
1. A bit too passive. Gaara is basically the main show here, he does a lot of damage with his mystery, and if he dies then the team can have no other attack other than Hashirama, which he cannot carry on his abilities alone. This is pretty much the worse thing about this lineup in my opinion.
2. Too reliant on Gaara. Like I said before if Gaara dies your team is pretty much done for. And the fact that he is the most vulnerable makes it kind of bad. Although that isn't really that bad because like I mentioned, he can heal with his mystery. Also, if you ask why I would put him in the most vulnerable spot it's because he fills it the best. He can't get comboed and because he could heal himself the most (well it's really just Fire main's ability to make 10% of the unit's ninjutsu attack to heal the unit), it makes him the tankiest player in the team.3. Mystery cooldowns. Mystery cooldowns are high, nothing else much to say.
Things to remember:
1. Shikamaru's immobilization. I prefer and recommend you to make use of his chase, but because he is in pos 3 you might exclude it due to another unit's chase taking over. But at the end of the day, it's your choice so you can do exclude it if you want.
2. Fire main's mystery and ninjutsu urge. Both of those abilities really help when making a tanky team, so remember to keep it.
Conclusion:
I hope you enjoy this lineup even just a little bit. I'm probably gonna make a v2 when I figure how to make it not so passive(No guarantees). Although I really don't know who to replace my units. I'm open to suggestions to see who I should replace and with who, make sure it's obtainable without money though(and also not coupon saving)! I'm currently thinking to use Choji GNW but still not sure who I should replace. Also if you do reply to this post somehow and give me feedback on who I should replace, just a note: I would love to keep Shikamaru if possible.
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