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On
2016-09-23 14:39:13
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Could you give me one piece of advice then?
My current team has an amazing combo, 9 hits from each starting point, but the problem is... I can't start a combo very often, Sasuke needs 2 turns to launch his, and it leaves only main. Is there any valuable substitute for Sasuke, with 3 chases? Or maybe a good substitue for Kabuto, with more than 1 chase? Sth that won't kill my combo, but will allow me to trigger it more than once ;/
This team sometimes works, sometimes is a curse for me, so I want to do some changes, but at the same time , expying Ino and Tayuya from 2* is a bother xD. SO, basically, what I'm asking, is what can I really do ninjawise to improve this ;/ I want to focus on Elite Instances, but of I change my team it will be a bit difficult to do so.
And, concerning the main topic, thank you all for your help, you're awesome ^_^
The amount of hits is nice, but Tobi, for example, can crit 4k damage off his chase alone, being only 1 hit. Sometimes, quality is better than quantity. The lineup I'm working towards consists of Kakuzu, Tobi, and Hidan (I'd prefer Konan though). Three ninjas that are easily obtained, and can be 4-star through time. You have multiple threats. Tobi himself is really strong right now, and hard to control as he dodges. If they focus Hidan, he will just revive. They will most likely try to focus Kakuzu, which then you will know what they will try to do and can formulate counter-strategies. (There are endless possiblities on the lineups you can create with the ninjas currently available, Shikamaru can catch a lot of people off-guard!) At the end of the day, I can only suggest things that fit with my playstyle and preference. It's best if you find what you like the most (control, dps, etc) and try to come up with lineups around that. The lineup above has no control, so it may falter against some lineups.
Don't listen to people that want you to stop leveling. Do NOT strengthen your equipment to max as it consumes way too much coins and 300k coins is equal to 100 contribution, which when spent on group skills, benefits ALL ninjas, not just the 1 holding the piece of equipment. Strengthen once you cap your group skills.