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[ Strategy Share ] Returning Back to Konoha - Build a Team Event

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  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 247
On 2021-03-10 23:37:09Show All Posts
7#

teams
Team BattleCrier (Kotetsu Hagane, Hayate Gekko, Chiriku, Water main)
- Kotetsu is stacking own taijutsu for every chase he does. By round 5, he chases up to 10 times (5 times Low float to Knockdown and 5 times chase combo) which is up to +50% attack scale.
- Kotetsu decreases enemy Defense and Resistance by 8% every 2 rounds with mystery.
- Kotetsu´s Lowfloat to Knockdown chase ignores certain amount of defense and resistance and therefore hits really hard.
- Hayate increases CD of enemy´s mystery and causes interruption which can prevent mystery from being used (even in following round eventually)
- Hayate buffs Kotetsu´s damage by 40% vs. immune to debuffs enemies (another 40% is not applied, because this team cannot suppress super armor)
- Chiriku provides nice defense debuff and his chase removes buffs and shields. This team´s chase chain starting from Kotetsu´s mystery, therefore removes buffs nearly at the beginning of entire chain, avoiding any shields and damaging enemy hardly.
- Water Main uses poison tai to waste enemy mirror (if there is any), so Chiriku can control chased ninja. Heals and cleanse from mystery and standard attack is always welcomed and extra 50% healing due to passive can be life saver. Due to many chases entire enemy team will receive poison most likely more than 2 stacks of poison (if not immune to debuffs).
On Kotetsu´s mystery, team does up to 14 chases by round 5.

Team Scaredy´Cat (Water main, Hiashi Hyuga, Shikamaru, Kurenai)
- Water main uses Shark bomb with Experimental ninjutsu and neurotoxin passives for control mystery spam and small scaling thanks to Exp. Ninjutsu. Uses chakra blade chase to get 100% chance to apply chaos.
- Healing standard partly negates negative effect of passive and helps team sustain.
- Team uses Monkey King summon to connect chase to Hiashi for directed accupunture.
- Hiashi c*e mystery twice in the 1st round, greatly increasing his evasion to protect himself and his team from middle and bottom row attacks, while dealing nice damage on every evasion.
- Shikamaru can generate 20 chakra twice thanks to his passive, which leads (with Hiashi´s help) to directed 2 accupuntures and 1 immobile in the 1st round. With any chase proc on standards from either Shikamaru or Kurenai, there is another Chaos / Immobile / Accupuncture control combo in chased target, providing solid advantage in 2nd round.
- Kurenai provides mirror to prevent reflect on chaos or other control, Shield / Heal / Cleanse in case of emergency.
This team has huge focus on control, but suffers mostly from dodge as it can interrupt and steal chakra. However immunity to debuffs ruins the idea of full control.

Me:
Region and Server: Europe / S1049 - Rotation of Heaven and Earth
In-game Name: BattleCrier
UID: 200000087523216

My friend:

Region and Server: Europe / S1049 - Rotation of Heaven and Earth
In-game Name: Scaredy´Cat
UID: 300026817929964

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