Where can i find the info or Intel about Indra at? i wanna know more about him before i get him and i wanna know which servers will get him. before the others i wanna see him in action i hear he will be OP.
Mystery 1: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20
Mystery 2: Deals damage to 9 units in field and cause 3 combos , reduces their resistance by 8%(can be stacked) , Indra will then gain Super Armor till end of next round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 40
Final version of mystery desc
Standard: Attack 3~4 units in lineup and cause 8 combos , Paralysis , fixed chance of causing irremovable Paralysis . last for 1 round.
Chase: Triggered when 30 combos at least , deals fire damage to 6 units in field and cause irremovable Ignition , also this skill ignores a small amount of resistance.
Passive 1: Very high chance of evading mystery , standard or chase attacks , can be triggered up to 2x each round , every round before an action reduces own evasion rate by 90% , last till the end of round.
Passive 2: When Indra is attacked , cause irremovable Ignition to the attacker that last for 1 round and every round before an action , Indra deals a huge amount of damage to the front unit and all enemy units under the effects of Ignition.
Anxiety is a new debuff that deals 7% of their max hp as damage whenever the affected unit takes an action(mystery , standard or chase) and this debuff is the same category as irremovable debuff therefore will affect anyone as long as the mystery hits.
sounds pretty weird tbh, "Very high chance" to get 2 dodges per round, but reduces evasion by 90%, that means the "very high chance" applies solely for attacks that are launched before he gets an action right? if he moves first , which he will in most cases , it is possible he wont dodge anything that round, am I understanding that desc
Also do you happen to know if anxiety can kill units or if it is like death possession where it stops just short of it?
Mystery 1: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20
Mystery 2: Deals damage to 9 units in field and cause 3 combos , reduces their resistance by 8%(can be stacked) , Indra will then gain Super Armor till end of next round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 40
Final version of mystery desc
Standard: Attack 3~4 units in lineup and cause 8 combos , Paralysis , fixed chance of causing irremovable Paralysis . last for 1 round.
Chase: Triggered when 30 combos at least , deals fire damage to 6 units in field and cause irremovable Ignition , also this skill ignores a small amount of resistance.
Passive 1: Very high chance of evading mystery , standard or chase attacks , can be triggered up to 2x each round , every round before an action reduces own evasion rate by 90% , last till the end of round.
Passive 2: When Indra is attacked , cause irremovable Ignition to the attacker that last for 1 round and every round before an action , Indra deals a huge amount of damage to the front unit and all enemy units under the effects of Ignition.
Anxiety is a new debuff that deals 7% of their max hp as damage whenever the affected unit takes an action(mystery , standard or chase) and this debuff is the same category as irremovable debuff therefore will affect anyone as long as the mystery hits.
wait does this mean he has a breakthrough?
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