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[ Help ] New Main Changes for 5/27/20201

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  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 10
On 2021-05-27 09:25:13Show All Posts
6#

I kinda like and hate the changes but at least they're trying to make it better.


Earth Main...

-Old Skill Guidance definitely needed a rework (was kinda useful when I cleared Ninja Exam 299 and that was probably the only time I used it) but I'm having doubts on the Super Armor not being removable even by Super Armor removers. Hopefully it really is not removable (in the long run).

-50/50 on the new Bottom Force. Replacing the Attack buff stacks with Resistance buff stacks is kinda nice especially with the upcoming irremovable Toxic/Toxin which I hope still has the damage formula of Poison (DOT damage reduced by Resistance) but still kinda *s because I'll miss the Tank/TaiDam type Earth Main. Hopefully at least 1 or both will give out additional 5% buff (10% Def/5% Res, 5% Def/10% Res, 10% Def/10% Res) on the Second Nature version.

-Only used the old Steel Body on Arena and will probably still so I'll still probably * to the Second Nature 40% Def and Res boost to whole team buff


Lightning Main...

-I like the rework on Heart Flux. Don't know if only New Year Hashirama can do it (just got back from the game, been playing for almost a month now) but I hated that debuff that reduces your max team chakra to below 100 so this rework kinda works in favor of my Light main but I'll definitely miss that Light Main blitzing in later rounds in Ranked Battle and Strong Approaching.

-I 100% like the rework on CCT. MK summon ability now is just an upgrade instead of a necessity if you want to use the Second Nature Mystery cooldown buff. My only concern is I haven't unlocked the Second Nature version yet. LOL!


Keep up the good job, Oasis!




This post was last edited by IamElectric on 2021-05-27 09:26:37.
  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 10
On 2021-05-27 14:17:53Show All Posts
8#
  • Mr. Hades On 2021-05-27 11:43:06
  • Flower Guard

    At the beginning of the battle, Breeze Dancer and 1 random Female ninja in your lineup will become immune to Debuffs, and receive a Shield based on 40% of Breeze Dancer's Resistance stat. Lasts for 2 rounds. Breeze Dancer's Immunity cannot be removed by Buff-removing skills.

    Also Earth main's bottom force gives 7% defense and resistance after nature cultivation in China.

Water Release Bottom Force is still 10% Atk and 5% Def. Checked the Nature Cultivation option and under Water Elements Sensory IV, the Earth Release Bottom Force still at 7% Atk and 5% Def.

Either they missed this, or this was intentional to make it different from the Chinese version and so you can choose for Tank (Earth Release Bottom Force: 5% Def, 5% Res buff stacks) or Tank/TaiDam (Water Release: 10% Atk, 5% Def buff stacks) Earth Main.

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 10
On 2021-05-29 17:03:49Show All Posts
17#
  • Zathroth On 2021-05-28 22:13:40
  • Doubt it was conscious decision, as this clearly is interaction between changed talent, that has further upgrade with 2nd nature. It makes no sense to justify this as a progression option, as if they wanted more diversity we would have 3rd nature implemented. Also changes to base skills in CN are followed by changed 2nd nature skills.

    Currently here this problem affects bottom force on earth main and clones on lightning main. Changes on base talent dont apply to nature upgraded versions.


    However looking at skills that were updated in cn this might also create a problem in the future to:
    Water main heal standard. /change on base skill side,

    Water main's experimental ninjutsu /change on 2nd nature side, base skill intact.

    Fire main's death mirage /change on 2nd nature side, base skill intact

    Fire main's 2nd standard (high combo attack) /change on 2nd nature side, base skill intact

Hopefully. I really like to test out the WR: BF's supposed 7% Def and 5% Ref buff stacks since I'm using a Tank Earth Main. I'll miss the Tank/TaiDam Earth Main.


I have a question though. Does Res buff stacks diminish the DOT damage of Poison? I've tried using the ER:BT but notice the DOT damage of Poison stayed the same as it was even though I kept getting hit a lot. I always had a theory even way back then when Def was only receiving buff stacks that there is a limit to it (10 stacks I think).


Only my 79k Earth Main (1 ninja) vs 52k with 3 teams (12 ninjas) in Ranked Battle so Earth Main was taking all the hits)...

Start of Round 2: 6776

Start of Round 3: 6776

Start of Round 4: 6776




This post was last edited by IamElectric on 2021-05-29 17:05:44.
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