I apologize if it's a little stiff since this is my first guide.
I figured out second week of SA one secret that greatly helps in the success of SA duo.Both parties need to have original neji in move 1 so that they c*ternate interrupting wave 2+.
With this setup you can duo SA with your clanmates so that more of them are able to get the rewards.
In my clan only 1 or 2 could do it leaving the rest of us to fend for themselves so I figured this out after trying to solo it.
First off the talents:
Second the setup, you can place main wherever, the strongest of the 2 players should have at least neji out front to tank for the other.
As a level 75 I can run level 66 through SA as long as they bring neji.(DO NOT USE GNW NEJI FOR DUO)
With these ninja you can do 25 hits in the 2 turns, as long as you are patient and over time it will get easier.
Your partner needs to do about 15 more hits, a simple combo is neji, kakashi, kabuto.
Duo Wave 1:
Your goal here is to minimize the poison so plan ahead and interrupt 2 different ones. I summon my clones after the giants all attack so they have more hp at the end of the round. If partner is using water clone let them interrupt that one and go for other 2 giants. Just make sure at least one person has their neji ready for when the giants die or save both and know who is going first.
Duo Wave 2:
From here on alternate your nejis, after shizune second turn both nejis should always be on cooldown. This also allows spam clicking for timing. :lol
patience is the key here. Earth main needs to take the lead since he is gonna be doing alot of the work. Make sure you have 4 clones on the field before you even consider going. The way I tell my clanmates for timing is to wait for Asuma to start glowing for skill not combo. No poison damage means patience. If one person misses their interrupt dont worry and use the interrupt anyway. It will cause confusion on cooldowns if you don't.
1: After shizune heals, you have 4 clones out, both teams neji did not combo and you have 80 chakra its good to go. If it is you turn to use neji then wait to summon kabuto clones.After heal use asuma to start the combo(which is small i know) but after he uses it there is no refresh so start it again immediately so he can go again next turn.Make sure you have 80 chakra for asuma or wait. No poison damage means patience. If one person misse
2: If you need to summon clones now do it.
3: Use mains skill for double attack. You will do 19 hits with this combo which is about half shizune's health.
4: Teammate should initiate their combo.
Next: Neji interrupts followed by asuma, if she had more than 8 hp before the combo started then partner needs to do a combo as well. She should fall. If not then be patient and keep interrupting so no poison damage.
Duo Wave 3:
Same as before but second turn for combo the interrupt NEEDS to happen ASAP or she heals.
Duo Wave 4-5:
Keep alternating nejis and the rest is easy, just go all out. Make sure that one neji a round though in case.
Solo setup:
Same talents but different ninja setup
The big differences here are the placement of asuma and using gnw neji instead of original.
Solo Wave 1:
use neji to interrupt the bottom giant. Let them attack then summon the clones. Use mains skill on second turn and this should only last 3 turns.
Solo Wave 2:
Now is the big change, if you dont have enough chakra for Asuma (80), then use nejis skill if you can. Otherwise accept the poison. With 80 chakra ALWAYS keep asuma's skill going. Since gnw neji has interupt in chase he can interupt in the combo. One thing that I sometimes did was only keep 2 clones on hand and let myself heal if I was getting low. The fight is pretty much the same as duo but you combo every turns beginning for interrupt. When ready use asume to interrupt then let her heal, have 4 clones ready and use mains double attack skill. And thats it.
Solo Wave 3:
Just do the same thing.
Solo Wave 4:
Use neji's skill on Jiraiya immediately, this will keep him blocked for 3 turns so he will not ignite you with skill. Aside from that just keep asuma going and then use rest of skills.
Solo Wave 5:
Save neji's skill in case he survives long enough to use his skill otherwise same as before.
And thats it.
I already used victory for dramatic effect and 2nd would be redundant. I tried this a few times and the giants are the hardest part of this fight.As long as you have a medium amount of hp coming out you should be fine, use the mains skill and only 2 clones if you want to heal.
Good luck and I hope this helps.
This post was last edited by fer***@hotmail.com at 2016-9-28 05:51 This post was last edited by fer***@hotmail.com at 2016-9-28 05:53 This post was last edited by fer***@hotmail.com at 2016-9-28 11:13
This post was last edited by fer***@hotmail.com at 2016-9-28 14:19